Emerald Claw Stalwart 3 is hidden from players.
Emerald Claw Stalwart 4 is hidden from players.
Emerald Claw Stalwart 5 is hidden from players.
Server started.
Sepp has connected.
Sepp: I updated my token to include the new neck item.
DM: kk
DM: how are you?
Sepp: and now I need to check if it does anything else. ;p
Sepp: Alright. Looking forward to the game.
Sepp: How's things there? Got a renter on the line, I see. Reel him in.
DM: me too. i won't be able to start up till 6:30ish now, tho.
Sepp: booo
Sepp: oh, i was able to post today because my boss is out of town.
DM: hopefully. my last one wasn't the best. he still owes me $1800 which i'll never see
Sepp: most times i wont have that luxury
DM: heh. cat's away, mice they play
Sepp: that sucks
Sepp: I forgot my Lifefont Armor bonus in last weeks saves >.
Sepp: Dont think it matters, though, I didn't roll a 9
DM: well i'm gonna go play with my daughter for a little bit. i'll keep the server up till we play.
Calden: I'm gone
Calden: dinner time
Calden: see you at 615?
Xie has connected.
Sepp: hi
Xie: Hey
Xie: Load up Battlemaps Night I guess...
Sepp: yeah
Sepp: if you want to start
Xie: Gonna have a good ole fashion showdown...
Xie: ... or hoedown...
Sepp: it's a dance off!
Xie: Demise... you can't touch 'dis!
Sepp: hmm
Xie: bbs
Sepp: im guessing we had a short rest after I logged?
Xie: Needs coffee
Xie: I dunno, I logged off when you did
Xie: Probably though
Calden: Calden takes a short rest and spends 2 surges to heal 34 hit points.
Xie: Judging by everyone elses health
Calden: yeah
Xie: Except ours
Calden: there, all healed up
Cur: Cur takes a short rest and spends 1 surges to heal 12 hit points.
Calden: hit your self with a healing word, to
Xie: You can do that?
Calden: yeah
Xie: Swoit
Calden: short rest, then another short rest to use it, then a third short rest
Calden: takes 10 minutes longer IG, but...
Cur:
 Inspiring Word (Minor) Healing, Martial
"Can't touch 'dis!"
Effect: Cur may spend a healing surge and regain an additional 1 hp.
Calden: we aren't rushing
Xie: lol
Cur: Cur heals 2 hit points.
Calden: Oh, wait!
Xie: Plus 1hp from your surge, from the standard
Calden: the standard was still up
Calden: i spent 2
Xie: You spent 2!
Cur: Cur heals 1 hit points.
Xie: Would there have been two other surges spent? Surely...
Jshock has connected.
Sepp: yeah
Sepp: Taus and Ash where low
* Cur lays down some sweet dance moves
Sepp: Taus, you get another 3 points of healing fromt he stanard
Cur: Cur heals 2 hit points.
Jshock: Oh, cool
Xie: OK
Xie: Breakfast and coffee
Xie: bbs
Xie: (And hey JShock )
Jshock: hey
Taus: Taus heals 3 hit points.
Sepp: woo
Sepp: guardian form time
Sepp: bonus damage! yay!
Keira has connected.
* Wing Cloak flutters even with no wind...
Keira: evening
Taus: hey
Xie is disconnected.
Xie is disconnected.
Keira: Lifesaving Brooch: Allies gain a +5 bonus to Heal checks to administer First Aid to Keira
Taus: (( like that'll ever happen ))
Keira: (I'm thinking of taknig Master Crafter as my 6th level feat... Enchant items at Level + Int = 9 )
Xie has connected.
Sepp: its a nice feat...
Sepp: if we ever have the coin for it
Wyrmling has connected.
Wyrmling: Never fear, Wyrmling is here!
Wyrmling: Any of you guys following E3 this year?
Sepp: not i
Wyrmling: Good
Sepp: im sure i'll catch the highlights somewhere, though
Wyrmling: Because it's looking to be fail atm
Sepp: is it?
Taus: (( how bad? ))
Wyrmling: Well, at least with all the motion control crap
Wyrmling: That everybody's trying to play up
Xie: Alright, I'm back
Sepp: i have no intrest in that stuff
Wyrmling: M$ press conference today was a boatload of terrible
Xie: I had steak for breakfast
Wyrmling: You backwards australians
Xie: Hahahaha
Taus: I see nothing wrong with steak for breakfast.
Wyrmling: I'm looking to buy NES controllers with USB adaptors so when people play my games, it feels nice and retro
Xie: Its not something I do every day, I just haven't bought groceries for awhile
Xie: Sure was tasty though
Wyrmling: Yeah, that sounds like something I'd do too
Jshock: Hmm, gimme a sec... I remember an article somewhere that showed how to wire USB ports onto NES cortrollers
Nissa: I feel like we've got a HARD couple fights ahead of us
Xie: You can get NES controllers with USB adaptors?
Nissa: Yeah, don't worry Jshock I've done the research
Sepp: couple of fights? \
Nissa: Possibly
Sepp: who has dailies left?
Nissa: I've got my lvl1 daily
Nissa: which is nice for damage
Nissa:
 Rolling Fire (Standard) • Arcane, Conjuration, Fire, Implement
Effect: Nissa conjures a Medium rolling fireball that occupies a square within 10, and it makes an attack. Any creature that starts its turn adjacent to the fireball takes 1d4 + 5 fire damage. As a move action, Nissa can move the fireball 6 squares.
Sustain Minor: Nissa can sustain this power until the end of the encounter. As a standard action, she can make another attack with the fireball.
Sepp: I've got both mine...
Nissa: And yours are encounter long powers, correct?
Sepp: unless they have resist lighting, that means i have a +9 damage bonus all encounter
Nissa: Dayum
Jshock: I've still got mine
Sepp: and resist 3 all
Nissa: I popped my nice daily early because I figured it'd be the only fight in the day
Nissa: FOr some reason
Nissa: Somebody smack me next time I do that
Sepp: Ashe should have 1, i hope
Nissa: He's got rain of steel
Nissa: Oh wait
Nissa: nevermind
Nissa: >.>
Sepp: used it?
Nissa: No, he's a ranger now
* Cur has both of his dailies remaining
Xie: Lead the Attack and Stand the Fallen
Nissa: Does Cur require a hit to activate them?
Nissa:
Jshock: ouch
Xie: lol yeah
Xie: Well the latter doesn't
Sepp: hehe
DM: my daddy will be back at 7
Sepp: hehe
Nissa: Awe
Jshock: sweet
Xie: Thank's for letting us know
Sepp: yeah, thanks
Sepp: You guys picked your next feats?
Nissa: Um, so no game at 6 then?
Sepp: no, he posted on the forums earlier
Xie: No, looks like our usual start time
Xie: Yeah, he had to show some respective tennants around or something, didn't he?
Sepp: yep
Xie: "respective"? I don't think that's the word I was after XD
Xie: "prospective" maybe
Nissa: Urm, my next feat, I've got a couple to choose between
Nissa: If I get an enchantment on my dagger, I'll go with disembodied hand, so I can switch on the fly
Sepp: Keria can make that
Sepp: i think your second on the list, after Taus' goggles
Nissa: Well, yeah, but it's useless for me at level 5, so we can hold off
Xie: And I forgot to get Keria to whip up another potion of clarity, too
Cur:
 Stand the Fallen (Standard) Healing, Martial, Weapon
"Put two spoons of cement in your coffee and HARDEN THE %@#$ UP!"
Cur attacks Battle Standard of Healing: 29 vs AC
Hit: 22 Normal damage. (39 damage on a crit).
Effect: Each ally within 10 squares can spend a healing surge and regains -1 additional hit points.
Sepp: heh
Xie: Yeah, its an effect. So I've got one /useful/ daily...
Sepp: -1 hitpoints..
Sepp: lol
Xie: Hahaha
Xie: Yeah, I'm not a Charisma heavy warlord
Sepp: Should be 0
Sepp: Negative modifiers don't make things worse in that way
Sepp: Im thinking of taking the barbaring MC feat for L6
Xie: I know, its automatically reading my Cha mod
Xie: I'll fix that
Nissa: Do you already have lasting roots?
Nissa: Wait
Nissa: sudden rots
Xie: 0
Nissa: roots*
Nissa: or whatever
Cur:
 Stand the Fallen (Standard) Healing, Martial, Weapon
"Toughen up, people!"
Cur attacks Battle Standard of Healing: 30 vs AC
Hit: 24 Normal damage. (42 damage on a crit).
Effect: Each ally within 10 squares can spend a healing surge and regains -1 additional hit points.
Xie: lol
Sepp: No
Sepp: Sudden Roots applies to OAs
Sepp: I haven't rolled a single one
Cur:
 Stand the Fallen (Standard) Healing, Martial, Weapon
"Toughen up, people!"
Cur attacks Battle Standard of Healing: 13 vs AC
Hit: 12 Normal damage. (37 damage on a crit).
Effect: Each ally within 10 squares can spend a healing surge and regains 0 additional hit points.
Xie: There that's better
Xie: I confused min and max functions. I'm going to be a software engineer
Sepp: if you can think of a way to get me lots of OAs, I'd take it now
Nissa: Yeah, I suppose that's better for fighter MC wardens
Nissa: Makes you even stickier
Sepp: Yep
Sepp: It's great if the DM plays mosters stupidly
Sepp: but IJ doesn't.
Xie: Hahah. Yeah, he really doesn't
Nissa: The paragon path I'm going for, he said he'd play the monsters stupidly for the utility
Nissa: Because otherwise it's the shittiest utility ever
Sepp: which PP is that?
Nissa: Phiarlan Phantasmist
Nissa: I talked it over with him and he said I don't need to take mark of shadow either
Nissa: It'd just be me being an illusionist or whatever
Sepp: so, we dont have to meet the requirements to take PPs? swweeeetttt
Nissa: Well, talk it over with him
Nissa: I think he saw the potential in the PP but didn't want a gnome having a mark of shadow
Nissa: And mark of shadow would never come into effect for me.
Keira: well within his rights to enforce canon Mark - race associations
Nissa: I think I may stick to enlarge spell for level 6
Sepp: I dont see why he'd have to play the monsters as dumb for that utility. they are being marked
Nissa: Because there's no mark punishment
Nissa: they can move away and attack somebody else and it's essentially a -2 to hit
Nissa: hitting the illusion is completely a waste of a turn
Sepp: That's all my mark does, really
Sepp: unless they are right next to me.
Sepp: I can't stop them from moving away
Nissa: Yeah, but there's at least a reason to attack you
Sepp: -2 to hit...
Jshock: (( and an unconditional -2 at that ))
Nissa: Attacking the illusion does no damage to anything
Sepp: and its a decoy of you. presumably, that means they cant tell its an illusion
Nissa: Yeah, I kno
Nissa: but mechanically it's useless
Nissa: especially being a daily
Nissa: and a standard
Sepp: so, attacking it is the DM not making use of metagame info
Nissa: Yeah, I suppose
Xie: Which IJ wouldn't
Sepp: Sustain minor, though... that's an encounter long -2 to hit for the whole party
Xie: He doesn't play monsters dumb, but he doesn't cheat either
Sepp: thats not to bad
Nissa: Yeah, but I'll have psychic lock at that point
DarksunX has connected.
Nissa: and I'll be laying down the -2s anyway
Nissa: Hey george/darksun
DarksunX: 'Ello 'Ello...
Sepp: hey
DarksunX: No skype?
DarksunX: I mean vent
Sepp: vents not up yet
DarksunX: I'm on it now
Sepp: Dms elsewhere till 7
Nissa: I'm on
Sepp: oh
Keira: (grr... thunderstorm...hope my power doesn't blip.. I hate rebooting =/ )
Sepp: watching tv
Sepp: so, not talking or listening to vetn
DarksunX: ok
Nissa: And here I was thinking you were just rude.
Sepp: finally got my copy of Advent Children Complete
Sepp: I must watch
Nissa: FFVII?
Sepp: yes
DarksunX: What's Complete?
Nissa: Delete it
Nissa:
Nissa: brb
DarksunX: Is it different from Advent Children?
Sepp: the blu ray version, 20 minutes of extra footage
DarksunX: Oh ok.
DarksunX: Anything worth it?
Sepp: to me? yes
DarksunX: so the 20 minutes is good?
Sepp: but im the geekiest fanboy ever
Sepp: yes
DarksunX: I love FF..
DarksunX: I've played every single one..
Nissa: I've never beaten a FF
Nissa: I get too fed up with the shitty mechanics
Nissa:
Sepp: i played them all but 2 (only in japan) and the MMO
Jshock: lol
DarksunX: i think i beat most of them...
Nissa: I've never beaten a JRPG
Nissa: I always get fed up with them
Nissa: Any of you guys heard of/play dwarf fortress?
Sepp: yes
Jshock: sadly, yes
Nissa: You guys are awesome
Nissa: DO you play it?
Sepp: if by play, you mean kill dwarves...
Nissa: Hahaha
Sepp: Nah
Nissa: My colonies are pretty steady
Sepp: lost it on the other pc, haven't bothered to reinstall
Jshock: That and Dungeon Crawl are major timesinks for me
Nissa: Do you do Stone Soup?
Jshock: Heel yeah
Sepp: i got a PS3, so get lots of old PS1 games as time sinks
* Nissa high fives
Nissa: Dungeon Crawl Stone Soup is the best roguelike out there
Jshock: (not that I've BEATEN DCSS or anything)
Nissa: It's freaking impossible to beat
Jshock: It's not that bad... I grew up on Rogue/Moria/Angband
Nissa: I recommend checking out Desktop Dungeon if you like DCSS
Nissa: It's nice and bitesized and winnable
Jshock: I think I have...
Nissa: It's a wicked little game
Jshock: Hart to tell, I have a lot of roguelikes
Nissa: Also, check out the roguelike inspired Spelunky
Nissa: Most interesting game to be released in a while
Nissa: (and yeah, I just suck a roguelikes, so DCSS seems impossible to me)
Jshock: Oh, I'm not saying it's not freakin' impossible - it's just less impossible than most other roguelikes
Nissa: Well yeah, because it's fair
Nissa: It's not pulling out any nethack bullshit where you can die by a gorgon looking at you
Jshock: ...and it has Sugmund
Nissa: Haha, Sigmund isn't THAT bad.
Jshock: True - he just shows up at really inopportune times
Nissa: Yeah, that tends to be a case
Nissa: the case*
Nissa: Oh man, have you played the newest version of Dwarf Fortress?
Nissa: Like, the 2010 release?
Jshock: No, I've been on Soup lately
Nissa: If you use a blunt weapon in adventurer mode, it takes FOREVER to kill somebody
Nissa: Like, the revised damage system is awesome
Nissa: But needs some work
Nissa: Basically, I smash a dude to a bloody pulp, but they just wont die
Jshock: Sometimes I think they should dumb the damage down n DF
Nissa: THey only way to outright kill something with a blunt object is to smash its brain through its spine
Nissa: But I like the rediclous damage system
Nissa: You can get scars now, which I find awesome.
Jshock: So you play mostly adventur mode? no Fortress?
Nissa: But it sucks when you get a crazy stupid random death on your super decked out legendary human from a single crossbow bolt to the heart
Nissa: I haven't touched Fortress in a while because you have to invest so much thought into it
Nissa: And I forgot most of Fort mode.
Nissa: And not willing to relearn it at this point in time
Xie: 'sup
Xie: Soz, was afk
Nissa: We were talking Dwarf Fortress
Nissa: Which is the most rediculous game ever made
Nissa: 1 dude's been programming it for 8 years now
Nissa: pretty much fulltime for most of those years
Nissa: And says if it's not done by 2025, he'll stop.
Xie: Hahahaha
Nissa: He's making a living off the donations of people
Xie: Sounds like indie development to me
Jshock: Well, that's a whole other subject... I think Toady's been sucking on the donation teat and tinkering rather than "working fulltime:"
Keira is disconnected.
