Server started.
Betsy player has connected.
Keira has connected.
Betsy player whispers: wanna see my token? can i put it on the map or do i have to send it to you?
You whisper to Betsy player: drop it on the lobby page
Jshock has connected.
Jshock: Odd...
Betsy player whispers: is there anyway i can work on my macros here without bothering your game?
DM: my internet went down maybe. my connection seemed fine, but i couldn't connect to anything
You whisper to Betsy player: cool pic
Betsy player: haha
Lethys has connected.
Betsy player whispers: kinda looks a bit like miriam
Keira: Betsy is the somewhat nutty elvish ranger in my campian g that seems to have a humaniform dragon living inside her head
Betsy player: NUTTY!!
Betsy player: true...
Wyrmling has connected.
Betsy player: ill be back in a bit all
DarksunX has connected.
DarksunX whispers: Did you get my messages at all?
You whisper to DarksunX: the last i got was you saying you played since 2e
You whisper to DarksunX: i played AD&D some as a kid in the 80s, but i missed 2e, except for the baldur's gate computer game
DarksunX whispers: I've played a Fighter, Warlord, Ranger, Swordmage, Wizard, Rogue, Sorc, Psion, Artificer and Assassin since 4th came out.
You whisper to DarksunX: i got back into tabletop with 3.5.
You whisper to DarksunX: cool. sounds like you're pretty experienced.
DarksunX whispers: Yeah i play every sunday with my buddies
Keira: sure... make ME feel old... I had a just about all the records of Olivia Newton's John way back when
You whisper to DarksunX: i play in one game on saturdays. would like to do more, but i don't have the time
DarksunX: Jshock did you get my message? I'm not sure it got sent since the server dropped
DarksunX whispers: yeah i have enough time for a 2 games a week.. anymore and i my girl may kill me.
You whisper to DarksunX: about the same for me. i'm in nursing school, and i'm married with a kid, and i work 40 hours. busy life
Caelin:
 Twin Strike (Standard) Martial, Weapon, Ranged (20/40)
With amazing speed Sari quickly unleashes a pair of arrows.
Caelin attacks : 13 vs AC
Hit: 12 Normal damage.
Caelin attacks : 15 vs AC
Hit: 13 Normal damage.
DarksunX whispers: yeah it sucks..
DarksunX: What happened?
Sari:
 Twin Strike (Standard) Martial, Weapon, Ranged (20/40)
With amazing speed Sari quickly unleashes a pair of arrows.
Caelin attacks Caelin: 16 vs AC
Hit: 9 Normal damage.
Caelin attacks Caelin: 29 vs AC
Hit: 7 Normal damage.
Keira: my last near tpk was when the Radiant Blade fought a bunch of Needlefang Drakes
DarksunX: Ahh pretty cool..
DarksunX: Yeah I play in a 2 player game.. myself a 2blade ranger and my friend is a rogue.. we were fighting 8 Deneith Marshals..
DarksunX: my buddy got dropped quick
DarksunX: i lasted till there were left and they dropped me
DarksunX: two
DarksunX: my turn comes and i roll a 20 on death save..
Sari:
 Disruptive Strike (Immediate Interrupt) Martial, Weapon, Ranged (20/40)
"Look out!"
Caelin attacks Caelin: 15 vs AC
Hit: 15 Normal damage.
Trigger: You or an ally is attacked by a creature.
Target: The attacking creature.
Hit: The target takes a -7 penalty to it's attack roll.
DarksunX: bam i'm up and we win by a hair..
DarksunX: God Disruptive strike is so awesome.
Keira: ^ Sari is channeling Caelin now, eh?
Lethys is disconnected.
Lethys has connected.
DM: We'll get started once Xie gets in.
Sari: Bye Cael...
Lethys: brb, again
Sari: -tear-
Lethys is disconnected.
Sari: And yeah, I went hybrid ranger
Sari: I'm really not losing much in the seeker department.
* Keira looks to Cur and Sari and mentally notes the temporal energy waves they emit for a short time....
Xie has connected.
* Sari spends most of the night awake, remembering her brother.
DarksunX:
Sari: (( And Wyrmling gets up and rages at his record for still skipping ))
* Taus naps fitfully, images of Caelin embedded in crystal haunting his dreams
Vent Info
Server: vent30.gameservers.com
Port: 4737
Password: playtime
DM: for anyone who wants to listen in. :0
The Chosen of the Gray Mist almost lost their legendary status, as well as their lives, in an unfortunate scrum with foulspawn. After licking their wounds and getting some sleep, they are now ready to brave the depths of Six Kings once more in search of Zaraani’s Solitaire.
Xie: Sorry I'm late everyone
Calden: "Damn, but I hope we don't go through that again. Ever."
Keira: "Better tactical position this time," * nods *
Cur: "Toughen up, Calden!"
The sending stone once again glows, and a familiar voice speaks...
Tikulti: "Status."
Betsy player whispers: im back
Keira: "Alive"
You whisper to Betsy player: cool. we started.
Tikulti: "Was that in question?"
Lethys has connected.
Lethys: all better
* Cur scowls
Sari: My brother's gone, anybody going to bother mentioning that?
Tikulti: "My condolences. We've had problems of our own down here."
Keira: "We're working on it still. What about YOU?" to tikulti
Tikulti: "Some creatures attacked. Thought they were goblins, but they had two heads. Never seen anything like them. We lost Jezirpa."
* Taus grumbles: "Lah dee freakin' dah..."
Keira: "Dolgrim. They're two goblins twisted and fused into a single being my the Daelkyr."
Tikulti: "And we've had a bit of digging to do as well. Slowed us down. We got a bit of shut eye, and now we're heading out. I assume you're still in the tunnels?"
Cur: "Don't let them overrun you. And watch out, each head has a mouth of its own..."
Tikulti: "Ah. I'll have to make note of that."
Keira: "Right, as Cur says, they do seem to have two sets of thoughts and can act swiftly."
Tikulti: "You get that gem yet?"
Keira: "Like I said. We're working on it still."
Betsy player whispers: wheres tikulti
Tikulti: "Alright. I thought this would be easier. Maybe we'll all make it out. See you topside. Out."
You whisper to Betsy player: in another part of the caverns. he's an NPC.
Tikulti: "The stone stops glowing."
The stone stops glowing.
Keira: "Well? We feelign luckier today?"
Cur: "Feeling smarter..."
* Sari looks down in silence.
Taus: "Yeah, lucky to be breathin'!"
* Keira follows Calden's lead...
Taus: "Enough witty banter, anyway... let's just get through this.
Standing below the small cliff is the dolgaunt, smiling.
It's time for action!
Roll Initiative using the macro in the Selection window.
Sari: Roll for Initiative: 15
Dolgaunt has an initiative of 9.
Dolgrim Warrior 4 has an initiative of 23.
Dolgrim Warrior 5 has an initiative of 16.
Dolgrim Warrior 6 has an initiative of 21.
Dolgrim Warrior 7 has an initiative of 17.
Taus: Roll for Initiative: 9
Keira: Roll for Initiative: 23
Cur: Roll for Initiative: 24
Taus: (( whee, nat 1! ))
Cur: (( Freakin' spawn campers ))
Sari: (( Seriously. ))
Keira: "Remember! That dolgaunt's gor a lopng reach!"
Calden: Roll for Initiative: 15
Cur: (( Aw... how sad for them... ))
Taus: (( hmm, I rolled, but I'm not on init ))
Battle Standard of Healing:
 Battle Standard of Healing (Move Action) Healing, Zone
Effect: The standard creates a zone of healing energy. Whenever you or an ally spends a healing surge while in the zone, you and all allies in the zone regain 1 hit point.
Cur: (( Might as well use the thing ))
Sari: (( We never used it otherwise. ))
Cur has received initiative.
Dolgrim Warrior 4: The dolgrim aims its crossbow and launches a bolt.
Dolgrim Warrior 4 attacks Cur: 16 vs. AC
Hit: 7 damage
Keira has received initiative.
Betsy player whispers: pretty kool so far i like the vent thing it helps i think
Sari: (( Who's got the light? ))
You whisper to Betsy player: yeah keeps things moving faster
Keira: "Might I suggest focusing on the Dolgrims? Their speed makes them twice as dangerous!"
Keira: (just 2 targets?)
Betsy player whispers: seems like there is more RP going on to... could just be me tho
Keira:
Keira tosses a small brass orb sparkling with lightning admist her foes
 Lightning Sphere (Standard) Arcane, Implement, Lightning (Area burst 1 within 10)
Keira attacks Dolgaunt: 8 vs Fort
Keira attacks Dolgrim Warrior 6: 23 vs Fort
Hit: 7   (Crits for 20 ) lightning damage, and the target grants combat advantage until the end of my next turn.
Betsy player whispers: lemme know if im distracting you
Dolgrim Warrior 6's hit point total drops from 53 to 46.
Dolgrim Warrior 6: The dolgrim aims its crossbow and launches a bolt.
Dolgrim Warrior 6 attacks Cur: 23 vs. AC
Hit: 7 damage
Keira: (hmm, may shouldn't move, as now no onwe can see them)
Dolgrim Warrior 6: The attack deals an additional 6 damage.
Cur: Cur takes 13 damage.
Dolgrim Warrior 6: The dolgrim aims its crossbow and launches a bolt.
Dolgrim Warrior 6 attacks Cur: 25 vs. AC
Hit: 5 damage
Sari has received initiative.
Keira: (may I should toss the torch below next turn)
Cur: (( Yeah, do that ))
Cur: Cur takes 5 damage.
Dolgrim Warrior 7: The dolgrim aims its crossbow and launches a bolt.
Dolgrim Warrior 7 attacks Keira: 16 vs. AC
Hit: 3 damage
Cur: (( Oops... I'm not supposed to be the defender /yet/ ))
Dolgrim Warrior 5: The dolgrim aims its crossbow and launches a bolt.
Dolgrim Warrior 5 attacks Calden: 13 vs. AC
Hit: 2 damage
Calden has received initiative.
Keira: (whichever)
Sari: (( IJ knows where the enmies are ))
Sari: (( I say you play him IJ ))
Sari: (( ))
Calden: Perception Check: 17
Sari: (( you can do that? ))
Sari has received initiative.
Keira: (yeah, hit #6 while he's granting CA )
Sari:
 Hunter's Quarry (Minor)
Dolgrim Warrior 6 has been designated as Sari's quarry.
Effect: When she hits her quarry, Sari deals 1d6 extra damage. The extra damage can only occur once per round, from the begining of her turn. The effect remains until the end of the encounter, the quarry is defeated, or a different target is designated as her quarry.
Dolgrim Warrior 6 is Sari's hunter's quarry.
Sari:
 Twin Strike (Standard) Martial, Weapon, Ranged
With amazing speed Sari quickly unleashes a pair of arrows.
Caelin attacks Dolgrim Warrior 6: 29 vs AC
Hit: 7 Normal damage.
Caelin attacks Dolgrim Warrior 6: 24 vs AC
Hit: 7 Normal damage.
Sari:
 Hunter's Quarry Extra Damage (Free)
Dolgrim Warrior 6 takes 1 extra damage.
Dolgrim Warrior 6's hit point total drops from 46 to 31.
The dolgrim screams in pain!
Dolgrim Warrior 4: The dolgrim swings hard with a club.
Dolgrim Warrior 4 attacks Calden: 21 vs. AC
Hit: 7 damage
Calden: Calden takes 7 damage.
Dolgrim Warrior 5: The dolgrim swings hard with a club.
Dolgrim Warrior 5 attacks Calden: 11 vs. AC
Hit: 5 damage
Dolgaunt: The dolgaunt lashes out with long tentacles.
Dolgaunt attacks Calden: 15 vs. AC
Hit: 8 damage, and the target is slid 2 squares and grabbed.
Taus has received initiative.