Nissa: he made 15,000 in one month when he released the 2010 version
Xie: Wow
Nissa: but other than that he makes around 3000 a month from donations
Nissa: Hey, it's a rediculous game and people want to see it made
Xie: Holy shit! That dude's got it figured
Jshock: yep
Xie: Maybe he should spend some of that money on more staff
Nissa: Nah, I'm pretty sure he's working on DF fulltime at the moment though
Nissa: No, he wants to do it all solo
Keira has connected.
Xie: Or at least get some unpaid interns
Nissa: though his brother helps
Nissa: With writing and stuff
Xie: Yeah, that game is never being finished XD
Nissa: Hey, it's already pretty damn neat
Nissa: and there's plenty of great games made primarily by one person
Jshock: "pretty damn neat" read as: no UI
Nissa: Well, the UI is coming
Xie: Yeah, wasn't there Battlecruiser 30000 or something?
Xie: That was a one-man operation
Nissa: (eventually)
Nissa: Never heard of that one
Xie: Yeah, similar situation. It actually got published.
Xie: Too bad it was buggy as hell, had a counter-intuitive UI, and didn't have any tech support
Nissa: Jason Rohrer's getting a game published by Majesco, which I find very cool.
Xie: Don't get me wrong, I'm a big fan of indie game developers. May be one myself one day.
Nissa: (He's a indie developer making art games)
Nissa: I'm sort of one, but don't even attempt to make a living off of it
Xie: But making a game by yourself is near to impossible
Nissa: No it isn't you just have to be multitalented
Nissa: I can do pretty much everything but music
Xie: And never finish it
Nissa: (I can't do everything well, but that's a different story)
Nissa: (And finishing is a completely different story)
Nissa: I'm working on 2 games at the moment.
Nissa: It's fun.
Xie: I'm very supportive of the Dwarf Keep guy though, he should keep following his dream
Xie: (Not financially supportive though )
Nissa: Haha, I considered donating a couple bucks once
Nissa: No idea why I didnt
Nissa: I've spent at least a good 80 hours with that game at least
Nissa: hold up, lemme link you to a fun dwarf fortress story to read
Nissa: while waiting for IJ
Xie: I've got a mostly functional tech demo of a physics engine I built for space flight sim
Jshock: Boatmurdered?
Nissa: http://www.nzfortress.co.nz/forum/showthread.php?t=20768
Xie: Took me about a month
Nissa: Nah, bronzemurdered, it's shorter
Nissa: Wow, a month? Pretty intense
Nissa: I work on one of my games like 15 mins a day. Just adding in tiny features.
DarksunX: i'll brb
DarksunX is disconnected.
Xie: Cute
Nissa: My other game, I make it whenever I've got a couple people around to playtest, because it's multiplayer
Nissa: And we tweak it on the fly to make it more fun
Sepp: DM back?
Xie: Looks like he's been kept busier than he thought...
Nissa: I don't think so :/
Sepp: ah
Xie: So what's our plan of attack for our Final Showdown...
Nissa: You and me should colaborate sometime Xie
Nissa: Urm, use our attacks
Xie: DA-DA-DA-DA!!!! DA-DA-DA DA DA!!
Xie: (That's The Final Countdown, btw )
Nissa: I will blast the Final Countdown over vent if you guys want
Nissa: maybe that'll distract IJ
Xie: XD
Sepp: dont think he's home, but crank it up
Xie: I don't think he's home
Nissa: Oh, I meant for the fight
Xie: And sure, Wyrmling, sometime we should
Nissa: Yay
Nissa: And I know an aussie guy who does music
Xie: That's good
Xie: I can't
Nissa: And I will bug him to become part of our posse
Xie: Sepp, I'll be counting on you for tactical advice...
Xie: And everyone else for that matter.
Sepp: For the fight?
Xie: I'm getting better at 4E tactics, but I've still a fair way to go...
Xie: Yeah
Sepp: Calden will likely have the most DPS with Commanders Strike
Nissa: I'll just lay down my flaming sphere and burn everything, sound good?
Sepp: Since Twin Strike isn't a MBA
Xie: Comes from playing 4E, SWRPG, Pathfinder, WOD, Savage Worlds and 40K Dark Heresy campaigns simultaneously
Sepp: Try and get Keira to hit you with magic weapon before using your daily.. and get flanking
Jshock: Woot Dark Heresy
Xie: Yeah, I was planning to stick fairly close to you, as usual
Xie: I still have Wolf Pack Tactics that might help with getting flanks, but I'll stick with Commander's Strike for the most part
Sepp: *nod*
DarksunX has connected.
Xie: Yeah, I'll use Lead the Attack on Demise, I guess... asuming she's the scariest boss.
Nissa: Oh, I thought you switched it up to direct the strike
Sepp: If possible, Nissa should go first
Sepp: Her control spells are most useful thatway
Xie: Yeah, no awesome RBAs anymore so I changed my mind
Nissa: Yeah, I've got a +7 init, but that's still now guarentee
Nissa: no*
Ashe:
 Begin the Hunt (No Action) • Personal
And the hunter becomes the hunted.
Ashe gains a +2 bonus to the Initiative check and designates as his Quarry. He gains a +2 power bonus to attack rolls until is no longer his Quarry.
Xie: We could give Nissa the casque of tactics
Nissa: Yeah, that's not a bad idea.
Ashe:
 Snarling Wolf Stance (Minor Action) • Personal
Never corner a wolf!
Stance: Whenever an enemy hits or misses him with a close or melee attack Ashe can make a melee basic attack against it as an opportunity action. He can then shift 3 squares but must not end his shift adjacent to an enemy.
Xie: That way if one of us does get top init we can switch with her
Nissa: I'll try to get a nice grasping shadow zone first
Sepp: Sure.
Nissa: Yeah, pass the helm over to me for now
Nissa: They're likely in the room where we got the blade, so let's look down there for strategy
Nissa: Like, positioning and stuff
Sepp: assuming we're playing tonight...
DarksunX: If we can sneak in perhaps get a surprise round..
Nissa: :/
Nissa: I say we try to shoot them down from the corridor, don't even walk into the room
DarksunX: i'm useless at range...
Sepp: You're the only one with Ranged attacks
Nissa: Keira has them too
DarksunX: put me in melee and i can do 10d10 damage in 1 round...
Nissa: Dayum mang
DarksunX: plus multiple strengths
Sepp: how many dailies is that?
Nissa: Okay, so new plan, get Ashe in there and wreck everything
Sepp: Cause, I can do 32d6 rerolling all ones
Nissa: HOLY SHIT
Sepp: + str + str + con + 4
Xie: That's the Calden we remember
Sepp: it takes an AP, though
Nissa: Okay, new new plan, get Calden and Ashe in there and wreck everything, and make Jshock feel impotent
Sepp: But only1 daily
Sepp: Oh, and once im a barb add 2 to that..
Sepp: hehe
Xie: Hahahaha
Xie: You multiclassing with barbarian?
Sepp: but thats 2 dailies
Sepp: think so
Xie: Nice
Xie: Suits Calden, I think
Sepp: i can then get ramage (1/round free MBA on a crit)
Nissa: He does carry a bigass hammer
Sepp: Which, means, even more spike damage
Sepp: oh.. and hammer rhythm at 11
Sepp: ignore my mark, will ya? hehe
Nissa: Well wardens have crazy high HP too
Nissa: So you're just a damage soaking, damage dealing monster
DarksunX: Never mind i haven't specced for minors yet... I can do 1 daily for 4d10 + 2xStr + Wis.. 1 Encounter for 2d10 + 2xStr.. 1 Encounter for 1d10 + Str.. +8.. If he attacks me another 1d0 + str + 2
Nissa: I can..um, Immobilize.
Sepp: oh, and almost all my dailies will give me DR
Nissa: One of my dailies...immobilizes.
Sepp: and free saves thansk to lifefont. wardens are pretty tough
DarksunX: oh and i give him a -9 to hit...
Nissa: Oh, sepp, whatever happened to war of the burning sky
Nissa: ?
Nissa: I can...give a -2 to hit...
Nissa: >.>
Sepp: Ashe focuses on the Big Bad
DarksunX: well mine gives -9 to 1 attack
Sepp: I'll try to lock down everyone Nissa misses\
DarksunX: sorry -8
Sepp: WoTBS... the guy who was build ing it quit
Nissa: Oh, alrighty :/
Sepp: and i don't have time/skill to make the maptools part of it
Nissa: Any chance of Another Earth ever happening?
Nissa: Oh, alrighty
Sepp: if someone else does
Sepp: that might still happen
Nissa: Oh, coolness
Sepp: cause I like it
DM: i'm here. sry
Nissa: Yeah, it's pretty sweet
Nissa: Yay!
Sepp: but, right now its rough, working full time and schooling for another job
Keira: (here)
Xie: Yeah, Maptool campaigns take a lot more preparation that tabletop
The search for the Ashen Crown appears to be coming to a violence climax, as you search the tomb of Ashurta deep under Sharn for the treacherous Tikulti and the mastermind of this whole Emerald Claw plot to steal the Crown: the elven necromancer Demise. You have already found her minions at the entrance to the tomb. You stand recovering from that bloody battle, ready to push on and bring this to an end.
Xie to vent ftw!
Sepp: xie, get to vent
* Nissa tries to fit the helmet onto her head
* Cur scowls at the decimated corpses of their fallen enemies
Cur: (( Oh yeah! I knew I'd forgotten something ))
* Calden suggests she wears it like a collar
* Keira turns the helmet over in her hands and it resized for a perfect fit on Nissa
DarksunX: I suppose one of you knows the way in here?
Nissa: Oh, thanks
Cur: (( 192.168.1.108@4737 still? ))
Ashe: I suppose one of you knows the way in here?
Cur: (( Wait... That looks like a local IP ))
Vent Info
Server: vent30.gameservers.com
Port: 4737
Password: playtime
Calden: Don't gorget the standard, Cur.
Cur: (( Someone's been screwing with my settings! ))
Calden: *forget
Nissa: (( Whatever one placid still pays for ))
Nissa: (( ))
Keira: "Probably where we encountered Ashurta's shade"
As you try to open the door, it stops halfway and you hear the crunch of bones.
Getting through the door will require squeezing.
Ashe: Then lead the way..
The iron doors at the end of the stairway are open to the lit room beyond them.
This room is little changed since your last visit, except all the bones once in the alcoves are gone. The fiendish statue is lowered into the floor, leaving the passage to the inner tomb open. Two Emerald Claw knights flank that doorway. Another stands in the center of the chamber facing you.
Player "ge" is not connected.
Emerald Claw Stalwart 3 is visible to players.
Emerald Claw Stalwart 4 is visible to players.
Emerald Claw Stalwart 5 is visible to players.
Calden: *eyes the trap*
You whisper to DarksunX: You see a shadow flit behind the goblin statue to the left just inside the door. Something is hiding behind it.
Ashe: "Where do the other caves lead?"
Calden: They all end up in the same place.
Keira: "Kruthik tunnels"
Cur: (( My maptool's frozen up ))
Calden: And the nest.
Ashe: Careful... something is behind the Statues.
* Emerald Claw Stalwart 5 grasps his sword and attacks.
It's time for action!
Roll Initiative using the macro in the Selection window.
Nissa: Roll for Initiative: 26
Taus: Roll for Initiative: 19
Calden: Roll for Initiative: 14
Cur: (( restart, brb! ))
Emerald Claw Stalwart 3 has an initiative of 22.
Keira: Roll for Initiative: 18
Xie is disconnected.
Emerald Claw Assassin has an initiative of 13.
Tikulti has an initiative of 25.
Shadowskull has an initiative of 11.
Emerald Claw Stalwart 3 has an initiative of 10.
Xie has connected.
Cur: Roll for Initiative: 16
Nissa has received initiative.
Ashe: I saw a shadow flit behind the goblin statue to the left just inside the door. Something is hiding behind it.
Taus: (( because IJ is teh smatr? ))
Nissa:
 Maze of Mirrors (Standard) • Arcane, Illusion, Implement
Attack -> Emerald Claw Stalwart 3: 23 vs Will
Hit: The target is immobilized and takes a - 5 to attack rolls until the end of Nissa's next turn.
Emerald Claw Stalwart 3 is immobilized.
DM: hjgj
Taus: (( huh, wondered what that was for ))
Nissa: (( something ))
Ashe has received initiative.
Emerald Claw Assassin is visible to players.
Ashe:
 Hunter's Quarry (Minor Action)
How's it feel to be hunted?
Ashe designates Emerald Claw Assassin as his Quarry.
Once per round when Ashe hits his Quarry he can deal +1d6 damage to it.
Emerald Claw Assassin is Ashe's hunter's quarry.
Ashe:
 Two-Fanged Strike (Standard Action) • Melee weapon
These fangs are sharp!
Ashe attacks Emerald Claw Assassin: 24 vs AC
Hit: 10 damage
Ashe attacks Emerald Claw Assassin: 25 vs AC
Hit: 13 damage
Note: If both attacks hit the target deal extra 3 damage.
Ashe:
 Hunter's Quarry Damage (No Action) • Weapon
How's it feel to be hunted?
Ashe deals 5 damage to Emerald Claw Assassin as his Quarry.
Keira: (taus might want to wait and see if he gets my magic weapon buff...)
Emerald Claw Assassin's hit point total drops from 71 to 40.
Taus: (( sure ))
Taus has received initiative.
Nissa: (( It's all secret ))
Taus: (( I'll delay ))
Keira:
A burst of magical energy enhances the weapons of nearby alliles
 Magic Weapon (Standard) Arcane, Weapon (Ranged)
Keira attacks Emerald Claw Stalwart 5: 15 vs AC
Hit: 9 damage, and each ally adjacent to me gains
a +1 power bonus to attack rolls and a +3 power bonus
to damage
rolls until the end of my next turn.
Keira has received initiative.
Emerald Claw Assassin: "So, cur, you have some skill with those blades. Let's see what more you can do."
Keira: bleck
Cur has received initiative.
Ashe: "I'll show the true skills of an assassin."
Taus has received initiative.
Taus:
Deft Strike (Standard; At-will)
Martial, Weapon
Range: Adjacent
Taus maneuvers, then strikes!
Special: Taus may move up to 2 squares before the attack.
Attack vs Emerald Claw Assassin: 29 vs. AC
Hit: 7 damage.
Taus:
Sneak Attack Damage
Extra damage: 11 (16 on a crit)
Cur has received initiative.
Emerald Claw Assassin's hit point total drops from 40 to 22.
Emerald Claw Assassin is bloodied.
Cur: "I got your back, Calden..."
Taus has received initiative.
Calden has received initiative.
Ashe: "It's called the element of surprise!"
Taus: (( brb, making a sammich ))
Calden:
 Thorn Strike (Standard Action) • Melee 2
Calden attacks Emerald Claw Stalwart 4: 26 vs AC
Hit: 17 damage, and Calden pulls the target 1 square.
Ashe: ((Make me a PB&J))
Emerald Claw Stalwart 4's hit point total drops from 62 to 45.
Emerald Claw Stalwart 4 is marked.
Cur has received initiative.
From the shadows, hidden enemies strike. A hovering skull, shrouded in shadow except for two glowing points in the eye sockets emerges from an alcove in the northern part of the chamber. A tiefling woman brandishing a flaming short sword and adorned in Emerald Claw gear steps from behind a goblin statue to attack. And from the other, a changeling strikes. A changeling wearing dark leather armor and wielding a bejeweled rapier that you have seen before.
Tikulti is visible to players.
Shadowskull is visible to players.
Tikulti: “We meet again, my friends. I am afraid that it has to come to this. Well… maybe not too afraid.”
* Tikulti smiles with menacing mockery.
* Cur scowls and snarls
Tikulti: Tikulti strikes with his slender rapier.
Tikulti attacks Calden: 29 vs. AC
Hit: 10 damage
Tikulti: The attack deals an additional 7 damage.
Tikulti: Tikulti makes a quick stab, creating an opening in his enemy's defenses.
Tikulti attacks Calden: 29 vs. Reflex
Hit: 2 damage, and the target grants combat advantage to Tikulti until the end of his next turn.
Keira: (I don't recall Tikulti actually being IN the 1-on-1
Calden: Calden heals 19 hit points.
Calden: Calden takes 19 damage.
Tikulti: Tikulti strikes with his slender rapier.
Tikulti attacks Cur: 18 vs. AC
Hit: 13 damage
Cur:
 Commander's Strike (Standard) Martial, Weapon
"Take it down!"
Calden makes a melee basic attack against Tikulti.
Hit: Calden's basic attack damage + 5.
Calden:
 Melee Basic Attack (Standard Action) • Melee weapon
Calden attacks Tikulti: 13 vs AC
Hit: 24 damage.
Nissa: (( CUR STOP MISSING ))
Nissa: (( ))
Cur: (( That one wasn't my fault ))
Cur: (( Using longsword, btw ))
Emerald Claw Assassin: The Claw assassin strikes with a flaming short sword.
Emerald Claw Assassin attacks Ashe: 15 vs. AC
Hit: 13 damage plus 2 fire damage.
Taus: (( back ))
Ashe: "Is that all you've got? Pathetic!"
* Emerald Claw Assassin spins away from the boys.
Taus:
Basic Melee (Rapier) (Standard; At-will)
Weapon
Range: Adjacent
Taus makes a basic melee attack.
Attack vs Emerald Claw Assassin: 23 vs. AC
Hit: 5 damage.
Emerald Claw Assassin: "I'm not finished, yet, my love."
Emerald Claw Assassin's hit point total drops from 22 to 17.
Emerald Claw Assassin is bloodied.
Ashe: "Running away are we?"
Cur: (( What are we playing Othello? ))
Nissa: (( It's a CA chain ))
Shadowskull: The shadowskull emits beams of dark energy from its glowing eye sockets.
Shadowskull attacks Taus: 31 vs. Will a critical hit!
Hit: 15 necrotic damage, and the target treats the shadowskull as insubstantial until the end of its next turn.
Taus: Taus takes 10 damage.
Taus: (( OK, that decides my target... ))
Emerald Claw Stalwart 5: The Claw warrior lunges forward as he strikes, attempting to knock his foe to the ground.
Emerald Claw Stalwart 5 attacks Taus: 30 vs. AC
Hit: 16 damage, and the target is pushed 2 squares and knocked prone. The target can ignore these effects, but if it does, it grants combat advantage to all enemies until the end of the Emerald Claw stalwart's next turn.
Taus: Taus takes 0 damage.
Emerald Claw Stalwart 4: The Claw warrior strikes skillfully with his broadsword.
Emerald Claw Stalwart 4 attacks Calden: 26 vs. AC
Hit: 9 damage, and the target is marked until the end of the Emerald Claw stalwart's next turn.
Emerald Claw Stalwart 4: Emerald Claw Stalwart 4's mark will be red.
Calden is marked.
Taus: Taus takes 16 damage, and is bloodied.
Nissa has received initiative.
Ashe: ((TRAITOR!!))
Nissa:
 Winged Horde (Standard) • Arcane, Implement, Psychic
Attack -> Tikulti: 16 vs Will
Attack -> Emerald Claw Stalwart 4: 27 vs Will
Hit: 7 psychic damage (19 on a crit), and the target cannot take opportunity actions until the end of Nissa's next turn.
Ashe has received initiative.
Emerald Claw Stalwart 4's hit point total drops from 45 to 38.
Ashe:
 Snarling Wolf Stance (Minor Action) • Personal
Never corner a wolf!
Stance: Whenever an enemy hits or misses him with a close or melee attack Ashe can make a melee basic attack against it as an opportunity action. He can then shift 3 squares but must not end his shift adjacent to an enemy.
Ashe:
 Twin Strike (Standard Action) • Melee weapon
It's a 2 for 1 deal at Ashe's Discount Swords.
Ashe attacks Emerald Claw Assassin: 11 vs AC
Hit: 9 damage
Ashe attacks Emerald Claw Assassin: 26 vs AC
Hit: 13 damage
Ashe:
 Hunter's Quarry (Minor Action)
How's it feel to be hunted?
Ashe designates Emerald Claw Assassin as his Quarry.
Once per round when Ashe hits his Quarry he can deal +1d6 damage to it.
Ashe:
 Hunter's Quarry Damage (No Action) • Weapon
How's it feel to be hunted?
Ashe deals 3 damage to Emerald Claw Assassin as his Quarry.
Emerald Claw Assassin's hit point total drops from 17 to 1.
Emerald Claw Assassin is bloodied.
* Emerald Claw Assassin is bleeding profusely.
Keira has received initiative.
Keira:
Keira tosses a small boomerang charged with life energy
 Healing Infusion: Curative Admixture (Minor) Arcane, Healing
Target: Taus
Effect: The target regains hit points equal to their healing surge value
plus an additional 4 hit points, and I expend an infusion
Keira:
Keira tosses a small brass orb sparkling with lightning admist her foes
 Lightning Sphere (Standard) Arcane, Implement, Lightning (Area burst 1 within 10)
Keira attacks Emerald Claw Assassin: 28 vs Fort Critical Hit!
Keira attacks Tikulti: 21 vs Fort
Hit: 9   (Crits for 21 ) lightning damage, and the target grants combat advantage until the end of my next turn.
Taus: Taus heals 15 hit points and is no longer bloodied.
Emerald Claw Assassin's hit point total drops from 1 to -20.
Emerald Claw Assassin is dying.
Emerald Claw Assassin: The Claw assassin strikes with a flaming short sword.
Emerald Claw Assassin attacks Ashe: 26 vs. AC
Hit: 10 damage plus 2 fire damage.
Tikulti's hit point total drops from 142 to 133.
Taus has received initiative.
Ashe: Ashe takes 12 damage.
Taus:
 Hunter's Quarry (Minor)
Tikulti has been designated as Taus's quarry.
Effect: Quarry (Rollover for definition)
Tikulti is Taus' hunter's quarry.
Taus:
Handspring Assault (Standard; Daily)
Martial, Reliable, Weapon
Range: Adjacent
Taus tumbles at his target, a dervish of flashing steel!
Attack vs Tikulti: 27 vs. AC
Hit: 13 damage, and Taus can shift 2 squares.
Special: When charging, this power may be used in place of a melee basic attack.
Taus:
Sneak Attack Damage
Extra damage: 6 (16 on a crit)
Tikulti's hit point total drops from 133 to 114.
Taus:
 Hunter's Quarry Extra Damage (Free)
Tikulti takes 2 extra damage (6 on a crit).
Tikulti's hit point total drops from 114 to 112.
Taus:
Deathstalker Rapier +2 (Free; Daily)
Necrotic
Range: Adjacent
Taus invokes the dark powers that reside within his weapon...
Power: Use this power when you hit with the weapon. Tikulti takes ongoing 5 Necrotic damage (save ends). Saves made to end this effect take a -2 penalty.
Ashe: ((Sneak Attack damage gets maxed as well>>))
Calden has received initiative.
Ashe: ((?))
Tikulti: "You mean to slay me? That is amusing."
Ashe: ((Didn't know that..))
Tikulti is taking ongoing necrotic damage.
Cur: "It WILL be..."
Tikulti is marked.
Taus: "Just doin' what I do best..."
Calden:
 Form of Winter's Herald (Minor Action) • Personal
Effect: Calden assumes the guardian form of winter's herald until the end of the encounter. While he is in this form, he gains a +1 bonus to AC and resist 5 cold. In addition, each square within 2 squares of Calden is difficult terrain for his enemies.
Calden:
 Gale Strike (Standard Action) • Melee weapon
Calden attacks Tikulti: 29 vs AC
Hit: 27 damage, and each enemy marked by Calden, other than the target, takes 3 damage. Calden also slides each enemy marked by him 1 square.
Tikulti: Tikulti makes a quick riposte strike.
Tikulti attacks Calden: 16 vs. AC
Hit: 8 damage
Tikulti's hit point total drops from 112 to 85.
Emerald Claw Stalwart 4's hit point total drops from 38 to 35.
Keira: (base form is oen or the other as a dominante, but they can nideed choose)
Keira whispers: stalwart 3 no longer immobile
Emerald Claw Stalwart 3 is no longer immobilized.
Tikulti: Tikulti launches a barrage of shuriken attacks.
Tikulti attacks Ashe: 23 vs AC
Tikulti attacks Calden: 11 vs AC
Tikulti attacks Cur: 27 vs AC
Tikulti attacks Taus: 25 vs AC
Hit: 7 damage (17 on a crit), and the target is blinded until the end of Tikulti's next turn.
Miss: Half damage
Taus: Taus takes 7 damage.
Ashe is blinded.
Cur is blinded.
Taus is blinded.
Nissa: (( But like, I know 2 dudes that are males, but consider themselves females ))
Cur: Cur takes 7 damage.
Ashe: Ashe takes 7 damage.
Keira whispers: out of curiosity, why did you choose to obfuscate all details about how much damage a monster has sustained? and just have undamaged, damaged, bloodied, and dead?
* Cur snarls in anger
Nissa: (( And we refer to them as she, because that's who they want to be ))
Taus: (( that's basically a -5 to hit? ))
You whisper to Keira: to discourage metagaming. i decided on that when i made my setup. had a lot to do with the group i was playing with at the time, and i've just kept it.
Tikulti: Tikulti strikes with his slender rapier.
Tikulti attacks Calden: 12 vs. AC an automatic miss!
Hit: 14 damage
Tikulti: Tikulti makes a quick stab, creating an opening in his enemy's defenses.
Tikulti attacks Calden: 26 vs. Reflex
Hit: 3 damage, and the target grants combat advantage to Tikulti until the end of his next turn.
Cur has received initiative.
Calden: Calden takes 3 damage.
Cur is blinded.
Cur:
 Commander's Strike (Standard) Martial, Weapon
"Take it down!"
Calden makes a melee basic attack against Tikulti.
Hit: Calden's basic attack damage + 5.
* Cur beats at Tikulti trying to distract him so that Calden can get an opening
Keira: (tikulti grants CA no matter what right now)
Calden:
 Melee Basic Attack (Standard Action) • Melee weapon
Calden attacks Tikulti: 17 vs AC
Hit: 25 damage.
Cur: Tactical Presence : When an ally who you can see spends an action point to make an attack, they gain a +3 bonus to hit and a +5 bonus to damage.
Nissa: (( Brb ))
Shadowskull: The drow warrior strikes with his slender rapier.
Shadowskull attacks Ashe: 18 vs. Fortitude
Hit: 12 necrotic damage, and the target is restrained until the end of the shadowskull's next turn. Enemies adjacent to the target take 5 necrotic damage and are slowed until the end of the shadowskull's next turn.
Ashe is restrained.
Ashe: Ashe takes 12 damage, and is bloodied.
Emerald Claw Stalwart 3: The Claw warrior lunges forward as he strikes, attempting to knock his foe to the ground.
Emerald Claw Stalwart 3 attacks Cur: 30 vs. AC
Hit: 16 damage, and the target is pushed 2 squares and knocked prone. The target can ignore these effects, but if it does, it grants combat advantage to all enemies until the end of the Emerald Claw stalwart's next turn.
Cur: Cur takes 16 damage.
Emerald Claw Stalwart 4: The Claw warrior strikes skillfully with his broadsword.
Emerald Claw Stalwart 4 attacks Taus: 29 vs. AC
Hit: 12 damage, and the target is marked until the end of the Emerald Claw stalwart's next turn.
Taus is marked.
Calden is no longer marked.
Taus: Taus takes 12 damage, and is bloodied.
Emerald Claw Stalwart 5: The Claw warrior strikes skillfully with his broadsword.
Emerald Claw Stalwart 5 attacks Ashe: 23 vs. AC
Hit: 9 damage, and the target is marked until the end of the Emerald Claw stalwart's next turn.
Emerald Claw Stalwart 5: Emerald Claw Stalwart 5's mark will be yellow.
Ashe is marked.
Ashe:
 Disruptive Strike (Immediate Interrupt) • Weapon
Woah! I don't think so!
Ashe attacks Emerald Claw Stalwart 5: 22 vs AC
Hit: 17 damage.
Note: On a hit the target also takes a penalty to its attack roll equal to 6 .
Ashe: Ashe takes 9 damage.
Ashe:
 Dwarven Armor (Free Action) • Personal
Ahhh... Dwarven ingenuity at it's finest.
Daily • Healing: Ashe regains Hit Points as if he had spent a healing surge.
Ashe: Ashe heals 13 hit points.
Nissa has received initiative.
Emerald Claw Stalwart 3: Emerald Claw Stalwart 3's mark will be green.
Nissa:
 Illusory Ambush (Standard) • Arcane, Illusion, Implement, Psychic
Attack -> Tikulti: 27 vs Will
Hit: 13 psychic damage (23 on a crit). The target takes a -2 penalty to attack rolls until the end of Nissa's next turn.
Tikulti's hit point total drops from 85 to 72.
Ashe:
 Disruptive Strike (Immediate Interrupt) • Weapon
Woah! I don't think so!
Ashe attacks Emerald Claw Assassin: 21 vs AC
Hit: 19 damage.
Note: On a hit the target also takes a penalty to its attack roll equal to 6 .
Ashe has received initiative.
Ashe:
 Disruptive Strike (Immediate Interrupt) • Weapon
Woah! I don't think so!
Ashe attacks Emerald Claw Assassin: 21 vs AC
Hit: 12 damage.
Note: On a hit the target also takes a penalty to its attack roll equal to 6 .
Keira: (closest you can see, yeah)
Ashe:
 Twin Strike (Standard Action) • Melee weapon
It's a 2 for 1 deal at Ashe's Discount Swords.
Ashe attacks Emerald Claw Assassin: 6 vs AC
Hit: 8 damage
Ashe attacks Emerald Claw Assassin: 24 vs AC
Hit: 9 damage
Emerald Claw Stalwart 5's hit point total drops from 62 to 53.
Ashe:
 Long Tooth Shifting (Minor Action) • Personal
I HAVE THE POWERRRRRRRRRRRR!!
Effect: Ashe gains a +2 bonus to damage rolls. In addition he gains regeneration 2 while Bloodied.
Keira has received initiative.
Keira:
Keira tosses a small boomerang charged with life energy
 Healing Infusion: Curative Admixture (Minor) Arcane, Healing
Target: Taus
Effect: The target regains hit points equal to their healing surge value
plus an additional 4 hit points, and I expend an infusion
Keira:
Lightning flickers off Keira's dagger as she attacks
 Static Shock (Standard) Arcane, Implement, Lightning (Ranged)
Keira attacks Tikulti: 25 vs Ref
Hit: 8 lightning damage. The next attack the target makes before
the end of my next turn takes a - 3 penalty to the damage roll
Taus: Taus heals 15 hit points and is no longer bloodied.
Tikulti's hit point total drops from 72 to 64.
Tikulti is bloodied.
Taus has received initiative.
Cur: (( I'll heal Ashe ))
Ashe: ((Thank you))
* Tikulti stumbles slightly under the shock of Keira's attack.
Tikulti: "You do have skill, I will grant you that."
Tikulti: "A shame you all must die."
Ashe: I have 3...
Nissa: (( Didja know you were marked? ))
Taus:
Disheartening Strike (Standard; At-will)
Martial, Rattling, Weapon
Range: Adjacent
Taus taunts his target, then strikes!
Attack vs Emerald Claw Stalwart 4: 21 vs. AC
Hit: 13 damage.
Rattling (rollover for definition)
Taus: (( nope ))
Calden has received initiative.
* Emerald Claw Stalwart 4 laughs at Taus as he flails about blindly.
Calden:
 Tempest Assault (Standard Action) • Melee weapon
Calden attacks Tikulti: 30 vs AC a critical hit!
Hit: 25 lightning damage plus 5 damage, and Emerald Claw Stalwart 4 takes 3 thunder damage.
Tikulti's hit point total drops from 64 to 34.
Tikulti is bloodied.
Emerald Claw Stalwart 4's hit point total drops from 35 to 32.
Taus: (( DOOOOOOOOD!!!! ))
* Tikulti spits out blood.
Cur: (( Hi, have you met Calden? ))
Tikulti: "That was a nice hit, Calden. Nice indeed."