Taus:
Disheartening Strike (Standard; At-will)
Martial, Rattling, Weapon
Range: 10/20
Taus taunts his target, then shoots!
Attack vs Dolgrim Warrior 6: 20 vs. AC
Hit: 5 damage.
Rattling (rollover for definition)
Keira: (to many things can change the Def's)
Taus:
Sneak Attack Damage
Extra damage: 13 (16 on a crit)
Dolgrim Warrior 6's hit point total drops from 31 to 13.
Dolgrim Warrior 6 is bloodied.
Dolgrim Warrior 7: The dolgrim aims its crossbow and launches a bolt.
Dolgrim Warrior 7 attacks Cur: 15 vs. AC
Hit: 8 damage
Cur has received initiative.
* Cur draws his whip
The foulspawn scream in anger as you advance.
Cur:
 Commander's Strike (Standard) Martial, Weapon
"Take it down!"
Calden makes a melee basic attack against Dolgrim Warrior 4.
Hit: Calden's basic attack damage + 5.
Calden:
 Longsword (Standard Action) • Melee weapon
Calden attacks Dolgrim Warrior 4: 17 vs AC
Hit: 17 damage, and the target is marked until the end of Calden's next turn.
Cur: (( Sonuvabitch ))
Dolgrim Warrior 4: The dolgrim steps to the side as the attack misses it.
The dolgrim warrior shifts 1 square.
Dolgrim Warrior 4: The dolgrim swings hard with a club.
Dolgrim Warrior 4 attacks Calden: 15 vs. AC
Hit: 8 damage
Keira has received initiative.
Sari: (( Yay a flanking chain ))
Keira:
A burst of magical energy enhances the weapons of nearby alliles
 Magic Weapon (Standard) Arcane, Weapon (Ranged)
Keira attacks Dolgrim Warrior 6: 13 vs AC Natural 1
Hit: "Fumbled!"
Betsy player whispers: baltimor is tied with KC jays are on a tear right now
Keira: bleck
Keira: AP
Cur: Tactical Presence : When an ally who you can see spends an action point to make an attack, they gain a +3 bonus to hit and a +5 bonus to damage.
Keira:
A burst of magical energy enhances the weapons of nearby alliles
 Magic Weapon (Standard) Arcane, Weapon (Ranged)
Keira attacks Dolgrim Warrior 6: 23 vs AC
Hit: 13 damage, and each ally adjacent to me gains
a +1 power bonus to attack rolls and a +3 power bonus
to damage
rolls until the end of my next turn.
Keira: Keira is spending an Action Point.
Dolgrim Warrior 6's hit point total drops from 13 to 0.
Dolgrim Warrior 6 is dying.
Sari: Sari gains Magic Weapon buff.
Cur: (( Yeah, sorry, didn't have a chance over the weekend ))
Dolgrim Warrior 7: The dolgrim aims its crossbow and launches a bolt.
Dolgrim Warrior 7 attacks Keira: 21 vs. AC
Hit: 8 damage
* Cur looks suitably impressed with Kiera
Keira: Keira takes 8 damage.
Dolgrim Warrior 5: The dolgrim swings hard with a club.
Dolgrim Warrior 5 attacks Taus: 13 vs. AC
Hit: 7 damage
Calden has received initiative.
Sari: (( Gah, Placids macros are annoying ))
Sari: (( ))
Taus: "Nice try, dolgy!"
Calden:
 Spot the Flaw
Effect: Allies making melee attacks against a target Calden is adjacent to gain a +2 bonus to damage rolls.
Calden:
 Longsword (Standard Action) • Melee weapon
Calden attacks Dolgrim Warrior 5: 17 vs AC
Hit: 12 damage, and the target is marked until the end of Calden's next turn.
Dolgrim Warrior 5: The dolgrim steps to the side as the attack misses it.
The dolgrim warrior shifts 1 square.
Sari has received initiative.
Sari:
 Hunter's Quarry (Minor)
Dolgrim Warrior 5 has been designated as Sari's quarry.
Effect: When she hits her quarry, Sari deals 1d6 extra damage. The extra damage can only occur once per round, from the begining of her turn. The effect remains until the end of the encounter, the quarry is defeated, or a different target is designated as her quarry.
Dolgrim Warrior 5 is Sari's hunter's quarry.
Dolgrim Warrior 6 is hidden from players.
Sari: Sari is spending an Action Point.
Cur: Tactical Presence : When an ally who you can see spends an action point to make an attack, they gain a +3 bonus to hit and a +5 bonus to damage.
Keira: (mine'
Keira: (mine's a power)
Cur: (( Gonna miss granting those ))
Sari:
 Twin Strike (Standard) Martial, Weapon, Ranged
With amazing speed Sari quickly unleashes a pair of arrows.
Caelin attacks Dolgrim Warrior 5: 34 vs AC
Critical Hit! 23 Normal damage.
Caelin attacks Dolgrim Warrior 5: 28 vs AC
Hit: 16 Normal damage.
Keira: (crit quarry damag too!)
Sari:
 Hunter's Quarry Extra Damage (Free)
Dolgrim Warrior 5 takes 2 extra damage.
Keira: (heh, I like her chanelling Caelin )
Dolgrim Warrior 5's hit point total drops from 53 to 8.
Dolgrim Warrior 5 is bloodied.
Sari: (( I do too ))
Two arrows sink into the dolgrim's throat.
Cur: (( Caelin lives on ))
Sari:
 Twin Strike (Standard) Martial, Weapon, Ranged
With amazing speed Sari quickly unleashes a pair of arrows.
Caelin attacks Dolgrim Warrior 5: 15 vs AC
Hit: 11 Normal damage.
Caelin attacks Dolgrim Warrior 5: 22 vs AC
Hit: 11 Normal damage.
Dolgrim Warrior 5's hit point total drops from 8 to -3.
Dolgrim Warrior 5 is dying.
Another sinks into its chest and it falls over.
Sari:
 Wind Manipulation (Free) • Primal
It wasn't me, blame the wind.
Trigger: Sari misses a creature with a ranged attack.
Effect: Sari makes a ranged basic attack against an enemy within 5 squares of the creature that she missed, using that creature's space as the attack's origin square.
Special: Sari regains use of this power when she spends an action point.
Dolgrim Warrior 5 is hidden from players.
Sari:
 Swarm Shot (Standard) • Primal, Weapon
Upon impact, Sari's arrow explodes into a cloud of insects.
Attack -> Dolgrim Warrior 4: 25 vs AC
Hit: 17 untyped damage (26 on a crit). The target and each enemy adjacent to it take a -2 penalty to attack rolls until the start of Sari's next turn.
Special: Sari can use this power as a ranged basic attack.
Sari: (( I'm awesome. ))
Dolgrim Warrior 4's hit point total drops from 53 to 36.
* Cur looks suitably impressed with Sari
Dolgrim Warrior 4: The dolgrim swings hard with a club.
Dolgrim Warrior 4 attacks Calden: 18 vs. AC
Hit: 6 damage
Dolgaunt: The dolgaunt lashes out with long tentacles.
Dolgaunt attacks Calden: 29 vs. AC
Hit: 8 damage, and the target is slid 2 squares and grabbed.
Calden: Calden takes 8 damage.
Calden is immobilized.
Taus has received initiative.
* Sari has bloodlust in her eyes
Sari: (( Man, twinstrike is rediculously powerful if you have even the slightest buff on you. ))
Taus:
 Hunter's Quarry (Minor)
Dolgaunt has been designated as Taus's quarry.
Effect: Quarry (Rollover for definition)
Dolgaunt is Taus' hunter's quarry.
Cur: (( I'll need to multiclass with ranger then ))
Taus:
Disheartening Strike (Standard; At-will)
Martial, Rattling, Weapon
Range: Adjacent
Taus taunts his target, then strikes!
Attack vs Dolgaunt: 28 vs. AC
Hit: 12 damage.
Rattling (rollover for definition)
Taus:
 Hunter's Quarry Extra Damage (Free)
Dolgaunt takes 5 extra damage (6 on a crit).
Dolgaunt's hit point total drops from 61 to 44.
Dolgrim Warrior 7: The dolgrim swings hard with a club.
Dolgrim Warrior 7 attacks Taus: 24 vs. AC
Hit: 6 damage
Cur has received initiative.
Taus: Taus takes 6 damage.
Keira: (taus was undamaged bfore, I say sve it)
Sari: (( I want to use it before I lose this buff though ))
Cur:
 Commander's Strike (Standard) Martial, Weapon
"Take it down!"
Calden makes a melee basic attack against Dolgrim Warrior 4.
Hit: Calden's basic attack damage + 5.
Calden:
 Longsword (Standard Action) • Melee weapon
Calden attacks Dolgrim Warrior 4: 25 vs AC
Hit: 11 damage, and the target is marked until the end of Calden's next turn.
Dolgrim Warrior 4 is marked.
Dolgrim Warrior 4's hit point total drops from 36 to 20.
Dolgrim Warrior 4 is bloodied.
Keira: ^ 5 extra dmage not in his macro output
* Cur draws his longsword
Sari: (( Man Calden's a wimp now ))
Dolgrim Warrior 4: The dolgrim swings hard with a club.
Dolgrim Warrior 4 attacks Calden: 27 vs. AC
Hit: 8 damage
Sari: (( ))
Sari:
 Disruptive Strike (Immediate Interrupt) Martial, Weapon, Ranged
"Look out!"
Caelin attacks Dolgrim Warrior 4: 16 vs AC
Hit: 15 Normal damage.
Trigger: You or an ally is attacked by a creature.
Target: The attacking creature.
Hit: The target takes a -7 penalty to it's attack roll.
Sari:
 Elven Accuracy (Free)
I don't like to miss.
Effect: Reroll an attack roll. Use the second roll, even if it's lower.
Sari:
 Disruptive Strike (Immediate Interrupt) Martial, Weapon, Ranged
"Look out!"
Caelin attacks Dolgrim Warrior 4: 30 vs AC
Hit: 18 Normal damage.
Trigger: You or an ally is attacked by a creature.
Target: The attacking creature.
Hit: The target takes a -7 penalty to it's attack roll.
Dolgrim Warrior 4's hit point total drops from 20 to 5.
Dolgrim Warrior 4 is bloodied.
Keira has received initiative.
Keira:
A burst of magical energy enhances the weapons of nearby alliles
 Magic Weapon (Standard) Arcane, Weapon (Ranged)
Keira attacks Dolgrim Warrior 4: 13 vs AC
Hit: 8 damage, and each ally adjacent to me gains
a +1 power bonus to attack rolls and a +3 power bonus
to damage
rolls until the end of my next turn.
Sari: (( 4 arrows in 6 seconds, kinda need some suspension of belief there. ))
Cur: "We're looking good, keep pressing them!"
Sari: (( 5 arrows* ))
Cur: (( Legolas could do it, why not Sari ))
Keira:
Keira tosses a small boomerang charged with life energy
 Healing Infusion: Curative Admixture (Minor) Arcane, Healing
Target: Cur
Effect: The target regains hit points equal to their healing surge value
plus an additional 4 hit points, and I expend an infusion
Dolgrim Warrior 7: The dolgrim swings hard with a club.
Dolgrim Warrior 7 attacks Taus: 16 vs. AC
Hit: 7 damage
Calden has received initiative.
Cur: Cur heals 14 hit points.
Calden: Athletics Check: 25
Calden is no longer immobilized.
Cur: "... thanks..."
Taus: "Aww look, they're surrounding me!"
Calden:
 Shifting Tactician (Standard Action) • Melee weapon
Calden attacks Dolgrim Warrior 7: 20 vs AC
Hit: 8 damage, and Calden and up to two allies adjacent to the target shift 2 squares. The target is marked.
Dolgrim Warrior 7 is marked.
Dolgrim Warrior 7's hit point total drops from 53 to 45.
Dolgrim Warrior 4 is no longer marked.
Sari has received initiative.