Calden: Boasting, where you?
Nissa: (( too busy bragging ))
Cur: (( lol ))
Calden: (ouch)
Tikulti: "But will you kill me now? A friend abandoned by friends!"
* Tikulti's features begin to blur, and his skin morphs to take on the image of a fallen friend. He laughs at you in mockery.
Tikulti's hit point total drops from 34 to 29.
Tikulti is bloodied.
Nissa: (( ))
Taus: (( that's low ))
Calden: *enraged*
Tikulti: Tikulti strikes with his slender rapier.
Tikulti attacks Calden: 28 vs. AC
Hit: 14 damage
* Cur roars in anger
Nissa: (( If sari were here... ))
Tikulti: The attack deals an additional 5 damage.
Calden: Calden takes 19 damage, and is bloodied.
Tikulti: Tikulti tumbles deftly through the field of battle.
Tikulti shifts 3 squares.
Cur has received initiative.
Keira: (the coat would have told Sari it WAS Caelin there)
Keira: (no more blinds)
Nissa: (( Nah, I don't think so ))
Ashe is no longer blinded.
Cur is no longer blinded.
Taus is no longer blinded.
Check: 14
Tikulti is no longer taking ongoing necrotic damage.
Battle Standard of Healing:
 Battle Standard of Healing (Move Action) Healing, Zone
Effect: The standard creates a zone of healing energy. Whenever you or an ally spends a healing surge while in the zone, you and all allies in the zone regain 1 hit point.
Calden: Calden heals 3 hit points.
Cur:
 Inspiring Word (Minor) Healing, Martial
"Keep up the good work..."
Effect: Ashe may spend a healing surge and regain an additional 3 hp.
Emerald Claw Assassin is hidden from players.
Calden: Calden heals 1 hit points.
Cur: Cur heals 1 hit points.
Ashe: Ashe spends a healing surge and heals 17 hit points.
Taus: Taus heals 1 hit points.
Keira whispers: need to add Comrade's Succor Ritual to my wishlist... ritual to let people trade surges
Cur:
 Steel Monsoon (Standard) Martial, Weapon
"Reform!"
Cur attacks Emerald Claw Stalwart 3: 22 vs AC
Hit: 8 Normal damage. (23 damage on a crit). Four allies within 5 squares may shift 1 square.
You whisper to Keira: that is a very nice ritual. especially at low levels
Emerald Claw Stalwart 3's hit point total drops from 62 to 54.
Cur: (( I was so tempted to shift east to grant flanking with Caelin XD ))
Shadowskull: The shadowskull emits beams of dark energy from its glowing eye sockets.
Shadowskull attacks Ashe: 30 vs. Will
Hit: 6 necrotic damage, and the target treats the shadowskull as insubstantial until the end of its next turn.
Keira: (Calden still granting CA to tikulti after T's turn ended?)
Ashe: Ashe heals 6 hit points.
Ashe: Ashe takes 12 damage.
Emerald Claw Stalwart 5: The Claw warrior strikes skillfully with his broadsword, daring his foe to retreat.
Emerald Claw Stalwart 5 attacks Ashe: 15 vs. AC an automatic miss!
Hit: 9 damage, and the target is is slowed and takes 2 necrotic damage for each square it moves away from the Emerald Claw stalwart each turn (save ends both).
Ashe: ((Not so skillfully then..))
Ashe is no longer restrained.
Ashe is no longer marked.
Emerald Claw Stalwart 4: The Claw warrior strikes skillfully with his broadsword, daring his foe to retreat.
Emerald Claw Stalwart 4 attacks Taus: 24 vs. AC
Hit: 14 damage, and the target is is slowed and takes 2 necrotic damage for each square it moves away from the Emerald Claw stalwart each turn (save ends both).
Taus is no longer marked.
Taus: Taus takes 14 damage, and is bloodied.
Calden:
 Warden's Grasp (Immediate Reaction) • Close burst 5
Target: Battle Standard of Healing Effect: Calden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Emerald Claw Stalwart 4 is slowed.
Emerald Claw Stalwart 3: The Claw warrior strikes skillfully with his broadsword.
Emerald Claw Stalwart 3 attacks Calden: 17 vs. AC
Hit: 12 damage, and the target is marked until the end of the Emerald Claw stalwart's next turn.
Nissa has received initiative.
Taus: (( what happened? health went up when I recorded dmg ))
Nissa:
 Winged Horde (Standard) • Arcane, Implement, Psychic
Attack -> Emerald Claw Stalwart 3: 13 vs Will
Attack -> Tikulti: 21 vs Will
Hit: 4 psychic damage (16 on a crit), and the target cannot take opportunity actions until the end of Nissa's next turn.
Tikulti's hit point total drops from 29 to 25.
Tikulti is bloodied.
Ashe has received initiative.
Player "ty" is not connected.
Cur: "We're... sure that's not /actually/ Caelin, right?"
You whisper to Keira: reminder that there are at least 3 healing pots out there
* Tikulti laughs.
Keira whispers: problem with those is that they still need surges =/
Keira: (he's shift + charge (
Ashe:
 Hunter's Quarry (Minor Action)
How's it feel to be hunted?
Ashe designates Emerald Claw Stalwart 5 as his Quarry.
Once per round when Ashe hits his Quarry he can deal +1d6 damage to it.
Emerald Claw Stalwart 5 is Ashe's hunter's quarry.
Ashe:
 Twin Strike (Standard Action) • Melee weapon
It's a 2 for 1 deal at Ashe's Discount Swords.
Ashe attacks Emerald Claw Stalwart 5: 19 vs AC
Hit: 6 damage
Ashe attacks Emerald Claw Stalwart 5: 30 vs AC a critical hit!
Hit: 13 damage plus 1 damage
Emerald Claw Stalwart 5's hit point total drops from 53 to 31.
Emerald Claw Stalwart 5 is bloodied.
Keira has received initiative.
Keira:
Lightning flickers off Keira's dagger as she attacks
 Static Shock (Standard) Arcane, Implement, Lightning (Ranged)
Keira attacks Tikulti: 14 vs Ref
Hit: 11 lightning damage. The next attack the target makes before
the end of my next turn takes a - 3 penalty to the damage roll
Taus has received initiative.
You whisper to Xie: reminder that you have 2 APs cuz you didn't short rest after one battle. you can use one in this battle and still have one left before the next milestone.
Xie says to the GM: Oh, good point. Thx
Taus: "Scuse me..."
Calden has received initiative.
* Taus ready so strike on Cal's move.
Taus:
Defender's Cohort (Standard; Encounter)
Martial, Rattling, Weapon
Range: Adjacent
Taus takes advantage of his comrade's vigilance and strikes for his opponent's soft spot!
Attack vs Tikulti: 22 vs. AC
Hit: 13 damage. If the target is marked by one of Taus's allies, the attack deals 2 extra damage.
Rattling (rollover for definition)
Taus:
Sneak Attack Damage
Extra damage: 12 (16 on a crit)
Tikulti's hit point total drops from 25 to -2.
Tikulti is dying.
* Tikulti takes on his true form again.
Emerald Claw Stalwart 3 is marked.
* Cur cheers
Calden:
 Tempest Assault (Standard Action) • Melee weapon
Calden attacks Emerald Claw Stalwart 3: 172 vs AC
Hit: 21 lightning damage, and Tikulti takes 3 thunder damage.
Cur: "Well done, Taus. Well done..."
The words of Captain Kalaes ring in your memory, "I want him alive, you hear me!"
Nissa: (( brb ))
Calden:
 Tempest Assault (Standard Action) • Melee weapon
Calden attacks Emerald Claw Stalwart 3: 13 vs AC
Hit: 22 lightning damage, and Emerald Claw Stalwart 3 takes 3 thunder damage.
Keira: (you can't put strings into those inputes.. so can't do somethign liek 2+2)
* Tikulti gargles on his blood as Taus' dagger is pulled out of the back of his neck.
* Taus shows his chaotic streak.
Cur has received initiative.
Cur: "He shouldn't have changed into Caelin. That made it personal."
Emerald Claw Stalwart 4 is no longer marked.
Cur:
 Commander's Strike (Standard) Martial, Weapon
"Take it down!"
Calden makes a melee basic attack against Emerald Claw Stalwart 3.
Hit: Calden's basic attack damage + 5.
Calden:
 Melee Basic Attack (Standard Action) • Melee weapon
Calden attacks Emerald Claw Stalwart 3: 21 vs AC
Hit: 30 damage.
Cur:
 Inspiring Word (Minor) Healing, Martial
"You're too pretty to die!"
Effect: Calden may spend a healing surge and regain an additional 5 hp.
Calden: Calden spends a healing surge and heals 17 hit points.
Calden: Calden heals 8 hit points.
Ashe: Ashe heals 1 hit points.
Cur: Cur heals 1 hit points.
Calden: Calden takes 2 damage.
Taus: Taus heals 1 hit points.
Shadowskull: The shadowskull emits beams of dark energy from its glowing eye sockets.
Shadowskull attacks Ashe: 28 vs. Will
Hit: 6 necrotic damage, and the target treats the shadowskull as insubstantial until the end of its next turn.
Keira whispers: guess I'll have to stabilize the bad guy =/
Ashe: Ashe takes 6 damage.
You whisper to Keira: well he does get three rounds, so...
Emerald Claw Stalwart 4: The Claw warrior lunges forward as he strikes, attempting to knock his foe to the ground.
Emerald Claw Stalwart 4 attacks Calden: 24 vs. AC
Hit: 14 damage, and the target is pushed 2 squares and knocked prone. The target can ignore these effects, but if it does, it grants combat advantage to all enemies until the end of the Emerald Claw stalwart's next turn.
Keira whispers: The ceiling about 15' up?
Emerald Claw Stalwart 4: The Claw warrior strikes skillfully with his broadsword.
Emerald Claw Stalwart 4 attacks Calden: 32 vs. AC
Hit: 10 damage, and the target is marked until the end of the Emerald Claw stalwart's next turn.
Taus: (( warning: gnomes are closer than they actually appear. ))
Calden is marked.
Calden: Calden takes 10 damage.
Cur: (( That could be a Meatloaf song ))
Calden is marked.
You whisper to Keira: yes
Keira: (brutes.. poor attack rools, poor defenses =/ )
Emerald Claw Stalwart 3: The Claw warrior strikes skillfully with his broadsword.
Emerald Claw Stalwart 3 attacks Calden: 31 vs. AC
Hit: 9 damage, and the target is marked until the end of the Emerald Claw stalwart's next turn.
Emerald Claw Stalwart 3 is marked.
Emerald Claw Stalwart 3 is no longer marked.
Calden is marked.
Calden is no longer marked.
Calden: Calden takes 9 damage, and is bloodied.
* Emerald Claw Stalwart 5 turns towards his little foe.
Emerald Claw Stalwart 5: The Claw warrior strikes skillfully with his broadsword.
Emerald Claw Stalwart 5 attacks Nissa: 21 vs. AC
Hit: 6 damage, and the target is marked until the end of the Emerald Claw stalwart's next turn.
Nissa:
 Shield (Immediate Interrupt)
Trigger: Nissa is hit by an attack.
Effect: Nissa gains a +4 power bonus to AC and Reflex until the end of her next turn.
Nissa is marked.
Nissa is no longer marked.
Nissa has received initiative.
* Nissa reflects the attack with a quick wave of the hand
Emerald Claw Stalwart 4 is no longer slowed.
Nissa:
 Illusory Ambush (Standard) • Arcane, Illusion, Implement, Psychic
Attack -> Emerald Claw Stalwart 5: 20 vs Will
Hit: 13 psychic damage (20 on a crit). The target takes a -2 penalty to attack rolls until the end of Nissa's next turn.
Emerald Claw Stalwart 3: "You may have struck the changeling down, but we will prevail. To the death!"
Emerald Claw Stalwart 5's hit point total drops from 31 to 18.
Emerald Claw Stalwart 5 is bloodied.
Ashe has received initiative.
Calden: A fitting cry for the Emerald Skull..
Nissa: (( I'm not Sari anymore ))
Ashe:
 Twin Strike (Standard Action) • Melee weapon
It's a 2 for 1 deal at Ashe's Discount Swords.
Ashe attacks Emerald Claw Stalwart 5: 24 vs AC
Hit: 8 damage
Ashe attacks Emerald Claw Stalwart 5: 17 vs AC
Hit: 11 damage
Ashe:
 Hunter's Quarry Damage (No Action) • Weapon
How's it feel to be hunted?
Ashe deals 3 damage to Emerald Claw Stalwart 5 as his Quarry.
Emerald Claw Stalwart 5's hit point total drops from 18 to 7.
Emerald Claw Stalwart 5 is bloodied.
Nissa: (( OH COME ON ))
* Emerald Claw Stalwart 5 spits out blood as Ashe strikes him.
Emerald Claw Stalwart 5's hit point total drops from 7 to 5.
Emerald Claw Stalwart 5 is bloodied.
Nissa: (( He wont go down ))
Keira has received initiative.
Calden: Is the changeling bleeding out? *glances over*
Keira:
Lightning flickers off Keira's dagger as she attacks
 Static Shock (Standard) Arcane, Implement, Lightning (Ranged)
Keira attacks Emerald Claw Stalwart 5: 11 vs Ref
Hit: 12 lightning damage. The next attack the target makes before
the end of my next turn takes a - 3 penalty to the damage roll
Keira: more bleck =/
Keira: milestone after this tho, yes?
Keira:
Keira's familiar takes flight
 Wing Cloak's Lift (Move) Arcane, Familiar
Target: Keira
Effect: Flies the target up to 6 squares.
Keira: up then down...
Taus has received initiative.
Keira: (stop thinkig 3.5)
Cur: (( Its hard after 8 or 9 years of 3rd ed ))
Calden has received initiative.
Ashe: ((tell me about it))
Ashe: ((damn 3rd ed))
Calden:
 Warden's Tempest (Minor Action) • Melee 1
Target: Emerald Claw Stalwart 3
Effect: Calden slides the target 1 square.
Taus:
Disheartening Strike (Standard; At-will)
Martial, Rattling, Weapon
Range: Adjacent
Taus taunts his target, then strikes!
Attack vs Emerald Claw Stalwart 3: 19 vs. AC
Hit: 12 damage.
Rattling (rollover for definition)
Emerald Claw Stalwart 4 is marked.
Calden:
 Burst of Earth's Fury (Standard Action) • Close burst 1
Calden attacks Emerald Claw Stalwart 3: 25 vs AC
Calden attacks Emerald Claw Stalwart 4: 23 vs AC
Hit: 20 damage (25 damage plus 3 damage on a crit), and the target cannot shift until the end of Calden's next turn.
Emerald Claw Stalwart 3's hit point total drops from 54 to 34.
Emerald Claw Stalwart 4's hit point total drops from 32 to 12.
Emerald Claw Stalwart 4 is bloodied.
Check: 13
Nissa: (( he'd better not come back to life ))
Tikulti takes a ragged breath.
Cur has received initiative.
Cur:
 Warlord's Favour (Standard) Martial, Weapon
"Take it DOWN!"
Cur attacks Emerald Claw Stalwart 4: 22 vs AC
Hit: 12 Normal damage. (22 damage on a crit). Calden gains a +6 power bonus to attack rolls against the target until the end of your next turn.
Emerald Claw Stalwart 4's hit point total drops from 12 to 0.
Emerald Claw Stalwart 4 is dying.
Cur: Cur is spending an Action Point.
Cur: Cur gains a milestone.
Emerald Claw Stalwart 4: The Claw warrior strikes skillfully with his broadsword.
Emerald Claw Stalwart 4 attacks Cur: 18 vs. AC
Hit: 11 damage, and the target is marked until the end of the Emerald Claw stalwart's next turn.
Ashe: I hate you skull...
Taus: (( Mrskullhed ))
Shadowskull: The shadowskull emits beams of dark energy from its glowing eye sockets.
Shadowskull attacks Ashe: 18 vs. Will
Hit: 13 necrotic damage, and the target treats the shadowskull as insubstantial until the end of its next turn.
Ashe: Damn Morte..
Calden: Nissa, maybe you can use it as a familiar?
Ashe: Ashe takes 13 damage, and is bloodied.
Emerald Claw Stalwart 3: The Claw warrior strikes skillfully with his broadsword, daring his foe to retreat.
Emerald Claw Stalwart 3 attacks Calden: 31 vs. AC
Hit: 13 damage, and the target is is slowed and takes 2 necrotic damage for each square it moves away from the Emerald Claw stalwart each turn (save ends both).
Calden: Calden takes 13 damage.
Calden is no longer marked.
Calden is slowed.
Emerald Claw Stalwart 5: The Claw warrior strikes skillfully with his broadsword.
Emerald Claw Stalwart 5 attacks Nissa: 14 vs. AC
Hit: 14 damage, and the target is marked until the end of the Emerald Claw stalwart's next turn.
Nissa has received initiative.
* Nissa ducks under the sword
Keira: (there are soem potions in the group)
Nissa:
 Illusory Ambush (Standard) • Arcane, Illusion, Implement, Psychic
Attack -> Emerald Claw Stalwart 5: 24 vs Will
Hit: 10 psychic damage (22 on a crit). The target takes a -2 penalty to attack rolls until the end of Nissa's next turn.
Emerald Claw Stalwart 5's hit point total drops from 5 to -5.
Emerald Claw Stalwart 5 is dying.
Emerald Claw Stalwart 4 is hidden from players.
Emerald Claw Stalwart 5 is hidden from players.
Ashe has received initiative.
Keira whispers: standard to stabilize, minor to retrieve rope... is it justa move to tie someone up?
You whisper to Keira: yeah, i'd let you do all that with one turn
Ashe:
 Hunter's Quarry (Minor Action)
How's it feel to be hunted?
Ashe designates Emerald Claw Stalwart 3 as his Quarry.
Once per round when Ashe hits his Quarry he can deal +1d6 damage to it.
Ashe:
 Twin Strike (Standard Action) • Melee weapon
It's a 2 for 1 deal at Ashe's Discount Swords.
Ashe attacks Emerald Claw Stalwart 3: 30 vs AC a critical hit!
Hit: 13 damage plus 2 damage
Ashe attacks Emerald Claw Stalwart 3: 22 vs AC
Hit: 13 damage
Emerald Claw Stalwart 3 is Ashe's hunter's quarry.
Ashe:
 Hunter's Quarry Damage (No Action) • Weapon
How's it feel to be hunted?
Ashe deals 2 damage to Emerald Claw Stalwart 3 as his Quarry.
Ashe:
 Harmony Blade (No Action) • Melee
Allow me to disrupt your harmony.
Property: Whenever Ashe hits an enemy with both his main and off-hand weapons in the same turn that enemy takes a -2 to his attack rolls against him until the end of Ashe's next turn.
Emerald Claw Stalwart 3's hit point total drops from 34 to -4.
Emerald Claw Stalwart 3 is dying.
Emerald Claw Stalwart 3: The Claw warrior strikes skillfully with his broadsword.
Emerald Claw Stalwart 3 attacks Calden: 28 vs. AC
Hit: 12 damage, and the target is marked until the end of the Emerald Claw stalwart's next turn.
* Cur gives Ashe a professional nod
Emerald Claw Stalwart 3 is hidden from players.
Ashe: Ashe heals 2 hit points.
Calden: Calden takes 12 damage.
* Taus raises an eyebreow
Ashe: ((ASHE ANGRY!!))
Keira has received initiative.
* Keira tries to stabilize the prisoner, and then ties him up...
Keira: Heal Check: 11
Ashe: FAIL!
Taus: (( her. It. ))
Keira: (failed, but tiede up)
Taus has received initiative.
Tikulti is no longer Taus' hunter's quarry.
Tikulti is restrained.
Tikulti is no longer marked.
Keira: (only one possible death fail.. I've got time)
* Taus switches to hand cross, triwes target shooting
Check: 13
Taus:
Sly Flourish (Standard; At-will)
Martial, Weapon
Range: 10/20
Taus distracts his target, leaving them open for the shot!
Attack vs Shadowskull: 28 vs. AC (Crit!)
Hit: 14 damage.
Taus:
Sneak Attack Damage
Extra damage: 9 (16 on a crit)
Taus: (( apparently that works ))
Shadowskull's hit point total drops from 64 to 50.
Calden has received initiative.
Taus' crossbow bolt goes right through the glowing eye of the skull.
Calden: Makes a Saving Throw and... Fails.
Calden:
 Second Wind (Standard Action) • Personal
Effect: Calden may spend a healing surge and gains a +2 bonus to all defenses until the start of his next turn.
Stormheart: Calden slides each enemy marked by him and within 2 squares of him 1 square, and each enemy marked by him is slowed until the end of his next turn.
Calden: Calden spends a healing surge and heals 17 hit points.
Calden: Makes a Saving Throw and... Saves!
You hear Tikulti take another breath. His respiration is shallow, but still happening.
Cur has received initiative.
Cur:
 Longsword (Melee Basic Attack) (Standard)
Cur attacks Shadowskull: 24 vs AC
Hit: 10 Normal damage. (22 damage on a crit).
Pulse 124, BP 100/62
Shadowskull's hit point total drops from 50 to 40.
Cur:
 Furious Assault (Free)
"RAAAAAAWR!"
Trigger:You hit an enemy.
Effect: You deal an additional 4 damage.
Shadowskull's hit point total drops from 40 to 36.
Necrotic energy seems to be pulled inward towards the skull.
Shadowskull's hit point total rises from 36 to 41.
Keira whispers: so that means I can use Statis Chock to restart his heart?
Shadowskull: A column of darkness enshrouds the shadowskull in gloom.
The shadowskull's square is filled with darkness 4 squares high until the end of its next turn.
Shadowskull has total concealment.
Nissa: (( the more you know... ))
Shadowskull: The shadowskull bites its prey.
Shadowskull attacks Cur: 25 vs. AC
Hit: 2 damage, and ongoing 5 damage (save ends).
* Cur is dressed for the Masquerade!
Cur is taking ongoing damage.
Nissa has received initiative.
Cur: Cur takes 2 damage.
You whisper to Keira: lol. sure
Keira: (-5 atk reguardless)
Ashe whispers: could I have made a Perception check to hear where it went?
Nissa: Religion Check: 16
You whisper to DarksunX: yes
Ashe: Perception Check: 21
You whisper to Wyrmling: you've heard that disembodied skulls can be raised to a semblance of life. They are often called shadowskulls as they can be shrouded in necrotic energy that appears as shadows.
Cur: "Gah! Get orf me ye little..."
You whisper to DarksunX: will go into effect on your turn. you can sense where it is.
Cur: (( Attack the darkness ))
Keira: (in general, NO, you don't risk hitting allies)
Ashe has received initiative.
Ashe whispers: can i tell them at all?
You whisper to DarksunX: well you all can see where it is as that square is the only one dark. but your check would basically allow you to strike and have a better chance of not hitting Cur.
Ashe whispers: oh ok
Ashe:
 Hunter's Quarry (Minor Action)
How's it feel to be hunted?
Ashe designates Shadowskull as his Quarry.
Once per round when Ashe hits his Quarry he can deal +1d6 damage to it.
Ashe:
 Twin Strike (Standard Action) • Melee weapon
It's a 2 for 1 deal at Ashe's Discount Swords.
Ashe attacks Shadowskull: 26 vs AC
Hit: 13 damage
Ashe attacks Shadowskull: 22 vs AC
Hit: 7 damage
Calden whispers: what if we use powers that only attack enemies?
Check: 6
Ashe:
 Harmony Blade (No Action) • Melee
Allow me to disrupt your harmony.
Property: Whenever Ashe hits an enemy with both his main and off-hand weapons in the same turn that enemy takes a -2 to his attack rolls against him until the end of Ashe's next turn.
Keira has received initiative.
Shadowskull's hit point total drops from 41 to 31.
Shadowskull is bloodied.
Keira: Heal Check: 23
Tikulti is no longer dying.
* Keira stabilizes the prisoner
Tikulti is unconscious.
You whisper to Sepp: i'm just ruling that on the fly given the situation
Taus has received initiative.
Taus: "Cur! Keep screaming!"
Shadowskull's hit point total drops from 31 to 21.
Shadowskull is bloodied.
Cur: "It hurts! Of course I'll bloody well keep screaming!!"
Calden: Man up!
Taus:
Sly Flourish (Standard; At-will)
Martial, Weapon
Range: Adjacent
Taus uses flashy bladework to open his target's defense!
Attack vs Shadowskull: 16 vs. AC
Hit: 14 damage.
Calden has received initiative.
Shadowskull is marked.
Nissa: (( CUR STOP SQUIRMING SO WE CAN ATTACK YOUR FACE ))
Ashe: ((hahaha))
Calden:
 Form of Winter's Herald Attack (Standard Action) • Close burst 1
Calden attacks Shadowskull: 23 vs AC
Hit: 19 cold damage (25 cold damage plus 2 damage on a crit), and the target is immobilized (save ends).
Miss: Half damage, and the target is immobiliized until the end of Calden's next turn.
Check: 5
Shadowskull's hit point total drops from 21 to 2.
Shadowskull is bloodied.
Ashe: ((Don't worry... I got this... just don't move an inch.. *Ashe says as he winds up his two blades*))
Cur has received initiative.
Cur: Cur takes 5 damage, and is bloodied.
Cur:
 Half-orc resilience (Free)
The first time you are bloodied in an encounter you gain 5 temporary hit points.
Ashe: Ashe heals 2 hit points.
Shadowskull's hit point total drops from 2 to -2.
Shadowskull is dying.
Shadowskull is hidden from players.
Cur: "AArr..."
Cur: "Thanks for that..."
Cur: Makes a Saving Throw and... Saves!
Cur is no longer taking ongoing damage.
Ashe: Ashe heals 6 hit points and is no longer bloodied.
Cur: "Good work people..."
The shadowskull clangs to the floor, and the dying screams of the Claw warriors are silenced.
* Keira uses 2 of her 6 surges to chrage he rown infusinos
Cur: Cur takes a short rest and spends 0 surges to heal 0 hit points.
Congratulations! You each receive 275 experience points.
Cur:
 Inspiring Word (Minor) Healing, Martial
"You're awesome, Calden!"
Effect: Calden may spend a healing surge and regain an additional 1 hp.
Cur:
 Inspiring Word (Minor) Healing, Martial
"I'm awesome too!"
Effect: Cur may spend a healing surge and regain an additional 4 hp.
Ashe: Ashe heals 2 hit points.
Cur: Cur heals 6 hit points and is no longer bloodied.
* Nissa takes a seat on the steps next to Tikulti to catch her breath
Calden: Calden spends a healing surge and heals 20 hit points.
Cur: Cur spends a healing surge and heals 12 hit points.
Ashe: Ashe takes a short rest and spends 0 surges to heal 0 hit points.
Cur: Cur takes a short rest and spends 0 surges to heal 0 hit points.
Nissa: So...Demise is likely in the corridor to the south?
Ashe: Ashe heals 1 hit points.
Taus: Taus heals 2 hit points.
Calden: Yes.
Calden: Is he tied up safely?
Cur:
 Inspiring Word (Minor) Healing, Martial
"We need you 110% in the next fight..."
Effect: Calden may spend a healing surge and regain an additional 2 hp.
Keira: "That's my guess. The chamber to the south is where we found the Blade."
You find 6 galifars, 24 sovereigns, and 2 potions of healing on the Claw warriors.
Keira: (mine have a static boost of +4, and the surge can coem from anyone)
Calden: Calden spends a healing surge and heals 20 hit points.
Cur:
 Inspiring Word (Minor) Healing, Martial
"We can do this..."
Effect: Cur may spend a healing surge and regain an additional 5 hp.
Taus: Taus heals 1 hit points.
Cur: Cur spends a healing surge and heals 17 hit points.
Ashe: Ashe heals 1 hit points.
Tikulti's jeweled rapier, armor, and amulet appear enchanted to Nissa and Keira's trained eyes, as well as the flaming short sword lying on the floor next to the tiefling.
Calden: Calden spends a healing surge and heals 19 hit points.
Ashe: Ashe heals 2 hit points.
Taus: Taus heals 2 hit points.
Cur: Cur takes a short rest and spends 0 surges to heal 0 hit points.
Taus: (( hmm, rapier you say... ))
Magic Leather +1, Magic Rapier +2, Flaming Short Sword +1, False Blood Amulet +2
Keira: (manually edit, Usedsurges)
Taus: (( ahh nm then ))
Cur: "We're pushing ourselves, I know we're fatigued... But if we do this smart, there's no reason we can't win this like we've won so many before..."
Cur: (( Pep talk ))
Calden: Right. As soon as Ashe is ready, we can get going
Calden: *checks the ropes*
Keira did an excellent job tying up Tikulti.
Calden: Property: Choose a specific kind of humanoid creature, such as human, giant, or shadar-kai. You are considered to have that creature’s origin and keywords if doing so is beneficial to you. If the creature speaks a language other than Common, you can speak and read that language (but not Words of Power, DMG 171). You also gain a +2 item bonus to Bluff checks to disguise and pass yourself off as the type of creature you chose. These changes last until the end of your next extended rest—when you can choose again—or until you use a minor action to end the effect.
Ashe: Ashe heals 17 hit points.
Keira: (basicallyy, someone donate and gain +4 on the surge value)
Calden: Calden takes a short rest and spends 1 surges to heal 17 hit points.
Cur: Cur spends a healing surge.
Taus: Taus heals 15 hit points.
Keira: (with the rules of 'enough rope' you could take the feats but lose access to them when not wearing the item )
Cur: (( Took my surge back ))
Calden: Everyone set?
Calden:
 Melee Basic Attack (Standard Action) • Melee weapon
Calden attacks Cur: 27 vs AC
Hit: 15 damage.
Nissa: Nissa takes a short rest and spends 1 surges to heal 11 hit points.
Ashe: Ashe heals 1 hit points.
Cur:
 Melee Basic Attack (Standard Action) • Melee weapon
Cur attacks Calden: 14 vs AC
Hit: 12 damage.
Keira:
 Melee Basic Attack (Standard Action) • Melee weapon
Keira attacks Ashe: 8 vs AC
Hit: 7 damage.
The door to the chamber where Ashurta’s tomb rests is closed, but torchlight can be seen under the doorway. The chanting of a female voice can be heard on the other side.
Calden: *softly*
Cur: "Don't forget to be respectful to the statue this time..."
* Cur grins coyly
Calden: Form up...
Taus: "Should we knock?
Ashe: Stealth Check: 13
Nissa: Take good care of that cloak Ashe, it's well made
Cur: "Its not like she's not expecting us..."
Ashe: I shall.. it's a little small for my frame.. but i'm sure it'll do
* Cur nods to Calden
Taus: "What's the plan?
* Calden kicks at the same time as Cur
As you try to open the door, it stops halfway and you hear the crunch of bones.
Getting through the door will require squeezing.
Taus: "Right. That plan."
Ashe: Athletics Check: 26
Ashurta's tomb is changed only slightly since you last saw it. No bones linger in the alcoves; instead, they are piled around the doors. The immense statue remains in the center of the room, but a silvery circle of arcane symbols surrounds it. Demise stands to one side of the circle, clutching her black staff. Several hunched, ashen corpses tattooed with Aereni designs stand between you and her. They bare fangs and flex their clawed hands as they eye you hungrily. Professor Gydd Nephret is tied to one of the pillars in the large burial chamber.
Ashe: "Move aside Gentlemen."
Nissa: Gydd!
Demise: “Greetings. You are just in time for the Rite of Arkantaash.”
Gydd Nephret: “Thank the Host you’re here! Get me out of here!”
Taus: "Nice pile of corpses. Fits the rest of the decor."
Calden: We'll save her, Nissa...
Ashe: "Point me at who to kill."
Nissa: Don't worry Gydd, we'll save you!
* Keira studies the arcane working...
Calden: You'll be joining them!
Keira: Arcana Check: 20
Gydd Nephret: "Nissa?! What are you doing here?"