Sari:
 Hunter's Quarry (Minor)
Dolgrim Warrior 4 has been designated as Sari's quarry.
Effect: When she hits her quarry, Sari deals 1d6 extra damage. The extra damage can only occur once per round, from the begining of her turn. The effect remains until the end of the encounter, the quarry is defeated, or a different target is designated as her quarry.
Dolgrim Warrior 4 is Sari's hunter's quarry.
Sari:
 Twin Strike (Standard) Martial, Weapon, Ranged
With amazing speed Sari quickly unleashes a pair of arrows.
Caelin attacks Dolgrim Warrior 4: 15 vs AC
Hit: 11 Normal damage.
Caelin attacks Dolgrim Warrior 4: 22 vs AC
Hit: 10 Normal damage.
Taus: (( leaving all these half killed things lying around though... not a good habit. ))
Sari:
 Hunter's Quarry Extra Damage (Free)
Dolgrim Warrior 4 takes 3 extra damage.
Dolgrim Warrior 4's hit point total drops from 5 to -8.
Dolgrim Warrior 4 is dying.
Dolgrim Warrior 4 is hidden from players.
Sari has received initiative.
Sari: (( Wow, I'm basically a ranger now. ))
* Cur is relieved to see the dolgrim fall dead before him
Cur: (( Pretty much XD ))
Dolgaunt: The dolgaunt lashes out with long tentacles.
Dolgaunt attacks Cur: 19 vs. AC
Hit: 6 damage, and the target is slid 2 squares and grabbed.
Taus has received initiative.
Taus:
Defender's Cohort (Standard; Encounter)
Martial, Rattling, Weapon
Range: Adjacent
Taus takes advantage of his comrade's vigilance and strikes for his opponent's soft spot!
Attack vs Dolgrim Warrior 7: 25 vs. AC
Hit: 16 damage. If the target is marked by one of Taus's allies, the attack deals 2 extra damage.
Rattling (rollover for definition)
DarksunX: (( wait you're not? ))
Taus:
Sneak Attack Damage
Extra damage: 8 (16 on a crit)
Sari: (( Hybrid ranger seeker ))
Dolgrim Warrior 7's hit point total drops from 45 to 21.
Dolgrim Warrior 7 is bloodied.
DarksunX: (( oh.. nice ))
Sari: (( IJ let me switch over from a seeker mc ranger when we lost our ranger and needed more damage output ))
Dolgrim Warrior 7: The dolgrim swings hard with a club.
Dolgrim Warrior 7 attacks Calden: 13 vs. AC
Hit: 8 damage
Cur has received initiative.
Cur:
 Commander's Strike (Standard) Martial, Weapon
"Take it down!"
Calden makes a melee basic attack against Dolgrim Warrior 7.
Hit: Calden's basic attack damage + 5.
Calden:
 Longsword (Standard Action) • Melee weapon
Calden attacks Dolgrim Warrior 7: 17 vs AC
Hit: 14 damage, and the target is marked until the end of Calden's next turn.
Keira has received initiative.
Keira:
Keira sketches the draconic symol for flame in the air, charging her dagger, and the weapons of nearby allies
 Burning Weapons (Standard) Arcane, Fire, Weapon (Ranged)
Keira attacks Dolgrim Warrior 7: 19 vs AC
Hit: 10 fire damage. Until the end of my next turn, I and any ally
within 2 squares of me deals +3 fire damage with weapon
or fire attacks.
Dolgrim Warrior 7's hit point total drops from 21 to 11.
Dolgrim Warrior 7 is bloodied.
Cur: "You can do better than that Calden!"
Dolgrim Warrior 7: The dolgrim swings hard with a club.
Dolgrim Warrior 7 attacks Calden: 23 vs. AC
Hit: 6 damage
Keira: (just was checking peoples health )
Calden: Calden takes 6 damage.
Calden has received initiative.
Calden:
 Longsword (Standard Action) • Melee weapon
Calden attacks Dolgrim Warrior 7: 25 vs AC
Hit: 10 damage, and the target is marked until the end of Calden's next turn.
Dolgrim Warrior 7's hit point total drops from 11 to 1.
Dolgrim Warrior 7 is bloodied.
Sari has received initiative.
Sari:
 Spider Eruption (Standard) • Primal, Weapon
The arrow burrows into the target's body. Soon afterwards, thousands of spiders pour from the wound.
Attack -> Dolgaunt: 28 vs AC
Hit: 16 untyped damage (30 on a crit). Until the end of Sari's next turn, the target is slowed and takes a -2 penalty to all defenses.
Dolgaunt's hit point total drops from 44 to 28.
Dolgaunt is bloodied.
Dolgaunt is slowed.
Sari: (( ))
You whisper to Wyrmling: me thinks you might not want to play that illusionist, eh?
Sari: Don't let it get away!
Taus has received initiative.
Taus:
Deft Strike (Standard; At-will)
Martial, Weapon
Range: Adjacent
Taus maneuvers, then strikes!
Special: Taus may move up to 2 squares before the attack.
Attack vs Dolgrim Warrior 7: 14 vs. AC
Hit: 6 damage.
Sari whispers: I am a machine!
Taus: (( shucks ))
Sari whispers: But I'd honestly rather be a straight up bow ranger than hybrid.
Taus: (( we got this one in the bag ))
Dolgrim Warrior 7: The dolgrim swings hard with a club.
Dolgrim Warrior 7 attacks Calden: 11 vs. AC
Hit: 7 damage
Cur has received initiative.
Keira: (I plan to fly down and take a shot...)
Cur:
 Warlord's Favour (Standard) Martial, Weapon
"Take it DOWN!"
Cur attacks Dolgrim Warrior 7: 12 vs AC
Hit: 11 Normal damage. (12 damage on a crit). Taus gains a +6 power bonus to attack rolls against the target until the end of your next turn.
Keira has received initiative.
Keira:
Keira's familiar takes flight
 Wing Cloak's Lift (Move) Arcane, Familiar
Target: Keira
Effect: Flies the target up to 6 squares.
Sari: (( Well you can switch up your stats ))
Keira sees the dolgaunt scraping its way over rubble.
Aland has connected.
Keira:
Lightning flickers off Keira's dagger as she attacks
 Static Shock (Standard) Arcane, Implement, Lightning (Ranged)
Keira attacks Dolgaunt: 7 vs Ref Natural 1
Hit: "Fumbled!"
Keira: bleck again
Dolgrim Warrior 7: The dolgrim swings hard with a club.
Dolgrim Warrior 7 attacks Calden: 16 vs. AC
Hit: 9 damage
Taus: (( need the rolemaster fumble tables for moments like this ))
Calden has received initiative.
Calden:
 Longsword (Standard Action) • Melee weapon
Calden attacks Dolgrim Warrior 7: 9 vs AC
Hit: 14 damage, and the target is marked until the end of Calden's next turn.
Sari has received initiative.
Sari:
 Hunter's Quarry (Minor)
Dolgrim Warrior 7 has been designated as Sari's quarry.
Effect: When she hits her quarry, Sari deals 1d6 extra damage. The extra damage can only occur once per round, from the begining of her turn. The effect remains until the end of the encounter, the quarry is defeated, or a different target is designated as her quarry.
Dolgrim Warrior 7 is Sari's hunter's quarry.
Sari:
 Twin Strike (Standard) Martial, Weapon, Ranged
With amazing speed Sari quickly unleashes a pair of arrows.
Caelin attacks Dolgrim Warrior 7: 14 vs AC
Hit: 4 Normal damage.
Caelin attacks Dolgrim Warrior 7: 29 vs AC
Hit: 8 Normal damage.
Dolgrim Warrior 7's hit point total drops from 1 to -7.
Dolgrim Warrior 7 is dying.
Dolgrim Warrior 7 is hidden from players.
Betsy player whispers: woah its a party in here... how many people vieing for a spot in your game? 4?
Sari:
 Hunter's Quarry Extra Damage (Free)
Dolgrim Warrior 7 takes 1 extra damage.
Sari: (( ))
You whisper to Betsy player: yeah. tho i don't think this new dude will
You whisper to Aland: welcome
Sari: (( I ran. ))
Taus has received initiative.
Dolgaunt is no longer slowed.
Aland whispers: Hello, I hope I'm not interrupting anything :3
You whisper to Aland: not at all
Taus: "Where is it?"
You whisper to Aland: in the middle of a fight
Sari: Down that corridor
* Keira points ssw
Taus: "Hmm..."
* Taus switches to hand cross
Keira: (you could try peceprtion to find it's squrae)
Cur has received initiative.
Aland whispers: I foolishily thought it started on 7 Central and was so embarassed to find it is actually EST...sorry about that.
Cur:
 Knight's Move (Move) Martial, Ranged 10
"What are you waiting for?"
Effect: Keira takes a move action as a free action.
Keira has received initiative.
Keira:
Lightning flickers off Keira's dagger as she attacks
 Static Shock (Standard) Arcane, Implement, Lightning (Ranged)
Keira attacks Dolgaunt: 18 vs Ref
Hit: 10 lightning damage. The next attack the target makes before
the end of my next turn takes a - 3 penalty to the damage roll
Taus: (( need a grenade... chunky salsa this dude ))
The dolgaunt somehow dodges Keira's attack as it scratches frantically at the cavern wall.
Calden has received initiative.
Keira: (a dead dolgrim has the init)
Sari has received initiative.
Sari:
 Elven Vision (Minor)
Awe, you didn't think I could see you?
Effect: Until the end of Sari's next turn, her ranged weapon attack rolls take no penalty from long range, and they ignore cover and concealment, but not superior cover or total concealment.
Sari:
 Hunter's Quarry (Minor)
Dolgaunt has been designated as Sari's quarry.
Effect: When she hits her quarry, Sari deals 1d6 extra damage. The extra damage can only occur once per round, from the begining of her turn. The effect remains until the end of the encounter, the quarry is defeated, or a different target is designated as her quarry.
Cur: "Sari! We've got you a fish in a barrel!"
Dolgaunt is Sari's hunter's quarry.
Sari:
 Twin Strike (Standard) Martial, Weapon, Ranged
With amazing speed Sari quickly unleashes a pair of arrows.
Sari attacks Dolgaunt: 16 vs AC
Hit: 8 Normal damage.
Caelin attacks Dolgaunt: 22 vs AC
Hit: 2 untyped damage.
Sari:
 Hunter's Quarry Extra Damage (Free)
Dolgaunt takes 5 extra damage.
Dolgaunt's hit point total drops from 28 to 21.
Dolgaunt is bloodied.
Sari: (( Eh, well it's something. ))
The dolgaunt quietly stops scraping, and turns towards Calden. It looks resigned to its fate.
DarksunX: ((Guess someone put a wrench in your macine eh?))
Dolgaunt: The dolgaunt lashes out with long tentacles.
Dolgaunt attacks Calden: 21 vs. AC
Hit: 7 damage, and the target is slid 2 squares and grabbed.
Calden is immobilized.
Sari: (( Haha, yeah. ))
Calden: Calden takes 7 damage, and is bloodied.
Taus has received initiative.
Cur: (( I feel sad for this trapped, lonely, doomed dolgaunt... ))
Sari: (( Oh man guys, LV5 comin up! ))
Taus:
Disheartening Strike (Standard; At-will)
Martial, Rattling, Weapon
Range: Adjacent
Taus taunts his target, then strikes!
Attack vs Dolgaunt: 26 vs. AC
Hit: 8 damage.
Rattling (rollover for definition)
Sari: (( I don't. I want it to suffer. ))
Taus:
 Hunter's Quarry Extra Damage (Free)
Dolgaunt takes 1 extra damage (6 on a crit).
Sari: (( Knock it unconcious. ))
Dolgaunt's hit point total drops from 21 to 12.
Dolgaunt is bloodied.
Cur has received initiative.
Cur: (( You do? Or your character does? XD ))
Sari: (( Both ))
Cur:
 Inspiring Word (Minor) Healing, Martial
"No rest for the wicked!"