You whisper to Keira: It is the beginnings of some type of ritual.
Demise: “Have no fear. After I take the Blade of Ashurta from your corpses, I will rise them up in a more… perfected state.”
Demise: “May death watch over you.”
* Demise smiles wickedly.
Nissa: I was the one assigned to find you!
Demise raises her black staff towards you and begins to chant in a dark tongue. The zombies before you move to attack.
Taus: "Do you really think you'll get away with this, Demise?"
It's time for action!
Roll Initiative using the macro in the Selection window.
Nissa: Roll for Initiative: 11
Calden: Return to the grave!
Demise has an initiative of 23.
Ashe: "Death and I are old friends."
Taus: Roll for Initiative: 25
Skullborn Zombie Husk 1 has an initiative of 10.
Keira: Roll for Initiative: 24
Cur: (( lol we left Ashurta's blade at home ))
Ashe:
 Begin the Hunt (No Action) • Personal
And the hunter becomes the hunted.
Ashe gains a +2 bonus to the Initiative check and designates Demise as his Quarry. He gains a +2 power bonus to attack rolls until Demise is no longer his Quarry.
Calden: Roll for Initiative: 22
Cur: Roll for Initiative: 6
Cur: Combat Leader : You and allies within 10 squares that see and hear you gain +2 to initiative.
Keira: (sure)
Demise is Ashe's hunter's quarry.
Cur: (( Awesome initiative roll for boss battle XD ))
Taus has received initiative.
Nissa has received initiative.
Nissa:
 Rolling Fire (Standard) • Arcane, Conjuration, Fire, Implement
Effect: Nissa conjures a Medium rolling fireball that occupies a square within 10, and it makes an attack. Any creature that starts its turn adjacent to the fireball takes 1d4 + 5 fire damage. As a move action, Nissa can move the fireball 6 squares.
Sustain Minor: Nissa can sustain this power until the end of the encounter. As a standard action, she can make another attack with the fireball.
Keira whispers: metagame... only 5 bad guys tokens... either demise is elite... or gydd's undead already =/
You whisper to Keira: this is the boss fight
You whisper to Keira: the zombies are minions
Nissa:
 Rolling Fire Attack (Standard) • Arcane, Fire, Implement
Attack -> Skullborn Zombie Husk 3: 21 vs Ref
Hit: 15 fire damage (29 on a crit).
Keira whispers: you going to explain the 3-stage thing ahead of time, or once the stage changes the first time?
Skullborn Zombie Husk 3's hit point total drops from 1 to -14.
Skullborn Zombie Husk 3 is dead.
You whisper to Keira: i'll explain it as phase 2 starts
You whisper to Keira: in the original published adventure, Gydd was undead. i changed it tho
Keira: (if you've got an AoE, hit the two on the right)
Cur: (( Remember what happened to the last zombies we fought in this room ))
Nissa:
 Grasping Shadows (Standard) • Arcane, Illusion, Implement, Psychic
Attack -> Skullborn Zombie Husk 2: 23 vs Will
Attack -> Skullborn Zombie Husk 4: 24 vs Will
Hit: 9 psychic damage (17 on a crit), and the target is slowed until the end of Nissa's next turn.
Effect: Shadows writhe in the designated area and continue until the end of Nissa's next turn. Any creature that enters the area of the grasping shadows takes 5 psychic damage and is slowed until the end of its next turn.
Demise: Demise points a long thin finger towards her foe and speaks a dark word of necromancy. A black ray of necrotic energy propels towards that foe.
Demise attacks Cur: 28 vs. Fortitude
Hit: 12 necrotic damage, and Demise gains 8 temporary hit points. If this attack bloodies a target, that target is weakened until the end of Demise's next turn.
Ashe: ((No i don't ))
Cur: (( Just being paranoid ))
Demise: Demise points a long thin finger towards her foe and speaks a dark word of necromancy. A black ray of necrotic energy propels towards that foe.
Demise attacks Calden: 28 vs. Fortitude
Hit: 19 necrotic damage, and Demise gains 8 temporary hit points. If this attack bloodies a target, that target is weakened until the end of Demise's next turn.
Demise's hit point total rises from 116 to 116.
Skullborn Zombie Husk 4's hit point total drops from 1 to -8.
Skullborn Zombie Husk 4 is dead.
Skullborn Zombie Husk 2's hit point total drops from 1 to -8.
Skullborn Zombie Husk 2 is dead.
Skullborn Zombie Husk 2 is hidden from players.
Skullborn Zombie Husk 3 is hidden from players.
Skullborn Zombie Husk 4 is hidden from players.
Keira: (my 20 arcana wasn't that informative =/)
Nissa: Arcana Check: 22
You whisper to Wyrmling: It looks like a circle for a ritual that has not yet been activated.
Nissa: Nissa is spending an Action Point.
Keira: (start of some ritual/.// that's obvious =/)
You whisper to Wyrmling: Given the "Rite of Arkantaash" it is probably for that.
Cur: Cur takes 12 damage.
Calden: Calden takes 19 damage.
Demise's hit point total rises from 116 to 116.
Demise's hit point total is 116.
Calden has received initiative.
Demise: "Fools. You advance to your death!"
Calden:
 Form of Mountain's Thunder (Minor Action) • Personal
Effect: Calden assumes the guardian form of mountain’s thunder until the end of the encounter. While he is in this form, he gains resist 3 to all damage and a +1 bonus to AC. Once per round when Calden hits an enemy with a melee attack, each enemy marked by him takes thunder damage equal to his Strength modifier.
Demise is marked.
Calden:
 Warden's Lunge (Standard Action) • Melee weapon
Calden attacks Demise: 26 vs AC
Hit: 19 damage, and the target is marked until Calden's next turn.
Calden:
 Form of Mountain's Thunder Damage
Each enemy marked by Calden takes 4 thunder damage.
Demise's hit point total drops from 116 to 101.
Ashe has received initiative.
Cur: (( Big day ))
Ashe:
 Hunter's Quarry (Minor Action)
How's it feel to be hunted?
Ashe designates Demise as his Quarry.
Once per round when Ashe hits his Quarry he can deal +1d6 damage to it.
Ashe:
 Marauder's Rush (Standard Action) • Melee weapon
My instincts are never wrong. This'll hurt!
Ashe attacks Demise: 17 vs AC
Hit: 15 damage.
Note: This power can be used instead of a melee basic on a charge.
Ashe: Ashe is spending an Action Point.
Cur: Tactical Presence : When an ally who you can see spends an action point to make an attack, they gain a +3 bonus to hit and a +5 bonus to damage.
Ashe:
 Jaws of the Wolf (Standard Action) • Melee weapon
Careful when you play with the wolf, you may get its jaws.
Ashe attacks Demise: 19 vs AC
Hit: 22 damage
Ashe attacks Demise: 19 vs AC
Hit: 19 damage
Demise's hit point total drops from 101 to 81.
Taus has received initiative.
Keira: (the staue's square is diff)
Keira has received initiative.
Keira:
A burst of magical energy enhances the weapons of nearby alliles
 Magic Weapon (Standard) Arcane, Weapon (Ranged)
Keira attacks Demise: 23 vs AC
Hit: 8 damage, and each ally adjacent to me gains
a +1 power bonus to attack rolls and a +3 power bonus
to damage
rolls until the end of my next turn.
Demise's hit point total drops from 81 to 73.
Cur: Cur gains Magic Weapon buff.
Skullborn Zombie Husk 1's hit point total drops from 1 to -5.
Skullborn Zombie Husk 1 is dead.
Skullborn Zombie Husk 1 is hidden from players.
Cur has received initiative.
* Cur draws his whip
Cur:
 Commander's Strike (Standard) Martial, Weapon
"Take it down!"
Calden makes a melee basic attack against Demise.
Hit: Calden's basic attack damage + 5.
Calden:
 Melee Basic Attack (Standard Action) • Melee weapon
Calden attacks Demise: 28 vs AC
Hit: 29 damage.
Demise's hit point total drops from 73 to 44.
Demise is bloodied.
Nissa has received initiative.
Cur: "Taste my whip!"
* Cur distracts Demise with his whip, giving Calden an opening for some SMACK DOWN!
Nissa:
 Maze of Mirrors (Standard) • Arcane, Illusion, Implement
Attack -> Demise: 27 vs Will
Hit: The target is immobilized and takes a - 5 to attack rolls until the end of Nissa's next turn.
Calden: Nice work!
Demise: Demise tries to resist the forces impeding her.
At the start of each turn, Demise can choose a dazed, immobilized, or stunned effect that is on her and make a saving throw. If the saving throw is successful, the condition ends immediately and Demise can act normally on her turn, even if the condition does not normally end on a save.
Saving Throw: 17
Cur: (( Don't forget to sustain your sphere ))
Calden: Don't worry, Gydd! We're on the way!
Demise: Demise glares at her enemy, and hisses promises of death empowered by Dolurrh itself.
Demise attacks Calden: 9 vs. Fortitude
Hit: 17 necrotic damage, and ongoing 10 necrotic damage (save ends). The target cannot save until it ends its turn farther from Demise than it was at the start of its turn.
Demise: Demise draws on the battle prowess of her elven heritage.
Demise rerolls an attack roll, taking the second result.
Reroll: 18
Demise: Demise whispers a sinister word that fills the mind of her foe, threatening to overwhelm the weak will.
Demise attacks Calden: 27 vs. Will
Hit: The target is dominated until the end of Demise's next turn.
Calden is dominated.
Demise: Demise's form suddenly becomes ghostly as she moves away.
Demise can shift half her speed and gains insubstantial and phasing until the start of her next turn.
Demise: Demise points a long thin finger towards her foe and speaks a dark word of necromancy. A black ray of necrotic energy propels towards that foe.
Demise attacks Cur: 21 vs. Fortitude
Hit: 18 necrotic damage, and Demise gains 8 temporary hit points. If this attack bloodies a target, that target is weakened until the end of Demise's next turn.
Demise: Demise points a long thin finger towards her foe and speaks a dark word of necromancy. A black ray of necrotic energy propels towards that foe.
Demise attacks Taus: 16 vs. Fortitude
Hit: 14 necrotic damage, and Demise gains 8 temporary hit points. If this attack bloodies a target, that target is weakened until the end of Demise's next turn.
Demise's hit point total is 44.
Demise is bloodied.
Calden has received initiative.
Taus: Taus takes 9 damage.
Keira whispers: I'd have given her a custom version of the take damage macro, so the bloodied doesn't appear.. as onyl stage 3 is truly bloodied according to that article
Cur: "Quick Calden, after her!"
Calden: *awaits her command*
Calden:
 Melee Basic Attack (Standard Action) • Melee weapon
Calden attacks Ashe: 29 vs AC
Hit: 17 damage.
Nissa: (( He's dominated! ))
Ashe has received initiative.
Cur: "Calden?!"
Ashe: Ashe takes 26 damage, and is bloodied.
You whisper to Keira: thought i did...
Ashe:
 Long Tooth Shifting (Minor Action) • Personal
I HAVE THE POWERRRRRRRRRRRR!!
Effect: Ashe gains a +2 bonus to damage rolls. In addition he gains regeneration 2 while Bloodied.
Nissa: She's controlling him!
Calden: *glazed eyes*
You whisper to Keira: and its cuz i was using the wrong macro...
* Cur scowls at Demise
Cur: "That's CHEATING!"
Demise is no longer marked.
Taus has received initiative.
Taus:
 Hunter's Quarry (Minor)
Demise has been designated as Taus's quarry.
Effect: Quarry (Rollover for definition)
Ashe:
 Two-Fanged Strike (Standard Action) • Melee weapon
These fangs are sharp!
Ashe attacks Demise: 26 vs AC
Hit: 13 damage
Ashe attacks Demise: 19 vs AC
Hit: 13 damage
Note: If both attacks hit the target deal extra 3 damage.
You whisper to Keira: i made a new set of properties and a new health macro for the boss phases
Demise is Taus' hunter's quarry.
Keira: ^ did you include the CA i nthat AShe?
Taus:
Disheartening Strike (Standard; At-will)
Martial, Rattling, Weapon
Range: Adjacent
Taus taunts his target, then strikes!
Attack vs Demise: 33 vs. AC (Crit!)
Hit: 24 damage.
Rattling (rollover for definition)
Taus:
Sneak Attack Damage
Extra damage: 12 (16 on a crit)
Demise's hit point total drops from 44 to 39.
Demise is bloodied.
Taus:
 Hunter's Quarry Extra Damage (Free)
Demise takes 1 extra damage (6 on a crit).
Ashe:
 Hunter's Quarry Damage (No Action) • Weapon
How's it feel to be hunted?
Ashe deals 6 damage to Demise as his Quarry.
Demise is bloodied.
Demise's hit point total rises from 39 to 44.
Keira whispers: still wrong macro on the damage?
Demise's hit point total drops from 44 to 43.
Demise's hit point total drops from 43 to 31.
Demise's hit point total drops from 31 to 23.
Keira has received initiative.
Keira:
Keira sketches out the draconic runes for ice
 Icebound Sigil (Minor) Arcane, Cold
Target: One of Ashe's Blades
Effect: Until the end of the encounter, any attack that uses the
target as a weapon or an implement deals +3 cold damage.
As a free action, the target's wielder can end the effect when he
or she hits a creature. That creature is then immobilized (save ends).
Taus: (( she's an ASPIRING lich ))
Keira: Keira is spending an Action Point.
Keira:
A burst of magical energy enhances the weapons of nearby alliles
 Magic Weapon (Standard) Arcane, Weapon (Ranged)
Keira attacks Demise: 26 vs AC
Hit: 9 damage, and each ally adjacent to me gains
a +1 power bonus to attack rolls and a +3 power bonus
to damage
rolls until the end of my next turn.
Ashe: Ashe gains Magic Weapon buff.
Keira: +5 dmg from Cur
Demise's hit point total drops from 23 to 19.
Keira: I think? AP bonus?
Cur: Tactical Presence : When an ally who you can see spends an action point to make an attack, they gain a +3 bonus to hit and a +5 bonus to damage.
Demise's hit point total drops from 19 to 16.
Cur has received initiative.
Keira: (so 3 cold and +3 on one blade, and +3 dmg on the other blade, Ashe )
Demise: "So which of you has the Blade? I can feel it close."
Calden: ( and +1 to hit)
Cur: "Your mum's got it..."
Keira: (basically yep)
Cur:
 Commander's Strike (Standard) Martial, Weapon
"Take it down!"
Ashe makes a melee basic attack against Demise.
Hit: Ashe's basic attack damage + 5.
Taus: (( nice taunt, Cur ))
Demise: "Hmm... Really? Too bad I killed her and drank her blood."
* Demise laughs.
Ashe:
 Melee Basic Attack (Standard Action) • Melee weapon
Nothing basic about this attack!
Ashe attacks Demise: 20 vs AC
Hit: 13 damage.
Taus: "I poisoned her blood."
* Keira rolls her eyes
Cur:
 Inspiring Word (Minor) Healing, Martial
"Keep at it, Ashe!"
Effect: Ashe may spend a healing surge and regain an additional 3 hp.
Demise: "I wondered why it tasted so good. So much power in that blood. So much..."
Ashe: Ashe spends a healing surge and heals 16 hit points.
Nissa has received initiative.
Calden: *sways*
* Taus wishes he knew some good "yo mamma" jokes
Calden: *doesn't drool*
Calden: *thinks about Sari*
You whisper to Keira: won't be in a minute
Cur: (( And THEN drools? ))
Nissa:
 Illusory Ambush (Standard) • Arcane, Illusion, Implement, Psychic
Attack -> Demise: 15 vs Will
Hit: 13 psychic damage (18 on a crit). The target takes a -2 penalty to attack rolls until the end of Nissa's next turn.
Calden: (hehe)
Taus: "Calden! Eberron to Calden!"
Demise: Demise whispers a sinister word that fills the mind of her foe, threatening to overwhelm the weak will.
Demise attacks Calden: 16 vs. Will
Hit: The target is dominated until the end of Demise's next turn.