Effect: Calden may spend a healing surge and regain an additional 5 hp.
Sari: Keep it alive!
Calden: Calden spends a healing surge and heals 17 hit points.
Keira has received initiative.
Sari: (( Burn. ))
Keira:
Lightning flickers off Keira's dagger as she attacks
 Static Shock (Standard) Arcane, Implement, Lightning (Ranged)
Keira attacks Dolgaunt: 9 vs Ref
Hit: 12 lightning damage. The next attack the target makes before
the end of my next turn takes a - 3 penalty to the damage roll
Cur: "Keira, can these things talk? Could it be interrogated?"
Keira:
Keira tosses a small boomerang charged with life energy
 Healing Infusion: Curative Admixture (Minor) Arcane, Healing
Target: Calden
Effect: The target regains hit points equal to their healing surge value
plus an additional 4 hit points, and I expend an infusion
Calden: Calden heals 16 hit points.
Calden has received initiative.
Calden: Athletics Check: 30
Keira: "I suppose you could try, but I wouldn't want to risk it myself."
Calden is no longer immobilized.
* Cur nods
Calden:
 Longsword (Standard Action) • Melee weapon
Calden attacks Dolgaunt: 11 vs AC
Hit: 10 damage, and the target is marked until the end of Calden's next turn.
Sari has received initiative.
Sari:
 Twin Strike (Standard) Martial, Weapon, Ranged
With amazing speed Sari quickly unleashes a pair of arrows.
Sari attacks Dolgaunt: 24 vs AC
Hit: 8 Normal damage.
Caelin attacks Dolgaunt: 16 vs AC
Hit: 4 untyped damage.
Sari:
 Hunter's Quarry Extra Damage (Free)
Dolgaunt takes 6 extra damage.
* Taus ducks under the fullisade of arrows
Cur: (( Shooting it with nerfs? XD ))
Taus: (( lol ))
Sari somehow is able to hit it with a glancing blow, and it falls down unconscious.
Keira: *trick shots... knocking rubble onto it's head)
Sari: (( I just imagine I'm shooting pressure points or something ))
Dolgaunt is unconscious.
Dolgaunt is Prone.
Cur: (( Kneecaps ))
* Sari pulls out her dagger and works her way through the crowd
Taus: (( yep, drama in the works ))
Sari: (( and then slits her wrists cause she's so emo ))
Cur: "Good work people! Much better the second time around..."
* Keira stands back and waits for the tide of Sari's enger to ensue...
Sari: (( Now I have pressure to do something cool ))
Calden: "What are you doing, Sari?"
Keira: Keira takes a short rest and spends 1 surges to heal 10 hit points.
Calden: "This thing has no right to live."
* Sari cuts off it's tongue
* Cur shrugs
Sari: (( then strangles the Dolgaunt to death. ))
* Taus steps back a bit
The foulspawn quivers a bit, but remains unmoving.
* Sari cuts off the tongue then strangles the dolgaunt to death with it.
* Calden stares at Sari.
Cur: "I'm slightly concerned about that one," Cur says to Keira
Dolgaunt is no longer unconscious.
Dolgaunt is dead.
Taus: "Uhh... yeah... I'll just go this way then."
* Keira mutters to Cur, tryign to ignore the behaiour of Sair, "Don't forget your banner."
* Sari drives a dagger into its head, just to be sure.
Calden: "You are not right, woman. You bring shame on your ancestors."
Cur: "I'd NEVER forget my banner..."
Cur: (( ))
* Taus looks a bit pale
Sari: Since when do you tell me what to do?
Calden: "Even if they are Valenar...""
Keira: "NOw then, to see what they were procting up here..."
Cur: (( Oooooh... ))
* Sari whipes the blood off onto her coat.
Calden: "I didn't tell you to do anything. In fact I'm happy that you killed the thing. It just troubles me sometimes to see how you do it."
Taus: "Where di d this other tunnel go...?
Dolgaunt is hidden from players.
Cur: "Well whatever's going on in your head, Sari, keep it up... You did well in that fight..."
Calden: "I've always learned to kill for survival, or kill for money. I've never seen someone kill so much out of enjoyment."
* Taus lights up a torch, tosses it down that tunnel he's standing in front of
Cur: (( Such a responsible commander ))
Sari: I just lost my brother, let me vent a little.
The tunnel ends in blocking rubble.
Calden: "So be it."
* Taus retrieves his torch
* Sari strolls off into the darkness
* Cur grabs the standard
Sari: You coming?
Congratulations! You each receive 180 experience points.
Sari: (( Woo! Ensnaring shot! Finally you are mine ))
Sari: (( brb ))
Calden plows ahead into the room where you first faced the foulspawn. The hulking body of the dolgarr still lies in the room.
Sari: (( Back ))
* Keira looks beyond the doors (if open) while waiting for the others
The area is a half-ruined chamber of some sort and a rough cavern. Doors are jammed open.
Taus: (( hmm, torn between driving assault and flashy riposte... ))
DarksunX: Jshock.. if you'd like some input on your daily for 5... there's one that cuases blindness that's really good.. (Go for the Eyes Boo) and another one that's an immediate reaction or interrupt i forget.. called something riposte..
To the left are stairs leading downwards. To the right is a small dark tunnel.
Sari: (( If all else fails, just ask WWLDBD ))
Sari: (( What would Lord Dusk Blade do? ))
Keira: "So, do we want to finish exploring up here, ur brave the stairway?"
DarksunX: ((LDB is a ranger))
Taus: (( lol, go for the eyes - need a mini giant space hampster to pull it off ))
Calden: "So I wonder which way?"
DM: he actually just made a decent rogue manual
Sari: (( He recently made a rogue manual ))
DarksunX: ((no way))
Sari: (( Beat me to it ))
DM: he loves anything martial. i'd love to meet him IRL.
Taus: (( LDBmind ))
Sari: (( And he's also Fighter and Barbarian and Warlord ))
Sari: (( He's a pretty big DPR whore, but it works. ))
Cur: "I like the stairs, not as cramped..."
DarksunX: ((What's with the big red X? ))
Cur: (( brb ))
Taus: (( Flashy Riposte grants CA... I think I'll take that ))
DarksunX: (( oh ok.. )) ther field where they are now looks like grass with a red x on it.. or half of one..))
Sari: (( Blindness grants CA ))
Sari: (( ))
DarksunX: (( yeah and they get -5 to hit))
Taus: (( yeah, but my char builder isn't updated :( ))
Sari: (( Hahaha ))
DarksunX: (( wierd.. still oaded the same way))
A wide, slow-flowing river divides the cavern you are in from another chamber to the west. On the opposite shore, a pale goblin in filthy skins crouches at the edge of the water. When it sees you, the creature hisses, drawing a pair of stone knives from its belt as it fades back into darkness.
High-pitched guttural voices can be heard in the darkness.
Player "sepp" is not connected.
You whisper to Jshock: The dialect is strange, but you note a few words in goblin: “not foul (unknown word)” and “no matter attack”. The two phrases were spoken by different voices.
You whisper to Xie: The dialect is strange, but you note a few words in goblin: “not foul (unknown word)” and “no matter attack”. The two phrases were spoken by different voices.
Keira: (might need to up your memory when you start maptools, or clear out your maptool image casche)
Taus: "Uh, I think there's more..."
Cur: (Goblin) "We're not foul anything! There is no need to attack us!"
You hear the twang of a bowstring, and arrows sail across the river from the darkness!
Cur: "Where'd the little bugger get to..."
Deep Goblin Wretch 2: The deep goblin launches an arrow.
Deep Goblin Wretch 2 attacks Cur: 9 vs. AC an automatic miss!
Hit: 5 damage
Sari: (( Oh great. ))
Deep Goblin Wretch 6: The deep goblin launches an arrow.
Deep Goblin Wretch 6 attacks Keira: 13 vs. AC
Hit: 5 damage
Deep Goblin Wretch 3: The deep goblin launches an arrow.
Deep Goblin Wretch 3 attacks Cur: 12 vs. AC
Hit: 5 damage
Taus: (Goblin) "HEY!!! knock that off!!!"
Deep Goblin Wretch 1: The deep goblin launches an arrow.
Deep Goblin Wretch 1 attacks Taus: 27 vs. AC
Hit: 5 damage
Sari: Not much to worry about here.
Deep Goblin Wretch 5: The deep goblin launches an arrow.
Deep Goblin Wretch 5 attacks Calden: 15 vs. AC
Hit: 5 damage
Cur: (Goblin) "Yeah, cut it out! What the khyber!"
Deep Goblin Wretch 4: The deep goblin launches an arrow.
Deep Goblin Wretch 4 attacks Calden: 19 vs. AC
Hit: 5 damage
It's time for action!
Roll Initiative using the macro in the Selection window.
Taus: Taus takes 5 damage.
Cur: Roll for Initiative: 20
Cur: Combat Leader : You and allies within 10 squares that see and hear you gain +2 to initiative.
Keira: Prestidig: * A scowling Zaraani glares across the breach at the golins *
Taus: Roll for Initiative: 13
Deep Goblin Curser has an initiative of 17.
Deep Goblin Stoneblade 1 has an initiative of 14.
Deep Goblin Stoneblade 2 has an initiative of 20.
Deep Goblin Stoneblade 3 has an initiative of 19.
Deep Goblin Wretch 1 has an initiative of 18.
Deep Goblin Wretch 2 has an initiative of 22.
Deep Goblin Wretch 3 has an initiative of 18.
Deep Goblin Wretch 4 has an initiative of 14.
Deep Goblin Wretch 5 has an initiative of 12.
Deep Goblin Wretch 6 has an initiative of 17.
Sari: Roll for Initiative: 10
Keira: Roll for Initiative: 17
Calden: Roll for Initiative: 10
Cur has received initiative.
Taus: "I don't think they're going to knock that off."
Keira: "We need to invest in more sunrods," she comments to herself
Keira has received initiative.
Deep Goblin Curser: The deep goblin speaks a strange gutteral word, and a gray root erupts from the cave floor under his foe's feet.
Deep Goblin Curser attacks Cur: 19 vs. Reflex
Hit: 10 damage, and the target is restrained (save ends).
Cur is restrained.
Cur: Cur takes 10 damage.
* Keira pulls out another torch, snaps her fingers to ignite it, and throws it across towards the center on the other side...
DarksunX is disconnected.
DarksunX has connected.
Cur: (Goblin) "Try not to be stupid!"
Keira: (that used all my actions, so...)
Taus has received initiative.
Taus: "Follow me!"
DarksunX is disconnected.
Sari has received initiative.
DarksunX has connected.
Cur: (( I'll jump in after Calden ))
Sari:
 Hunter's Quarry (Minor)
Deep Goblin Stoneblade 2 has been designated as Sari's quarry.
Effect: When she hits her quarry, Sari deals 1d6 extra damage. The extra damage can only occur once per round, from the begining of her turn. The effect remains until the end of the encounter, the quarry is defeated, or a different target is designated as her quarry.
Deep Goblin Stoneblade 2 is Sari's hunter's quarry.
Sari:
 Twin Strike (Standard) Martial, Weapon, Ranged
With amazing speed Sari quickly unleashes a pair of arrows.
Sari attacks Deep Goblin Stoneblade 2: 15 vs AC
Hit: 2 Normal damage.
Caelin attacks Deep Goblin Stoneblade 2: 30 vs AC
Critical Hit! 14 untyped damage.
Deep Goblin Stoneblade 2's hit point total drops from 52 to 32.
Calden has received initiative.
Deep Goblin Stoneblade 2: "hisses in pain."
* Deep Goblin Stoneblade 2 hisses in pain.
Lethys: back
Lethys: or afk =\
Calden: "This is ridiculous! I've had enough of these damn goblins."
Calden: Athletics Check: 20
Calden:
 Seize the Good Ground (Standard Action) • Melee weapon
Calden attacks Deep Goblin Stoneblade 2: 25 vs AC
Hit: 9 damage, and Calden shifts 3 squares to a space adjacent to the target. The target is marked.
Deep Goblin Stoneblade 2's hit point total drops from 32 to 23.
Deep Goblin Stoneblade 2 is bloodied.
Deep Goblin Stoneblade 2 is marked.
Cur has received initiative.
Cur: Makes a Saving Throw and... Saves!
Cur is no longer restrained.
Cur pulls free from the roots.
Deep Goblin Wretch 1: The deep goblin launches an arrow.
Deep Goblin Wretch 1 attacks Calden: 18 vs. AC
Hit: 5 damage
Deep Goblin Stoneblade 2: The deep goblin slashes with a stone blade.
Deep Goblin Stoneblade 2 attacks Calden: 29 vs. AC a critical hit!
Hit: 12 damage
Calden: Calden takes 12 damage.
Deep Goblin Stoneblade 3: The deep goblin slashes with a stone blade.
Deep Goblin Stoneblade 3 attacks Calden: 17 vs. AC
Hit: 8 damage
Deep Goblin Curser: The deep goblin speaks a strange gutteral word, and a gray root erupts from the cave floor under his foe's feet.
Deep Goblin Curser attacks Calden: 23 vs. Reflex
Hit: 9 damage, and the target is restrained (save ends).
Calden: Calden takes 9 damage.
Calden is restrained.
Keira has received initiative.
Keira:
Keira tosses a small boomerang charged with life energy
 Healing Infusion: Curative Admixture (Minor) Arcane, Healing
Target: Calden
Effect: The target regains hit points equal to their healing surge value
plus an additional 4 hit points, and I expend an infusion
Calden: Calden heals 16 hit points.
Keira:
Thunder ripples outward from Keira's dagger, coalescing and buffetting a foe
 Thundering Armor (Standard) Arcane, Implement, Thunder (Close)
Effect: Calden gains a +1 power bonus to AC until the end of my next turn.
Keira attacks Deep Goblin Stoneblade 3: 8 vs Fort
Hit: 13 thunder damage, and I may push the target 1 square away from Calden
Keira: and more bleck... at least he get's a little AC
Check: 11
Cur: (( I guess diplomacy has officially failed ))
Taus: (( yeppers ))
The goblin runs up as if to jump across the river, and then stops short.
Taus has received initiative.
DM: ((I rolled an 11 on the Atheletics ))
Taus: Athletics Check: 28
Taus:
Disheartening Strike (Standard; At-will)
Martial, Rattling, Weapon
Range: Adjacent
Taus taunts his target, then strikes!
Attack vs Deep Goblin Stoneblade 1: 14 vs. AC
Hit: 6 damage.
Rattling (rollover for definition)
Sari has received initiative.
Deep Goblin Stoneblade 1: The deep goblin steps to the side as the attack misses it.
The deep goblin curser shifts 1 square.
Deep Goblin Curser: The deep goblin curser incites bravery in his fellow goblin.
Deep Goblin Stoneblade 1 can shift 2 more squares and make an attack as a free action.
Deep Goblin Stoneblade 1: The deep goblin slashes with a stone blade.
Deep Goblin Stoneblade 1 attacks Taus: 16 vs. AC
Hit: 8 damage
* Taus parries the crude bladew
Deep Goblin Curser: "(in goblin dialect) They must not get through to the tribe."
Sari:
 Hunter's Quarry (Minor)
Deep Goblin Stoneblade 1 has been designated as Sari's quarry.
Effect: When she hits her quarry, Sari deals 1d6 extra damage. The extra damage can only occur once per round, from the begining of her turn. The effect remains until the end of the encounter, the quarry is defeated, or a different target is designated as her quarry.
Deep Goblin Stoneblade 1 is Sari's hunter's quarry.
Deep Goblin Stoneblade 2 is no longer Sari's hunter's quarry.
Sari:
 Twin Strike (Standard) Martial, Weapon, Ranged
With amazing speed Sari quickly unleashes a pair of arrows.
Sari attacks Deep Goblin Stoneblade 1: 12 vs AC
Hit: 12 Normal damage.
Caelin attacks Deep Goblin Stoneblade 1: 23 vs AC
Hit: 6 untyped damage.
Sari:
 Hunter's Quarry Extra Damage (Free)
Deep Goblin Stoneblade 1 takes 5 extra damage.
Deep Goblin Stoneblade 1's hit point total drops from 52 to 41.
Calden has received initiative.
Calden:
 Longsword (Standard Action) • Melee weapon
Calden attacks Deep Goblin Stoneblade 2: 22 vs AC
Hit: 13 damage, and the target is marked until the end of Calden's next turn.
Deep Goblin Stoneblade 2's hit point total drops from 23 to 10.
Deep Goblin Stoneblade 2 is bloodied.
Calden: Makes a Saving Throw and... Fails.
Cur has received initiative.
Cur: Athletics Check: 26
Betsy player whispers: can you send me the PC token type settings you use? (this is a question of "is this possible" and "is this what i need to do so i can build my macros on my own computer)
* Cur draws his longsword
You whisper to Betsy player: yes to both. but not right now.
DarksunX whispers: you're a very forgiving Dm.. hehe..
Deep Goblin Wretch 1: The deep goblin launches an arrow.
Deep Goblin Wretch 1 attacks Cur: 14 vs. AC
Hit: 5 damage
Betsy player whispers: okie thanks
Cur: (( Cur is rushing in for some more defender training ))
You whisper to DarksunX: i am at times. i give a nice rounding up sometimes
Deep Goblin Wretch 5: The deep goblin launches an arrow.
Deep Goblin Wretch 5 attacks Calden: 27 vs. AC
Hit: 5 damage
Calden: Calden takes 5 damage.
Deep Goblin Wretch 4: The deep goblin launches an arrow.
Deep Goblin Wretch 4 attacks Calden: 11 vs. AC
Hit: 5 damage
Deep Goblin Wretch 2: The deep goblin launches an arrow.
Deep Goblin Wretch 2 attacks Taus: 24 vs. AC
Hit: 5 damage
Deep Goblin Wretch 6: The deep goblin launches an arrow.
Deep Goblin Wretch 6 attacks Taus: 23 vs. AC
Hit: 5 damage
Taus: Taus takes 5 damage.
Deep Goblin Wretch 3: The deep goblin launches an arrow.
Deep Goblin Wretch 3 attacks Cur: 28 vs. AC a critical hit!
Hit: 5 damage
Cur: Cur takes 5 damage.
Deep Goblin Stoneblade 2: The deep goblin slashes with a stone blade.
Deep Goblin Stoneblade 2 attacks Calden: 15 vs. AC
Hit: 8 damage
DarksunX whispers: well it makes sence he almost makes that last square... so it's all good.. Should have made him roll an acrobatics to keep balance.. haha.
DarksunX whispers: sense*
Deep Goblin Stoneblade 3: The deep goblin strikes at every foe within its reach.
Deep Goblin Stoneblade 3 attacks Calden: 18 vs AC
Deep Goblin Stoneblade 3 attacks Cur: 27 vs AC
Hit: 11 damage (12 on a crit)
Deep Goblin Curser: The deep goblin points a stone totem at its enemy and speaks a black word of cursing.
Deep Goblin Curser attacks Cur: 12 vs. Fortitude
Hit: The target takes a -2 penalty to attack rolls until the end of the curser's next turn and, if it attacks during its next turn, it takes 2d6+6 necrotic damage.
Keira has received initiative.
Keira:
Keira tosses a small brass orb sparkling with lightning admist her foes
 Lightning Sphere (Standard) Arcane, Implement, Lightning (Area burst 1 within 10)
Keira attacks Deep Goblin Wretch 4: 13 vs Fort
Keira attacks Deep Goblin Wretch 5: 11 vs Fort
Keira attacks Deep Goblin Stoneblade 2: 21 vs Fort
Hit: 14   (Crits for 22 ) lightning damage, and the target grants combat advantage until the end of my next turn.
Keira: * sigh *
You whisper to DarksunX: they're quite a bit weaker as a party right now due to losing two players, who both had great PCs. so i need to keep them alive till they get reinforcements
Taus: (( dud grenade ))
Deep Goblin Stoneblade 2's hit point total drops from 10 to -4.
Deep Goblin Stoneblade 2 is dying.
Deep Goblin Stoneblade 2 is hidden from players.
DarksunX whispers: No I agree.. you made a good call.. I'm just going with humour.. he makes it (barely).. then rolls back into the water..
Deep Goblin Stoneblade 1: The deep goblin slashes with a stone blade.
Deep Goblin Stoneblade 1 attacks Taus: 11 vs. AC
Hit: 7 damage
Taus has received initiative.
Sari has received initiative.
Keira whispers: the old "archer attacks from the last map" situation it appears
You whisper to DarksunX: so what do you think so far?
Sari:
 Spider Eruption (Standard) • Primal, Weapon
The arrow burrows into the target's body. Soon afterwards, thousands of spiders pour from the wound.
Attack -> Deep Goblin Stoneblade 1: 23 vs AC
Hit: 16 untyped damage (31 on a crit). Until the end of Sari's next turn, the target is slowed and takes a -2 penalty to all defenses.
Calden has received initiative.
You whisper to Keira:
Deep Goblin Stoneblade 1's hit point total drops from 41 to 25.
Deep Goblin Stoneblade 1 is bloodied.
Deep Goblin Stoneblade 1 is slowed.
Deep Goblin Stoneblade 3 is Sari's hunter's quarry.
Deep Goblin Stoneblade 1 is no longer Sari's hunter's quarry.
DarksunX whispers: pretty interesting.. combat is a lot cooler than table top.. but RP ing is obviously lacking since typing takes much longer to communicate..
Calden:
 Shifting Tactician (Standard Action) • Melee weapon
Calden attacks Deep Goblin Stoneblade 3: 13 vs AC
Hit: 14 damage, and Calden and up to two allies adjacent to the target shift 2 squares. The target is marked.
DarksunX whispers: but i like it this way.. people can emote more..
Deep Goblin Stoneblade 3: The deep goblin steps to the side as the attack misses it.
The deep goblin curser shifts 1 square.
Keira: (btw, those Wretches are likely minions... in case anyone else has AoE's )
Deep Goblin Curser: The deep goblin curser incites bravery in his fellow goblin.
Deep Goblin Stoneblade 1 can shift 2 more squares and make an attack as a free action.
Deep Goblin Stoneblade 3: The deep goblin slashes with a stone blade.
Deep Goblin Stoneblade 3 attacks Calden: 23 vs. AC
Hit: 9 damage
Sari:
 Disruptive Strike (Immediate Interrupt) Martial, Weapon, Ranged
"Look out!"
Caelin attacks Deep Goblin Stoneblade 3: 21 vs AC
Hit: 13 Normal damage.
Trigger: You or an ally is attacked by a creature.
Target: The attacking creature.
Hit: The target takes a -7 penalty to it's attack roll.
Sari:
 Hunter's Quarry Extra Damage (Free)
Deep Goblin Stoneblade 3 takes 6 extra damage.
Deep Goblin Stoneblade 3's hit point total drops from 52 to 39.
Deep Goblin Stoneblade 3's hit point total drops from 39 to 33.
Calden: Makes a Saving Throw and... Saves!
Calden is no longer restrained.
Cur has received initiative.
Sari: (( Damn, I'm really liking Sari as a hybrid. ))
Cur:
 Warlord's Favour (Standard) Martial, Weapon
"Take it DOWN!"
Cur attacks Deep Goblin Stoneblade 3: 13 vs AC
Hit: 9 Normal damage. (12 damage on a crit). Calden gains a +6 power bonus to attack rolls against the target until the end of your next turn.
DarksunX: (( Probably because you like the ranger. They're awesome. ))
Deep Goblin Wretch 1: The deep goblin launches an arrow.