Demise: Demise points a long thin finger towards her foe and speaks a dark word of necromancy. A black ray of necrotic energy propels towards that foe.
Demise attacks Cur: 27 vs. Fortitude
Hit: 21 necrotic damage, and Demise gains 8 temporary hit points. If this attack bloodies a target, that target is weakened until the end of Demise's next turn.
Demise: Demise points a long thin finger towards her foe and speaks a dark word of necromancy. A black ray of necrotic energy propels towards that foe.
Demise attacks Taus: 13 vs. Fortitude
Hit: 15 necrotic damage, and Demise gains 8 temporary hit points. If this attack bloodies a target, that target is weakened until the end of Demise's next turn.
Demise: Demise points a long thin finger towards her foe and speaks a dark word of necromancy. A black ray of necrotic energy propels towards that foe.
Demise attacks Ashe: 27 vs. Fortitude
Hit: 12 necrotic damage, and Demise gains 8 temporary hit points. If this attack bloodies a target, that target is weakened until the end of Demise's next turn.
Demise: Demise points a long thin finger towards her foe and speaks a dark word of necromancy. A black ray of necrotic energy propels towards that foe.
Demise attacks Keira: 13 vs. Fortitude
Hit: 16 necrotic damage, and Demise gains 8 temporary hit points. If this attack bloodies a target, that target is weakened until the end of Demise's next turn.
* Taus looks unswayed.
Cur: Cur takes 21 damage, and is bloodied.
Demise's hit point total is 16.
Cur:
 Half-orc resilience (Free)
The first time you are bloodied in an encounter you gain 5 temporary hit points.
Cur is weakened.
Ashe is weakened.
Ashe: Ashe takes 12 damage.
Ashe is no longer weakened.
Calden has received initiative.
Demise is marked.
Cur: "Bitch don't fight fair!"
Calden:
 Burst of Earth's Fury (Standard Action) • Close burst 1
Calden attacks Demise: 26 vs AC
Hit: 19 damage (25 damage plus 4 damage on a crit), and the target cannot shift until the end of Calden's next turn.
Demise's hit point total drops from 16 to 5.
Calden: Calden is spending an Action Point.
Calden:
 Gale Strike (Standard Action) • Melee weapon
Calden attacks Demise: 18 vs AC
Hit: 40 damage, and each enemy marked by Calden, other than the target, takes 3 damage. Calden also slides each enemy marked by him 1 square.
Keira whispers: I don't think Cur was next to me for magic weapon, but looks like he has it's purple halo on him
Calden:
 Form of Mountain's Thunder Damage
Each enemy marked by Calden takes 4 thunder damage.
Demise's hit point total drops from 5 to 1.
Demise is bloodied.
Ashe has received initiative.
Ashe:
 Snarling Wolf Stance (Minor Action) • Personal
Never corner a wolf!
Stance: Whenever an enemy hits or misses him with a close or melee attack Ashe can make a melee basic attack against it as an opportunity action. He can then shift 3 squares but must not end his shift adjacent to an enemy.
Keira whispers: so delete the wrong one off of her!
Cur: Tactical Presence : When an ally who you can see spends an action point to make an attack, they gain a +3 bonus to hit and a +5 bonus to damage.
You whisper to Keira: it's not on her. i keep my NPC health macros on my Global tab
Keira: (+1 attack on each blade, +3 damage on each blade, +3 cold one one)
* Cur grins, "Neither do we..."
Ashe:
 Twin Strike (Standard Action) • Melee weapon
It's a 2 for 1 deal at Ashe's Discount Swords.
Ashe attacks Demise: 16 vs AC
Hit: 16 damage
Ashe attacks Demise: 27 vs AC
Hit: 14 damage
Ashe:
 Hunter's Quarry Damage (No Action) • Weapon
How's it feel to be hunted?
Ashe deals 6 damage to Demise as his Quarry.
Demise: The necrotic energy overwhelms Demises foes, forcing them backwards.
Demise attacks Cur: 17 vs Fortitude
Demise attacks Ashe: 14 vs Fortitude
Demise attacks Calden: 18 vs Fortitude
Demise attacks Taus: 21 vs Fortitude
Hit: 7 necrotic damage (17 on a crit), and the target is pushed 2 squares.
Miss: The target is pushed 2 squares.
Demise: “Rise my pets! Defend Demise!”
Demise slams her black staff onto the stone floor, and an explosion of death energy billows out from her.
Taus: Taus takes 2 damage.
Keira: (explanation comming )
Cur: (( An explosion of death energy can never be a good thing... ))
Demise suddenly disappears from view!
Phase 1 of this Boss Fight is completed. Each PC regains the use of one encounter power of their choice and can spend a healing surge. After this action is resolved, Phase 2 of the battle begins.
Demise is hidden from players.
* Taus regains his Hunters Quary.
Calden:
 Burst of Earth's Fury (Standard Action) • Close burst 1
Calden attacks : 26 vs AC
Hit: 16 damage (20 damage plus 1 damage on a crit), and the target cannot shift until the end of Calden's next turn.
Calden: Calden spends a healing surge and heals 17 hit points.
* Cur regained Inspiring Word
Chainfighter Wight 1 is visible to players.
Chainfighter Wight 2 is visible to players.
Chainfighter Wight 3 is visible to players.
As Demise disappears, you see the piles of bones at each doorway begin to rise up and form into skeletons. Ragged strips of ancient cloth wrap around them, and each holds a vicious chain. These are the hobgoblin wights that some of you fought weeks ago in this tomb. Risen yet again.
Cur: Cur heals 0 hit points.
Cur: Cur spends a healing surge and heals 12 hit points.
Ashe has received initiative.
Chainfighter Wight 1 has an initiative of 26.
Chainfighter Wight 2 has an initiative of 23.
Chainfighter Wight 3 has an initiative of 21.
Ashe: Ashe spends a healing surge and heals 13 hit points.
Ashe has received initiative.
Cur is no longer weakened.
Keira has received initiative.
Keira:
Keira tosses a small brass orb sparkling with lightning admist her foes
 Lightning Sphere (Standard) Arcane, Implement, Lightning (Area burst 1 within 10)
Keira attacks Chainfighter Wight 2: 28 vs Fort Critical Hit!
Keira attacks Chainfighter Wight 3: 19 vs Fort
Hit: 7   (Crits for 20 ) lightning damage, and the target grants combat advantage until the end of my next turn.
Keira: kk
Chainfighter Wight 1: The undead hobgoblin warrior lashes out at multiple enemies.
The chainfighter wight makes a spiked chain attack against two different targets.
Chainfighter Wight 1: The undead hobgoblin warrior swings a wicked spiked chain, lashing out at its enemy.
Chainfighter Wight 1 attacks Nissa: 19 vs. AC
Hit: 9 damage, and the chainfighter wight can shift 2 squares.
Nissa has received initiative.
Cur: "Glad you came back to us, Calden... You had me worried there for a second!"
Cur: (( For about 6 seconds, to be exact ))
Nissa:
 Rolling Fire Attack (Standard) • Arcane, Fire, Implement
Attack -> Chainfighter Wight 1: 25 vs Ref
Hit: 17 fire damage (26 on a crit).
Calden: Sorry about that, Ashe... I didn't want to do that... much...
Chainfighter Wight 1's hit point total drops from 64 to 47.
Ashe: "One more hit like that last one on me and I may have been forced to put you down."
Cur: (( Ooooooh! ))
Chainfighter Wight 2: The undead hobgoblin warrior lashes out at multiple enemies.
The chainfighter wight makes a spiked chain attack against two different targets.
Chainfighter Wight 2: The undead hobgoblin warrior swings a wicked spiked chain, lashing out at its enemy.
Chainfighter Wight 2 attacks Ashe: 15 vs. AC
Hit: 10 damage, and the chainfighter wight can shift 2 squares.
Chainfighter Wight 2: The undead hobgoblin warrior swings a wicked spiked chain, lashing out at its enemy.
Chainfighter Wight 2 attacks Keira: 14 vs. AC
Hit: 9 damage, and the chainfighter wight can shift 2 squares.
Taus: "Great, ya snapped out of it! Let's go hit stuff now."
Calden has received initiative.
Ashe:
 Melee Basic Attack (Standard Action) • Melee weapon
Nothing basic about this attack!
Ashe attacks Chainfighter Wight 2: 17 vs AC
Hit: 21 damage.
Keira: (moving me back to where I was since my turn hadn't come up...)
Chainfighter Wight 3 is marked.
Chainfighter Wight 3: The undead hobgoblin warrior swings a wicked spiked chain, lashing out at its enemy.
Chainfighter Wight 3 attacks Wing Cloak: 24 vs. AC
Hit: 9 damage, and the chainfighter wight can shift 2 squares.
Calden:
 Warden's Lunge (Standard Action) • Melee weapon
Calden attacks Chainfighter Wight 2: 20 vs AC
Hit: 18 damage, and the target is marked until Calden's next turn.
Keira whispers: well, they nicely moved back into a formation for that Lightnign Sphere
Chainfighter Wight 2's hit point total drops from 64 to 46.
Chainfighter Wight 2 is marked.
Wyrmling is disconnected.
Wyrmling is disconnected.
Calden:
 Form of Mountain's Thunder Damage
Each enemy marked by Calden takes 4 thunder damage.
Chainfighter Wight 2's hit point total drops from 46 to 42.
Chainfighter Wight 3's hit point total drops from 64 to 60.
Chainfighter Wight 3: The undead hobgoblin warrior swings a wicked spiked chain, lashing out at its enemy.
Chainfighter Wight 3 attacks Calden: 25 vs. AC
Hit: 9 damage, and the chainfighter wight can shift 2 squares.
Wyrmling has connected.
Calden: Calden takes 12 damage.
Taus has received initiative.
Ashe has received initiative.
Chainfighter Wight 2: The undead hobgoblin warrior swings a wicked spiked chain, lashing out at its enemy.
Chainfighter Wight 2 attacks Ashe: 21 vs. AC
Hit: 10 damage, and the chainfighter wight can shift 2 squares.
Calden:
 Warden's Fury (Immediate Interrupt) • Melee weapon
Calden attacks Chainfighter Wight 2: 27 vs Fortitude
Hit: 24 damage, and the target grants combat advantage until the end of Calden's next turn.
Chainfighter Wight 2's hit point total drops from 42 to 18.
Chainfighter Wight 2 is bloodied.
Ashe:
 Twin Strike (Standard Action) • Melee weapon
It's a 2 for 1 deal at Ashe's Discount Swords.
Ashe attacks Chainfighter Wight 2: 30 vs AC
Hit: 12 damage
Ashe attacks Chainfighter Wight 2: 29 vs AC
Hit: 9 damage
Keira: (yes, cold is til end encounter)
Ashe:
 Harmony Blade (No Action) • Melee
Allow me to disrupt your harmony.
Property: Whenever Ashe hits an enemy with both his main and off-hand weapons in the same turn that enemy takes a -2 to his attack rolls against him until the end of Ashe's next turn.
Chainfighter Wight 2's hit point total drops from 18 to -3.
Chainfighter Wight 2 is dying.
Calden whispers: i think it's cool.
Chainfighter Wight 2 is hidden from players.
Ashe:
 Hunter's Quarry (Minor Action)
How's it feel to be hunted?
Ashe designates Chainfighter Wight 3 as his Quarry.
Once per round when Ashe hits his Quarry he can deal +1d6 damage to it.
Taus has received initiative.
Chainfighter Wight 3 is Ashe's hunter's quarry.
Chainfighter Wight 3: The undead hobgoblin warrior swings a wicked spiked chain, lashing out at its enemy.
Chainfighter Wight 3 attacks Taus: 15 vs. AC
Hit: 10 damage, and the chainfighter wight can shift 2 squares.
Taus:
Defender's Cohort (Standard; Encounter)
Martial, Rattling, Weapon
Range: Adjacent
Taus takes advantage of his comrade's vigilance and strikes for his opponent's soft spot!
Attack vs Chainfighter Wight 3: 32 vs. AC
Hit: 17 damage. If the target is marked by one of Taus's allies, the attack deals 2 extra damage.
Rattling (rollover for definition)
Taus:
Sneak Attack Damage
Extra damage: 10 (16 on a crit)
Keira has received initiative.
Chainfighter Wight 3's hit point total drops from 60 to 31.
Chainfighter Wight 3 is bloodied.
Keira: (we're already getting to use 1 surge between phases anyway)
Keira: Keira: Keira tosses a small brass orb sparkling with lightning admist her foes  Lightning Sphere (Standard) • Arcane, Implement, Lightning (Area burst 1 within 10) Keira attacks Chainfighter Wight 2: 28 vs Fort Critical Hit! Keira attacks Chainfighter Wight 3: 19 vs Fort Hit: 7   (Crits for 20 ) lightning damage, and the target grants combat advantage until the end of my next turn.
Keira: ^ still suing the sphere
Keira: so 20 dmg
Chainfighter Wight 3's hit point total drops from 31 to 11.
Chainfighter Wight 3 is bloodied.
Cur has received initiative.
Cur:
 Commander's Strike (Standard) Martial, Weapon
"Take it down!"
Calden makes a melee basic attack against Chainfighter Wight 3.
Hit: Calden's basic attack damage + 5.
Calden:
 Melee Basic Attack (Standard Action) • Melee weapon
Calden attacks Chainfighter Wight 3: 14 vs AC
Hit: 29 damage.
Keira: (and even tho that's an AoE, it's still good for the CA effect )
Ashe: ((hehe))
Nissa:
 Rolling Fire`s Burning Aura (No Action) • Arcane, Fire
Trigger: Target starts their turn next to the Rolling Fire.
Chainfighter Wight 1 takes 11 fire damage.
Chainfighter Wight 1's hit point total drops from 47 to 36.
Chainfighter Wight 1: The undead hobgoblin warrior swings a wicked spiked chain, lashing out at its enemy.
Chainfighter Wight 1 attacks Nissa: 21 vs. AC
Hit: 10 damage, and the chainfighter wight can shift 2 squares.
Wyrmling: (( it brings a tear to my eye ))
Cur: (( Flaming sphere is win ))
Nissa:
 Shield (Immediate Interrupt)
Trigger: Nissa is hit by an attack.
Effect: Nissa gains a +4 power bonus to AC and Reflex until the end of her next turn.
Nissa has received initiative.
Wyrmling: (( GNOME TANK ))
Nissa:
 Rolling Fire Attack (Standard) • Arcane, Fire, Implement
Attack -> Chainfighter Wight 1: 30 vs Ref
Hit: 17 fire damage (24 on a crit).
Calden has received initiative.
Calden has received initiative.
Keira: (you don't need to shift.. it's already grnating CA)
Calden:
 Warden's Lunge (Standard Action) • Melee weapon
Calden attacks Chainfighter Wight 3: 21 vs AC
Hit: 24 damage, and the target is marked until Calden's next turn.
Calden:
 Form of Mountain's Thunder Damage
Each enemy marked by Calden takes 4 thunder damage.
Chainfighter Wight 3's hit point total drops from 11 to -13.
Chainfighter Wight 3 is dying.
Chainfighter Wight 3 is hidden from players.
Ashe has received initiative.
Ashe:
 Hunter's Quarry (Minor Action)
How's it feel to be hunted?
Ashe designates Chainfighter Wight 1 as his Quarry.
Once per round when Ashe hits his Quarry he can deal +1d6 damage to it.
Chainfighter Wight 1 is Ashe's hunter's quarry.
Keira: (Ashe is readying for Taus' CA)
Taus has received initiative.
Ashe:
 Twin Strike (Standard Action) • Melee weapon
It's a 2 for 1 deal at Ashe's Discount Swords.
Ashe attacks Chainfighter Wight 1: 22 vs AC
Hit: 16 damage
Ashe attacks Chainfighter Wight 1: 28 vs AC
Hit: 9 damage
Ashe:
 Hunter's Quarry Damage (No Action) • Weapon
How's it feel to be hunted?
Ashe deals 6 damage to Chainfighter Wight 1 as his Quarry.
Ashe:
 Harmony Blade (No Action) • Melee
Allow me to disrupt your harmony.