Deep Goblin Wretch 1 attacks Calden: 14 vs. AC
Hit: 5 damage
Sari: (( Haha, they are, but just the way it synergizes with the seeker is great too. ))
Deep Goblin Wretch 5: The deep goblin launches an arrow.
Deep Goblin Wretch 5 attacks Cur: 20 vs. AC
Hit: 5 damage
Deep Goblin Wretch 4: The deep goblin launches an arrow.
Deep Goblin Wretch 4 attacks Cur: 15 vs. AC
Hit: 5 damage
Deep Goblin Wretch 3: The deep goblin launches an arrow.
Deep Goblin Wretch 3 attacks Taus: 18 vs. AC
Hit: 5 damage
Cur: Cur takes 5 damage, and is bloodied.
Deep Goblin Wretch 2: The deep goblin launches an arrow.
Deep Goblin Wretch 2 attacks Taus: 20 vs. AC
Hit: 5 damage
Deep Goblin Wretch 6: The deep goblin launches an arrow.
Deep Goblin Wretch 6 attacks Keira: 10 vs. AC
Hit: 5 damage
Cur:
 Half-orc resilience (Free)
The first time you are bloodied in an encounter you gain 5 temporary hit points.
DarksunX: (( For sure. Personally I prefer pure classes over Hybrids. ))
Taus: Taus takes 10 damage, and is bloodied.
Keira whispers: I've got an idea... using my new daily ~~ 5 thunder damage aura 1, of sorts
Sari: (( Eventually I'm going to get a forceful greatbow and gauntlets of the ram. Push 2 with every arrow that hits. Adds some nice control to twin strike ))
Deep Goblin Stoneblade 3: The deep goblin slashes with a stone blade.
Deep Goblin Stoneblade 3 attacks Cur: 22 vs. AC
Hit: 7 damage
DarksunX: (( There's a feat if i remember correctly that also knows anyone prone that's been pushed 2 or more squares by you. ))
d6: 3
DarksunX: (( Knocks* ))
Cur: Cur takes 7 damage, and their tempory hit points absorb 5 points of it.
Sari: (( Need a polearm for that though. ))
DarksunX: (( RIGHT!! Mah bad.. ))
Sari: (( I do have the stats for it however ))
Deep Goblin Curser: The deep goblin speaks a strange gutteral word, and a gray root erupts from the cave floor under his foe's feet.
Deep Goblin Curser attacks Calden: 15 vs. Reflex
Hit: 9 damage, and the target is restrained (save ends).
Keira has received initiative.
Sari: (( 15 dex, 15 wis ))
DarksunX: (( The Polearm wielding Archer Ranger... I like it.. ))
Cur: (( I'll be taking that polearm as a fighter though ))
Keira: (not sure if this flying route provokes... but...)
Sari: (( I like hybrids over pure classes because there's just so much you can do with them. ))
Cur: (( That feat I mean ))
Keira:
Keira's familiar takes flight
 Wing Cloak's Lift (Move) Arcane, Familiar
Target: Keira
Effect: Flies the target up to 6 squares.
Cur: (( With polearms ))
Sari: (( But you have to build them carefully. ))
Deep Goblin Stoneblade 3: The deep goblin slashes with a stone blade.
Deep Goblin Stoneblade 3 attacks Keira: 12 vs. AC
Hit: 11 damage
Cur: "Nice of you to join us..."
Keira:
Keira sketches out the draconic runes for thunder
 Thunderclap Armor (Minor) Arcane, Implement, Thunder
Target: Keira
Effect: Keira infuses the target`s armor with an elemental thunder spirit. Until the end of the encounter, the target gains resist 5 thunder, and any enemy that ends its turn adjacent to the target takes 5 thunder damage. In addition, Keira can use the Thunderclap Armor Attack power once per round until the end of the encounter if the primary target is within 5 squares of you.
Sari: (( Will you be sliding a lot though? usually it's taken with rushing cleats and mark of storm ))
Sari: (( But you're kinda tied down to a different mark ))
Keira: Standrd to shift 1
Keira: Keira gains a milestone.
Keira: hit wrong maco
Keira: end turn
Taus has received initiative.
Taus:
Tumble (Move; Encounter)
Range: Personal
Taus... tumbles.
Effect: Taus shifts up to half his speed.
Sari: (( ))
Taus:
Disheartening Strike (Standard; At-will)
Martial, Rattling, Weapon
Range: Adjacent
Taus taunts his target, then strikes!
Attack vs Deep Goblin Stoneblade 3: 27 vs. AC
Hit: 12 damage.
Rattling (rollover for definition)
Taus:
Sneak Attack Damage
Extra damage: 13 (16 on a crit)
Deep Goblin Stoneblade 3's hit point total drops from 33 to 8.
Deep Goblin Stoneblade 3 is bloodied.
Keira: (don't forget your own 2nd winds, people... I've just on ehealing left)
Sari has received initiative.
DarksunX: (( I've always wanter to build a dual chain wielding fighter..))
Sari:
 Hunter's Quarry (Minor)
Deep Goblin Stoneblade 1 has been designated as Sari's quarry.
Effect: When she hits her quarry, Sari deals 1d6 extra damage. The extra damage can only occur once per round, from the begining of her turn. The effect remains until the end of the encounter, the quarry is defeated, or a different target is designated as her quarry.
Deep Goblin Stoneblade 1 is Sari's hunter's quarry.
Deep Goblin Stoneblade 3 is no longer Sari's hunter's quarry.
Sari:
 Twin Strike (Standard) Martial, Weapon, Ranged
With amazing speed Sari quickly unleashes a pair of arrows.
Sari attacks Deep Goblin Stoneblade 1: 12 vs AC
Hit: 9 Normal damage.
Caelin attacks Deep Goblin Stoneblade 1: 29 vs AC
Hit: 13 untyped damage.
Sari:
 Hunter's Quarry Extra Damage (Free)
Deep Goblin Stoneblade 1 takes 5 extra damage.
Deep Goblin Stoneblade 1's hit point total drops from 25 to 7.
Deep Goblin Stoneblade 1 is bloodied.
Deep Goblin Stoneblade 1 is no longer slowed.
Drekkan has connected.
Sari:
 Wind Manipulation (Free) • Primal
It wasn't me, blame the wind.
Trigger: Sari misses a creature with a ranged attack.
Effect: Sari makes a ranged basic attack against an enemy within 5 squares of the creature that she missed, using that creature's space as the attack's origin square.
Special: Sari regains use of this power when she spends an action point.
DM: hey drek
Sari:
 Swarm Shot (Standard) • Primal, Weapon
Upon impact, Sari's arrow explodes into a cloud of insects.
Attack -> Deep Goblin Stoneblade 3: 14 vs AC
Hit: 19 untyped damage (23 on a crit). The target and each enemy adjacent to it take a -2 penalty to attack rolls until the start of Sari's next turn.
Special: Sari can use this power as a ranged basic attack.
Sari:
 Elven Accuracy (Free)
I don't like to miss.
Effect: Reroll an attack roll. Use the second roll, even if it's lower.
Sari:
 Swarm Shot (Standard) • Primal, Weapon
Upon impact, Sari's arrow explodes into a cloud of insects.
Attack -> Deep Goblin Stoneblade 3: 24 vs AC
Hit: 14 untyped damage (24 on a crit). The target and each enemy adjacent to it take a -2 penalty to attack rolls until the start of Sari's next turn.
Special: Sari can use this power as a ranged basic attack.
Deep Goblin Stoneblade 3's hit point total drops from 8 to -11.
Deep Goblin Stoneblade 3 is dying.
Deep Goblin Stoneblade 3 is hidden from players.
Calden has received initiative.
Sari: (( Yay for missing being useful! ))
Calden:
 Longsword (Standard Action) • Melee weapon
Calden attacks Deep Goblin Curser: 21 vs AC
Hit: 9 damage, and the target is marked until the end of Calden's next turn.
Deep Goblin Curser's hit point total drops from 54 to 45.
Deep Goblin Curser is marked.
Cur has received initiative.
Battle Standard of Healing:
 Battle Standard of Healing (Move Action) Healing, Zone
Effect: The standard creates a zone of healing energy. Whenever you or an ally spends a healing surge while in the zone, you and all allies in the zone regain 1 hit point.
Cur:
 Inspiring Word (Minor) Healing, Martial
"No rest for the wicked!"
Effect: Taus may spend a healing surge and regain an additional 5 hp.
Cur: Cur heals 1 hit points.
Taus: Taus spends a healing surge and heals 12 hit points.
Sari: (( just chillin in the back all by myself ))
Taus: Taus heals 5 hit points.
DarksunX: (( I'm awesome! I can do this. ))
DarksunX: (( see? That's how you inspire yourself.. ))
DM: inspiring...
DarksunX: (( I know..))
Sari: (( I keep forgetting my bow enchantment, and it's frustrating because I've never used it XD ))
Deep Goblin Wretch 1: The deep goblin launches an arrow.
Deep Goblin Wretch 1 attacks Calden: 16 vs. AC
Hit: 5 damage
DarksunX: Why do i bother with the OOC paranthesis?
Deep Goblin Wretch 2: The deep goblin launches an arrow.
Deep Goblin Wretch 2 attacks Taus: 24 vs. AC
Hit: 5 damage
Deep Goblin Wretch 6: The deep goblin launches an arrow.
Deep Goblin Wretch 6 attacks Taus: 13 vs. AC
Hit: 5 damage
Deep Goblin Wretch 3: The deep goblin launches an arrow.
Deep Goblin Wretch 3 attacks Cur: 27 vs. AC
Hit: 5 damage
Taus: Taus takes 5 damage.
DarksunX: What is it Sari?
Deep Goblin Wretch 5: The deep goblin slashes with a stone dagger.
Deep Goblin Wretch 5 attacks Keira: 27 vs. AC
Hit: 5 damage
Sari: (( Rebounding ))
Deep Goblin Wretch 4: The deep goblin slashes with a stone dagger.
Deep Goblin Wretch 4 attacks Keira: 15 vs. AC
Hit: 5 damage
Keira: Keira takes 5 damage.
Sari: (( Basically I get an additional inevitable shot power per encounter. ))
Cur: Cur takes 5 damage.
Sari: (( But I keep forgetting to use it. ))
Cur: (( These minions gotta go ))
Thunder errupts around Keira and the goblins fall as the shaking earth consumes them.
Deep Goblin Wretch 5's hit point total drops from 1 to -4.
Deep Goblin Wretch 5 is dead.
Keira: (i tried my ONE AoE =/ )
Deep Goblin Wretch 4's hit point total drops from 1 to -4.
Deep Goblin Wretch 4 is dead.
Cur: (( Right on que... nice one ))
Cur: (( *cue ))
d6: 3
Deep Goblin Curser: The deep goblin speaks a strange gutteral word, and a gray root erupts from the cave floor under his foe's feet.
Deep Goblin Curser attacks Calden: 18 vs. Reflex
Hit: 10 damage, and the target is restrained (save ends).
Calden is restrained.
Calden: Calden takes 10 damage.
Keira has received initiative.
Deep Goblin Wretch 4 is hidden from players.
Deep Goblin Wretch 5 is hidden from players.
Keira:
Keira tosses a small boomerang charged with life energy
 Healing Infusion: Curative Admixture (Minor) Arcane, Healing
Target: Cur
Effect: The target regains hit points equal to their healing surge value
plus an additional 4 hit points, and I expend an infusion
Cur: Cur heals 14 hit points and is no longer bloodied.
Keira:
Keira sketches the draconic symol for flame in the air, charging her dagger, and the weapons of nearby allies
 Burning Weapons (Standard) Arcane, Fire, Weapon (Melee)
Keira attacks Deep Goblin Curser: 10 vs AC Natural 1
Hit: "Fumbled!"
Keira: blech cubed
Check: 16
Cur: (( HAHAHAHA! ))
Deep Goblin Stoneblade 1: The deep goblin slashes with a stone blade.
Deep Goblin Stoneblade 1 attacks Sari: 27 vs. AC
Hit: 7 damage
Taus has received initiative.
Sari: Sari takes 7 damage.
Taus:
Defender's Cohort (Standard; Encounter)
Martial, Rattling, Weapon
Range: Adjacent
Taus takes advantage of his comrade's vigilance and strikes for his opponent's soft spot!
Attack vs Deep Goblin Curser: 24 vs. AC
Hit: 16 damage. If the target is marked by one of Taus's allies, the attack deals 2 extra damage.
Rattling (rollover for definition)
Keira: ( I believe more minions to the SSW)
Taus:
Sneak Attack Damage
Extra damage: 4 (16 on a crit)
Deep Goblin Curser's hit point total drops from 45 to 23.
Deep Goblin Curser is bloodied.
Sari has received initiative.
* Deep Goblin Curser screams in pain and then spits on Taus.
Deep Goblin Curser: "You do not belong here! Go back!"
Cur: (Goblin) "We'll stay as long as we need to, thanks"
Sari: Athletics Check: 18
Keira: ^ if running = 3 squares
Calden has received initiative.
Deep Goblin Stoneblade 1: The deep goblin slashes with a stone blade.
Deep Goblin Stoneblade 1 attacks : 17 vs. AC
Hit: 8 damage
Cur: (( Suck it up ))
DarksunX whispers: Is shifting a minor action in your game??
Calden: Makes a Saving Throw and... Saves!
Sari: (( I dont like being attacked, why do you think I stay all the way here in the back? ))
You whisper to DarksunX: no. he has a class feature
Sari: (( ))
Calden is no longer restrained.
Cur has received initiative.
DarksunX whispers: nice shift as a minor as a class feature? That's sexy..
You whisper to DarksunX: pretty sure it's seeker
Cur:
 Steel Monsoon (Standard) Martial, Weapon
"Reform!"
Cur attacks Deep Goblin Curser: 13 vs AC
Hit: 9 Normal damage. (12 damage on a crit). Four allies within 5 squares may shift 1 square.
Keira:
You whisper to Wyrmling: what is it that gives you the shift as a minor?
Sari whispers: Being a seeker, yo.
Deep Goblin Wretch 1: The deep goblin launches an arrow.
Deep Goblin Wretch 1 attacks Keira: 10 vs. AC
Hit: 5 damage
Deep Goblin Wretch 2: The deep goblin launches an arrow.
Deep Goblin Wretch 2 attacks Keira: 21 vs. AC
Hit: 5 damage
Sari whispers: I used my hybrid feat to get that back
Deep Goblin Wretch 3: The deep goblin launches an arrow.
Deep Goblin Wretch 3 attacks Taus: 20 vs. AC
Hit: 5 damage
Keira: Keira takes 5 damage.
Cur: (( Need more Potions of Clarity ))
Deep Goblin Wretch 6: The deep goblin launches an arrow.
Deep Goblin Wretch 6 attacks Sari: 21 vs. AC
Hit: 5 damage
DarksunX: Hahaha.. Rattled, yo...
Taus: Taus takes 5 damage.
Sari: Sari takes 5 damage.
DarksunX whispers: haha yeah.. not too smart of the party to ignore the minions all fight..
d6: 5
Deep Goblin Curser: The deep goblin points a stone totem at its enemy and speaks a black word of cursing.
Deep Goblin Curser attacks Taus: 28 vs. Fortitude
Hit: The target takes a -2 penalty to attack rolls until the end of the curser's next turn and, if it attacks during its next turn, it takes 2d6+6 necrotic damage.
Deep Goblin Curser is no longer marked.
Keira: (but he'l shift if I take that OA... so I'm not goign to )
Keira: (I saw him do that a couple times )
Keira has received initiative.
Keira: he takes 5 thunder
Taus: (( Necrotic damage, eh? >:D ))
Deep Goblin Curser's hit point total drops from 23 to 18.
Deep Goblin Curser is bloodied.
DarksunX: Dude is right... he can't react..
Keira:
Thunder ripples outward from Keira's dagger, coalescing and buffetting a foe
 Thunderclap Armor Attack (Standard) Arcane, Implement, Thunder (Single target, Close Burst 2 of Keiar)
Keira attacks Deep Goblin Curser: 21 vs AC
Hit: 16 thunder damage, and I may push the target 2 squares away from Keiar
Keira: ^ no push
Deep Goblin Curser's hit point total drops from 18 to 2.
Deep Goblin Curser is bloodied.
Check: 23
Deep Goblin Stoneblade 1: The deep goblin slashes with a stone blade.
Deep Goblin Stoneblade 1 attacks Sari: 11 vs. AC
Hit: 12 damage
Taus has received initiative.
Sari: Wow you're pathetic.
Taus:
Deft Strike (Standard; At-will)
Martial, Weapon
Range: Adjacent
Taus maneuvers, then strikes!
Special: Taus may move up to 2 squares before the attack.
Attack vs Deep Goblin Curser: 18 vs. AC
Hit: 8 damage.
Deep Goblin Curser: The curse of the deep goblin takes its effect, sucking the life out of the fool who is under its effect.
Taus takes 16 necrotic damage.
DarksunX: HAHAHA
Taus:
Sneak Attack Damage
Extra damage: 11 (16 on a crit)
Deep Goblin Curser's hit point total drops from 2 to -17.
Deep Goblin Curser is dying.
DarksunX: I think he's cheating.. fidging the dice..
Taus: Taus takes 11 damage, and is bloodied.
DarksunX: fudging*
Sari has received initiative.
As the leader of the pale goblins falls, the others quickly lay down their arms and begin backing away.
Drekkan: It's a well known fact that if you rolls dice at home
Cur: "About time!"
Drekkan: it improves your dice rolls in game
Sari: Not so fast goblin
Sari: I'm not done with you.
Cur: "Sari! He's surendered..."
Sari:
 Twin Strike (Standard) Martial, Weapon, Ranged
With amazing speed Sari quickly unleashes a pair of arrows.
Sari attacks Deep Goblin Stoneblade 1: 11 vs AC
Natural 1
Caelin attacks Deep Goblin Stoneblade 1: 26 vs AC
Hit: 4 untyped damage.
Sari:
 Hunter's Quarry Extra Damage (Free)
Deep Goblin Stoneblade 1 takes 1 extra damage.
Deep Goblin Stoneblade 1's hit point total drops from 7 to 2.
Deep Goblin Stoneblade 1 is bloodied.
Cur: "Sari! Hold fire!"
Calden has received initiative.
Sari: That's right!
Sari: Run!
Sari: Little wimp..
Calden: "(in Goblin) We will let you live. Now leave this place."
* Sari turns away from the stoneblade.
Taus: "You're outta line, Sari! We said cease fire!"
Cur: "Hopefully your next leader will be a little wiser..."
Keira: (looks like this wretch next to me is able to step back before he's thundered to death
Sari: Technically, you said it after I'd shot.
Deep Goblin Wretch 1: "You have shamed the Na'ruktuu. Please... do not harm us or our kin. We defend the homeland. Nothing more."
Keira: Presitidig: maintain image of ashen crown while the others talk in goblin
Cur: "We're not interested in your homeland..."
* Taus backhands Sari, then stares her down
Deep Goblin Wretch 1: "Then why do you come from the light?"
Sari: What!?
Cur: "We're looking for a thing... Keira, describe the thing, I'll translate..."
Cur: (( Cur has a bad memory ))
* Sari shoves Taus
DarksunX: ( OH NO HE DI'IN'T! )
* Keira describes Zaraani's gem
Taus: "You'd better show some more discipline next time..."
Cur: (( Too many blows to the head ))
* Deep Goblin Wretch 1 eyes widen.
Sari: Gah!
Taus: "Like your brother."
Deep Goblin Wretch 1: "You seek the Stone of the Ancestors?!"
* Keira diverts attention from the corwn image for a moment to conjure an image of the gem
Betsy player: (somones going to get stabbed)
Cur:
 Inspiring Word (Minor) Healing, Martial
"By the way, you're too pretty to die..."
Effect: Taus may spend a healing surge and regain an additional 5 hp.
Sari: What did you just say?///
Sari: ...*
Taus: "You heard me."
Sari: (( LOL wtf Jshock ))
Cur: (( Awesome XD ))
The other goblins stare at the quarreling heroes from the darkness.
* Taus looks roally pissed through all this
Keira: Keira takes a short rest and spends 1 surges to heal 12 hit points.
* Sari pulls a dagger from her belt
Taus: (( royally* ))
Deep Goblin Wretch 1: "The mad ones have the stone."
Sari: Don't you dare talk about Caelin like that
* Deep Goblin Wretch 1 ponits to the north.
Cur: "... Thanks. Sooner we get the stone, the sooner we're out of here..."
Keira: mage hand (looks like a transclucent faerie dragon) retrieves the torch she threw earlier
Calden: "Would you two stop it and shut up!"
Sari: Once we're out of this cave, I'm out of here.
* Taus is watching the dagger, waiting for sari to move
* Sari walks away, steaming with anger
* Cur turns around.
Deep Goblin Wretch 1: "If you seek the stone, you will die."
Cur: ".... why?"
Cur: "... big bad foul things?"
Sari: Sari heals 5 hit points.
Deep Goblin Wretch 1: "You cannot kill the mad ones. You will die."
Sari: Sari takes 5 damage.
Sari: Sari takes a short rest and spends 1 surges to heal 12 hit points.
* Keira conjures image of a dead dolgaar, "We can beat them"
* Deep Goblin Wretch 1 eyes widen.
Cur: "We've done alright so far..."
Taus: Taus spends a healing surge and heals 17 hit points.
Deep Goblin Wretch 1: "You have seen them and live?!"
Keira: "Twin heads, tentacles, and the big one... yes." decides to not name the critters for the somewhat dim goblins
Cur: "Seen them, killed them... Sari may have even been tempted to wear their skins..."
Cur: "Do you know how many there are, that way?"
Deep Goblin Wretch 1: "Please! Destroy them! And the Na'ruktuu will live in peace. The mad ones come and kill. The eat our young and flay our warriors. Destroy them!"
Deep Goblin Wretch 1: "You are strong and brave. You have shamed our warriors. You must destroy them."
* Deep Goblin Wretch 1 /me points to the north.
Cur: "You're welcome to join us in battle, friend. Your warriors are strong!"
Deep Goblin Wretch 1: "We will watch for your returning."
Cur: (( PPHFT ))
Sari: (( haha, worth a shot ))
Keira: "If they stand between us and your Ancient's gem, they shall fall."
Deep Goblin Wretch 1: "No. We do not go to the pool. It is ours to watch the way. You go."
* Cur nods
The goblins begin tending to their dead.
Calden: Calden takes a short rest and spends 2 surges to heal 24 hit points.
* Taus glares at Sari as he falls in
* Sari glares at Taus as he passes by
Sari: (( OH SNAP ))
Cur: (( XD ))
Taus: (( glaremind ))
Keira: (so, can anyone spare surges to recharge my infusions? I took care of both from the first fight )
Cur: "Need blood, here..."
Sari: (( RP-wise I probably wouldn't ))
Taus: (( Hmm, I'm at 4 ))
Sari: (( I do have 6 though. ))
Cur: Cur spends a healing surge.
A large pile of rubble blocks the way. It looks as if it has been arranged there, with goblin skulls placed on top.
Cur: Cur spends a healing surge and heals 12 hit points.
Cur: (( Forgot to heal up too ))
Cur: Cur heals 1 hit points.
Calden: Calden spends a healing surge and heals 12 hit points.
Calden: Calden spends a healing surge and heals 12 hit points.
Drekkan is disconnected.
Drekkan is disconnected.
DM: bye drek
* Keira pulls some life energy from Calden
Sari: (( Testing an attack ))
Calden: "I guess this needs to move if we're to get through."