Property: Whenever Ashe hits an enemy with both his main and off-hand weapons in the same turn that enemy takes a -2 to his attack rolls against him until the end of Ashe's next turn.
Taus:
Sly Flourish (Standard; At-will)
Martial, Weapon
Range: Adjacent
Taus uses flashy bladework to open his target's defense!
Attack vs Chainfighter Wight 1: 25 vs. AC
Hit: 10 damage.
Chainfighter Wight 1's hit point total drops from 36 to 5.
Chainfighter Wight 1 is bloodied.
Taus:
Sneak Attack Damage
Extra damage: 8 (16 on a crit)
You whisper to Keira: these things were much less effective than hoped
Keira has received initiative.
Ashe: ((HIGH FIVE))
Chainfighter Wight 1's hit point total drops from 5 to -13.
Chainfighter Wight 1 is dying.
Chainfighter Wight 1 is hidden from players.
The last undead hobgoblin falls again to the floor, and the clatter is loud in the silent hall.
Phase 2 of this Boss Fight is completed. Each PC regains the use of one encounter power of their choice and can spend a healing surge. After this action is resolved, Phase 3 of the battle begins.
Gydd Nephret: “Is it over?”
Keira: (phase change.. an dI loose my turn AGAIN! )
Calden: I think so...
* Taus regains Defender's Cohort
* Wyrmling breathes heavily.
Wyrmling: I think so
Gydd Nephret: "Thank you so much-"
Final Demise: “Enough!”
Final Demise is visible to players.
Demise appears once more on the dais where Ashurta’s sarcophagus rests. Her staff glows with unearthly light, which is matched by a sinister glow in her eyes. Her wrath is palpable and menacing.
Calden: We'll... what's that?
Final Demise: “You will die, worms! Now!”
Taus: (( final demise ))
Keira has received initiative.
Final Demise has an initiative of 12.
Keira has received initiative.
Cur has received initiative.
Nissa has received initiative.
Keira: (surges if you need them, remember)
* Cur restores Half-orc resilience
Cur: Cur spends a healing surge and heals 12 hit points.
Nissa:
 Illusory Ambush (Standard) • Arcane, Illusion, Implement, Psychic
Attack -> Final Demise: 24 vs Will
Hit: 12 psychic damage (20 on a crit). The target takes a -2 penalty to attack rolls until the end of Nissa's next turn.
Calden: Calden spends a healing surge and heals 17 hit points.
Calden has received initiative.
Final Demise's hit point total drops from 116 to 104.
Nissa: (( LOL ))
Cur: (( XD ))
Ashe: ((hahahaha))
Calden: (ha!
Nissa: (( I'm dying over here ))
Final Demise is marked.
Ashe has received initiative.
Ashe:
 Marauder's Rush (Standard Action) • Melee weapon
My instincts are never wrong. This'll hurt!
Ashe attacks Final Demise: 26 vs AC a critical hit!
Hit: 22 damage plus 2 damage.
Note: This power can be used instead of a melee basic on a charge.
Final Demise's hit point total drops from 104 to 80.
Calden:
 Warden's Lunge (Standard Action) • Melee weapon
Calden attacks Final Demise: 15 vs AC
Hit: 19 damage, and the target is marked until Calden's next turn.
Keira: (I'm going to try my sphere again, Taus, so you may want to wait and xbow her after my turn)
Keira: ^ that 2 is the crit on e the magci weapon
Taus has received initiative.
Taus: Taus is spending an Action Point.
Cur: Tactical Presence : When an ally who you can see spends an action point to make an attack, they gain a +3 bonus to hit and a +5 bonus to damage.
Keira: ^ was 15 squares
Final Demise: Waves of despair emanate from Demise, and her foes feel the crushing weight of hopelessness.
Final Demise attacks Ashe: 16 vs Fortitude
Final Demise attacks Calden: 18 vs Fortitude
Final Demise attacks Taus: 21 vs Fortitude
Hit: 15 psychic damage (21 on a crit), and the target is dazed (save ends).
   Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
Ashe:
 Melee Basic Attack (Standard Action) • Melee weapon
Nothing basic about this attack!
Ashe attacks Final Demise: 25 vs AC
Hit: 19 damage.
Taus: Taus takes 15 damage, and is bloodied.
Final Demise's hit point total drops from 80 to 61.
Taus is dazed.
Ashe:
 Snarling Wolf Stance (Minor Action) • Personal
Never corner a wolf!
Stance: Whenever an enemy hits or misses him with a close or melee attack Ashe can make a melee basic attack against it as an opportunity action. He can then shift 3 squares but must not end his shift adjacent to an enemy.
* Taus gushes blood out of his nose.
Final Demise: Demise draws on the power of her blood to regain vitality.
Demise gains 22 temporary hit points.
Final Demise's hit point total is 61.
Taus: (( I'm expecting anything at this point ))
Final Demise: Demise draws on the battle prowess of her elven heritage.
Demise rerolls an attack roll, taking the second result.
Reroll: 28
Calden is dazed.
Calden: Calden takes 12 damage.
Calden is dazed.
Final Demise: Demise points a long thin finger towards her foe and speaks a dark word of necromancy. A black ray of necrotic energy propels towards that foe.
Final Demise attacks Ashe: 13 vs. Fortitude
Hit: 10 necrotic damage, and Demise gains 8 temporary hit points. If this attack bloodies a target, that target is weakened until the end of Demise's next turn.
Final Demise: Demise points a long thin finger towards her foe and speaks a dark word of necromancy. A black ray of necrotic energy propels towards that foe.
Final Demise attacks Ashe: 9 vs. Fortitude an automatic miss!
Hit: 14 necrotic damage, and Demise gains 8 temporary hit points. If this attack bloodies a target, that target is weakened until the end of Demise's next turn.
Keira has received initiative.
Keira: "Get in there, Cur!"
Wing Cloak:
Keira's familiar takes flight
 Wing Cloak's Lift (Move) Arcane, Familiar
Target: Cur
Effect: Flies the target up to 6 squares.
Cur: "Whhoooah!"
Keira:
Keira sketches out the draconic runes for restoration
 Restorative Infusion (Minor) Arcane
Target: Cur
Effect: Target gains 20 temp hp. As a minor action, they can transfer any number of these temp hp to oan ally within 5 squares of them.
Cur has received initiative.
Nissa: (( Effect: Everybody dazed is now dominated. ))
Keira: "Move it!"
Cur: Cur gains 15 temporary hit points.
Cur: Cur gains 20 temporary hit points.
Taus: Taus gains 10 temporary hit points.
Cur: Cur takes 10 damage, and their tempory hit points absorb all .
Cur:
 Inspiring Word (Minor) Healing, Martial
"Stay on target!"
Effect: Taus may spend a healing surge and regain an additional 4 hp.
Nissa has received initiative.
Taus: Taus spends a healing surge and heals 15 hit points.
* Cur nods, "Professor..."
Nissa:
 Maze of Mirrors (Standard) • Arcane, Illusion, Implement
Attack -> Final Demise: 16 vs Will
Hit: The target is immobilized and takes a - 5 to attack rolls until the end of Nissa's next turn.
Cur: (( Heheheh... ))
* Taus turns off his targeting computer
You whisper to Wyrmling: sry i'm making the fight hard for you
Calden has received initiative.
Final Demise: Waves of malignant necrosis writhe on the ground surrounding Demise.
An enemy that starts its turn in the aura takes 5 necrotic damage, and Demise regains 5 hit points.
Nissa whispers: No worries, I'm enjoying this
Final Demise's hit point total rises from 61 to 66.
Calden: Makes a Saving Throw and... Fails.
* Taus is OK with this
Calden: Calden takes 2 damage.
Calden:
 Thorn Strike (Standard Action) • Melee 2
Calden attacks Final Demise: 15 vs AC
Hit: 21 damage, and Calden pulls the target 1 square.
Final Demise is no longer marked.
Calden: Makes a Saving Throw and... Saves!
Calden is no longer dazed.
Ashe has received initiative.
Ashe has received initiative.
Final Demise's hit point total rises from 66 to 71.
Ashe:
 Hunter's Quarry (Minor Action)
How's it feel to be hunted?
Ashe designates Final Demise as his Quarry.
Once per round when Ashe hits his Quarry he can deal +1d6 damage to it.
Final Demise is Ashe's hunter's quarry.
Ashe: Ashe takes 0 damage.
Ashe: Ashe takes 5 damage.
Ashe:
 Two-Fanged Strike (Standard Action) • Melee weapon
These fangs are sharp!
Ashe attacks Final Demise: 22 vs AC
Hit: 17 damage
Ashe attacks Final Demise: 26 vs AC
Hit: 16 damage
Note: If both attacks hit the target deal extra 3 damage.
Ashe:
 Hunter's Quarry Damage (No Action) • Weapon
How's it feel to be hunted?
Ashe deals 4 damage to Final Demise as his Quarry.
Ashe:
 Vengeful Reprisal (Free Action) • Personal
You will regret attacking my allies.
Encounter: When an enemy attacks a bloodied ally within 10 Squares of Ashe. He gains a +2 power bonus to attack rolls and a +1d10 on damage rolls with this weapon (off-hand) againstthe attacker until the end of his next turn.
Ashe:
 Harmony Blade (No Action) • Melee
Allow me to disrupt your harmony.
Property: Whenever Ashe hits an enemy with both his main and off-hand weapons in the same turn that enemy takes a -2 to his attack rolls against him until the end of Ashe's next turn.
Final Demise's hit point total drops from 71 to 56.
Final Demise is bloodied.
Taus has received initiative.
* Taus hops on/in the sarcophogus, then spends an AP.
Final Demise's hit point total rises from 56 to 61.
Taus: Acrobatics Check: 17
Taus:
Disheartening Strike (Standard; At-will)
Martial, Rattling, Weapon
Range: Adjacent
Taus taunts his target, then strikes!
Attack vs Final Demise: 25 vs. AC
Hit: 18 damage.
Rattling (rollover for definition)
Taus:
Sneak Attack Damage
Extra damage: 10 (16 on a crit)
Final Demise's hit point total drops from 61 to 33.
Final Demise is bloodied.
Taus: Makes a Saving Throw and... Fails.
Keira: (Ashe is the one out of surges, yes?)
Ashe: (yeah)
Ashe: (I'm still good though)
Final Demise: Demise swings her staff at her enemy. The chill of the grave can be felt in its wake.
Final Demise attacks Ashe: 14 vs. Fortitude
Hit: 12 cold damage, and the target is slowed and takes a -2 penalty to Fortitude until the end of Demise's next turn.
Taus: (( I'm out too, but my health is pretty good ))
Final Demise: Demise swings her staff at her enemy. The chill of the grave can be felt in its wake.
Final Demise attacks Ashe: 19 vs. Fortitude
Hit: 9 cold damage, and the target is slowed and takes a -2 penalty to Fortitude until the end of Demise's next turn.
Ashe:
 Disruptive Strike (Immediate Interrupt) • Weapon
Woah! I don't think so!
Ashe attacks Final Demise: 12 vs AC
Hit: 18 damage.
Note: On a hit the target also takes a penalty to its attack roll equal to 6 .
Ashe is slowed.
Ashe: Ashe takes 9 damage.
Final Demise: Demise points a long thin finger towards her foe and speaks a dark word of necromancy. A black ray of necrotic energy propels towards that foe.
Final Demise attacks Ashe: 14 vs. Fortitude
Hit: 12 necrotic damage, and Demise gains 8 temporary hit points. If this attack bloodies a target, that target is weakened until the end of Demise's next turn.
Final Demise: Demise points a long thin finger towards her foe and speaks a dark word of necromancy. A black ray of necrotic energy propels towards that foe.
Final Demise attacks Ashe: 14 vs. Fortitude
Hit: 14 necrotic damage, and Demise gains 8 temporary hit points. If this attack bloodies a target, that target is weakened until the end of Demise's next turn.
Ashe: "Is that all you got you ugly beast!"
Keira has received initiative.
Keira: (I can stand in those niches on th esouth wall, yes?)
Nissa: (( Way to have huge nads ))
Taus: (( I was just picturing a Matrix-style dodge on Ashe's part ))
Keira:
Keira tosses a small boomerang charged with protective energy
 Healing Infusion: Resistive Formula (Minor) Arcane
Target: Ashe
Effect: The target gains a +1 power bonus to AC until the
end of the encounter, and I expend an infusion. The target
can end the bonus as a free action to gain temporary hit
points equal to its healing surge value + 3
Keira:
Keira tosses a small brass orb sparkling with lightning admist her foes
 Lightning Sphere (Standard) Arcane, Implement, Lightning (Area burst 1 within 10)
Keira attacks Final Demise: 9 vs Fort Natural 1
Hit: 14   (Crits for 22 ) lightning damage, and the target grants combat advantage until the end of my next turn.
Keira:
Cur has received initiative.
Final Demise: Waves of malignant necrosis writhe on the ground surrounding Demise.
An enemy that starts its turn in the aura takes 5 necrotic damage, and Demise regains 5 hit points.
Cur: Cur takes 5 damage, and their tempory hit points absorb all .
Final Demise's hit point total rises from 33 to 38.
Final Demise is bloodied.
* Cur drops his whip (free)
* Cur draws his longsword
Cur:
 Lead the Attack (Standard) Martial, Weapon
"Dodge this!"
Cur attacks Final Demise: 24 vs AC
Hit: 7 Normal damage. (18 damage on a crit). Until the end of the encounter you and each ally within 5 sq of you gain a +6 power bonus to attack rolls against the target.
Miss: Until the end of the encounter, you and each ally within 5 sq of you gain a +1 power bonus to attack rolls against the target.
Final Demise's hit point total drops from 38 to 31.
Final Demise is bloodied.
Cur: Cur is spending an Action Point.
Cur:
 Stand the Fallen (Standard) Healing, Martial, Weapon
"BIARTCH!"
Cur attacks Final Demise: 24 vs AC
Hit: 21 Normal damage. (38 damage on a crit).
Effect: Each ally within 10 squares can spend a healing surge and regains 0 additional hit points.
Cur:
 Furious Assault (Free)
"RAAAAAAWR!"
Trigger:You hit an enemy.
Effect: You deal an additional 4 damage.
Final Demise's hit point total drops from 31 to 6.
Final Demise is bloodied.
Nissa has received initiative.
Nissa:
 Illusory Ambush (Standard) • Arcane, Illusion, Implement, Psychic
Attack -> Final Demise: 27 vs Will
Hit: 12 psychic damage (19 on a crit). The target takes a -2 penalty to attack rolls until the end of Nissa's next turn.
You whisper to Keira: she rolled like shit in this phase. sadness
Final Demise's hit point total drops from 6 to -6.
Final Demise is dying.
Demise screams as she falls under Nissa's onslaught.
Keira: ^ illusion.. i treally SI trinity
* Cur scowls dispassionately upon her demise...
Calden: *crushes her skull*
Congratulations! You each receive 325 experience points.
Calden: *just to be sure*
* Keira starts freeing Gydd
* Nissa runs towards Gydd
Taus: (( curbstomp. I approve of this. ))
As the dust settles, you hear Gydd crying softly. She is dirty and haggard, but looks otherwise unharmed. Sitting upon a black cloth on the dais are four items: a circlet, a gold cord, and two gems. They are the missing fragments of the Ashen Crown.
* Cur pants heavily and looks favourably upon his friends and comrades...
Aereni signet ring (250gp), 50 galifars, Accurate Cunning Staff +2
Ashe: I love lootin! I love taking things...
* Calden fistbumps Cur
Ashe:
 Twin Strike (Standard Action) • Melee weapon
It's a 2 for 1 deal at Ashe's Discount Swords.
Ashe attacks Final Demise: 27 vs AC
Hit: 8 damage
Ashe attacks Final Demise: 19 vs AC
Hit: 11 damage
* Cur nods to Calden
Ashe: Just making sure she's dead.
Cur: (( Great game! ))
Cur: (( It was good ))
Cur: (( ))
Xie is disconnected.
Keira: http://angrydm.com/
Keira: ^ that's the site
Calden: ok
Sepp is disconnected.
Ashe: nighty night