Sari:
 Spider Eruption (Standard) • Primal, Weapon
Just before her shot strikes her foe, Sari's projectile explodes into tiny, burrowing seeds that grow into binding vines.
Attack -> Battle Standard of Healing: 13 vs Ref
Hit: 11 untyped damage (20 on a crit) and the target is restrained (save ends)
Effect: The attack creates a zone of difficult terrain in a burst 1 centered on the primary target. The zone lasts until the end of Sari's next turn. Until the zone ends, Sari can use the Ensnaring Shot Attack power, using a square within the zone as the origin square.
Sari:
 Spider Eruption (Standard) • Primal, Weapon
Just before her shot strikes her foe, Sari's projectile explodes into tiny, burrowing seeds that grow into binding vines.
Attack -> Battle Standard of Healing: 14 vs Ref
Hit: 6 untyped damage (19 on a crit) and the target is restrained (save ends)
Effect: The attack creates a zone of difficult terrain in a burst 1 centered on the primary target. The zone lasts until the end of Sari's next turn. Until the zone ends, Sari can use the Ensnaring Shot Attack power, using a square within the zone as the origin square.
Cur:
 Stand the Fallen (Standard) Healing, Martial, Weapon
"Toughen up, people!"
Cur attacks Battle Standard of Healing: 22 vs AC
Hit: 5 Normal damage. (5 damage on a crit).
Effect: Each ally within 10 squares can spend a healing surge and regains -1 additional hit points.
Cur: (( XD ))
Sari:
 Ensnaring Shot (Standard) • Primal, Weapon
Just before her shot strikes her foe, Sari's projectile explodes into tiny, burrowing seeds that grow into binding vines.
Attack -> Battle Standard of Healing: 14 vs Ref
Hit: 14 untyped damage (18 on a crit) and the target is restrained (save ends)
Effect: The attack creates a zone of difficult terrain in a burst 1 centered on the primary target. The zone lasts until the end of Sari's next turn. Until the zone ends, Sari can use the Ensnaring Shot Attack power, using a square within the zone as the origin square.
Keira: (sure... already added my milestone )
Calden: "Any of you going to help?"
Sari: Sari gains a milestone.
Keira: Bracers of Mental Might: Keira may us Intelligence instead of Strength for he next attack, Str-based skill check, or Strength check. Apply a 5 bonus to such a roll
Keira: helps move rubble
Cur:
 Stand the Fallen (Standard) Healing, Martial, Weapon
"Toughen up, people!"
Cur attacks Battle Standard of Healing: 29 vs AC Critical Hit!", "") = Critical Hit! "> Critical Hit!
Hit: 18 Normal damage. (20 damage on a crit).
Effect: Each ally within 10 squares can spend a healing surge and regains -1 additional hit points.
Calden begins moving aside the stones. Assuming everyone else helps, it takes about an hour to clear a path through.
* Taus pitches in, looking out dor dagger attacks
Sari: (( I dont ))
* Sari is moody and bitchy
Calden: "Onward?"
Cur: (( May never get to use this awesome daily ))
Cur: Cur gains a milestone.
Taus: Taus gains a milestone.
Cur: "C'mon Sari... Caelin ain't avenging himself... More slaughter awaits!"
* Sari balances a dagger on her index finger while looking at Taus
Cur: (( I could have phrased that better ))
* Taus definitely isn't smiling
You stand on a plateau above the floor of a wide cavern, looking out over a dimly lit chamber to the northwest. A small flight of stairs leads down on the far side of the chamber. In the center of the area beyond the stairs, a straight-edged, octagonal pool gives off pale silver light. A large group of undead creatures, all oblivious to your presence, is revealed in this bright illumination. A creature lingering by the far edge of the pool appears to be the leader of this foul crew. It occasionally speaks and sways, the others watching it closely like a rapt and macabre congregation.
You whisper to Wyrmling: A gleaming golden gem hangs around the lead creature’s neck.
You whisper to Keira: A gleaming golden gem hangs around the lead creature’s neck.
* Xie chants: PvP! PvP! PvP!
Betsy player: (dooo ittt)
Calden: "I believe we've found the 'mad ones'."
Wyrmling is disconnected.
Wyrmling is disconnected.
Cur: "Indeed... Lets play this smart, we've got the drop on them..."
The undead foulspawn appear consumed in their ritual. They do not notice you.
Taus: "Any idea what they're doing?"
Betsy player whispers: hey btw how much money can i use to by magic items
Keira: "Nothing good"
Cur: (( Wow, Sari really was miffed ))
Cur: (( Rage quit ))
* Taus drops his torch at the mouth of the tunnel
* Keira douses...
Cur: "Lets go in dark and quiet..."
Wyrmling has connected.
DarksunX: Why? Running into a wall is just as good as running away..
Keira: Dungeoneering Check: 27
Keira: ^ to Id the minionss if any
DarksunX: Since they're undead it would probably have to be Religion...
You whisper to Keira: The hordelings look like... hordelings.
They continue to seem distracted.
* Taus sneaks dorward, ralier in hand
Taus: Stealth Check: 22
Cur: "Sari, you happy to snipe from up there?"
Cur: Stealth Check: 12
Cur: (( ))
Taus: (( IJ, can you throw self on my token? I must not have had it up ))
Taus: (( thx ))
* Deathgaunt Madcaster begins to speak gibberish in a loud voice.
Sari:
 Sure Shot (Standard) • Primal, Varies, Weapon
Sari lines up her shot with meticulous care to strike at her foe's vital organs.
Attack -> Battle Standard of Healing: 11 vs AC
Hit: 22 damage of the chosen type (53 on a crit). on a crit).
Keira: "Let's get started" (I plan on icing up Sari's bow then moving forward)
Cur: Combat Leader : You and allies within 10 squares that see and hear you gain +2 to initiative.
Active Wing Cloak: Roll for Initiative: 21
Cur: Roll for Initiative: 21
Keira: Roll for Initiative: 24
Taus: Roll for Initiative: 19
Sari: Roll for Initiative: 15
Keira: oops, remove those wings again
Calden: Roll for Initiative: 25
Cur: "Try and hold them at the stairs!"
Calden: "For House Deneith!"
Calden:
 Longsword (Standard Action) • Melee weapon
Calden attacks Deathgaunt Hordeling 4: 11 vs AC
Hit: 14 damage, and the target is marked until the end of Calden's next turn.
Calden has received initiative.
Keira has received initiative.
Keira:
Keira sketches out the draconic runes for ice
 Icebound Sigil (Minor) Arcane, Cold
Target: Sari's Bow
Effect: Until the end of the encounter, any attack that uses the
target as a weapon or an implement deals +3 cold damage.
As a free action, the target's wielder can end the effect when he
or she hits a creature. That creature is then immobilized (save ends).
Cur has received initiative.
The foulspawn are caught completely offguard. They all together scream and turn towards the coming onslaught.
* Cur draws his whip
* Wyrmling gives Keira a weird look.
Cur:
 Commander's Strike (Standard) Martial, Weapon
"Take it down!"
Calden makes a melee basic attack against Deathgaunt Hordeling 4.
Hit: Calden's basic attack damage + 5.
Taus has received initiative.
Taus:
Disheartening Strike (Standard; At-will)
Martial, Rattling, Weapon
Range: 10/20
Taus taunts his target, then shoots!
Attack vs Deathgaunt Lasher 2: 18 vs. AC
Hit: 5 damage.
Rattling (rollover for definition)
Taus:
Sneak Attack Damage
Extra damage: 7 (16 on a crit)
Taus: (( damn ))
Sari has received initiative.
The crossbow bolt soars into the pool.
Cur: (( And hits whatever's gonna come out of the pool? ))
Sari:
 Ensnaring Shot (Standard) • Primal, Weapon
Just before her shot strikes her foe, Sari's projectile explodes into tiny, burrowing seeds that grow into binding vines.
Attack -> Deathgaunt Lasher 2: 29 vs Ref
Hit: 15 untyped damage (23 on a crit) and the target is restrained (save ends)
Effect: The attack creates a zone of difficult terrain in a burst 1 centered on the primary target. The zone lasts until the end of Sari's next turn. Until the zone ends, Sari can use the Ensnaring Shot Attack power, using a square within the zone as the origin square.
Taus: (( ah crap, Xie's probably right... ))
Deathgaunt Lasher 2's hit point total drops from 63 to 48.
Deathgaunt Lasher 2 is restrained.
Taus: (( cue aboleth or something equally nasty ))
Keira whispers: mage hand, range 5... any chance of stealing the gem from the guys neck with that if I get into range?
Deathgaunt Hordeling 4 has an initiative of 6.
Deathgaunt Lasher 1 has an initiative of 28.
Cur: (( I mean, why else do you have pools surrounded by chanting critters? ))
Deathgaunt Drover has an initiative of 23.
Deathgaunt Spiner has an initiative of 23.
Deathgaunt Madcaster has an initiative of 26.
Sari has received initiative.
Taus: (( Aesthetics? ))
You whisper to Keira: you can try
Deathgaunt Lasher 2's hit point total drops from 48 to 45.
Cur: (( Decore? ))
DarksunX: They're summoning C'Thulu
Taus: (( mood lighting? ))
Deathgaunt Lasher 2: The undead dolgaunt lunges with a long tentacle.
Deathgaunt Lasher 2 attacks Cur: 16 vs. AC
Hit: 10 damage, and the target is marked until the end of the deathgaunt's next turn.
Deathgaunt Lasher 1: The undead dolgaunt lunges with a long tentacle.
Deathgaunt Lasher 1 attacks Calden: 20 vs. AC
Hit: 6 damage, and the target is marked until the end of the deathgaunt's next turn.
Cur: "Try harder next time, abberant scum!"
Deathgaunt Madcaster: The deathgaunt sends a pulse of unearthly energy to wrack the thoughts of its prey.
Deathgaunt Madcaster attacks Calden: 14 vs. Will
Hit: 12 necrotic damage, and the target is dazed until the end of the deathgaunt madcaster's next turn.
Calden has received initiative.
Calden:
 Longsword (Standard Action) • Melee weapon
Calden attacks Deathgaunt Hordeling 4: 17 vs AC
Hit: 10 damage, and the target is marked until the end of Calden's next turn.
Deathgaunt Hordeling 4: The undead foulspawn steps to the side as it lands its blow.
The deathgaunt hordeling shifts 1 square.
Keira has received initiative.
* Keira activates her Warding, gaining +3 AC until the end of the encounter.
Sari:
 Swarm Shot (Standard) • Primal, Weapon
Upon impact, Sari's arrow explodes into a cloud of insects.
Attack -> Deathgaunt Drover: 11 vs AC
Hit: 11 untyped damage (24 on a crit). The target and each enemy adjacent to it take a -2 penalty to attack rolls until the start of Sari's next turn.
Special: Sari can use this power as a ranged basic attack.
Deathgaunt Drover: The undead foulspawn lashes out with a clawed hand.
Deathgaunt Drover attacks Calden: 28 vs. AC
Hit: 11 damage
Calden: Calden takes 11 damage.
Cur: (( Am wondering what makes him a drover ))
Deathgaunt Spiner: The undead foulspawn launches a torrent of spines towards its prey.
Deathgaunt Spiner attacks Keira: 29 vs Reflex a critical hit!
Deathgaunt Spiner attacks Calden: 26 vs Reflex
Deathgaunt Spiner attacks Cur: 29 vs Reflex a critical hit!
Hit: 7 necrotic damage (12 on a crit), and ongoing 5 necrotic damage (save ends).
Calden is taking ongoing necrotic damage.
Cur is taking ongoing necrotic damage.
Keira is taking ongoing necrotic damage.
Cur: Cur takes 7 damage.
Keira whispers: looks like my next turn will be move (if needed to get into range), minor to create mage hand, and standard to try and steal the item... Arcana check maybe?
Cur: Cur heals 5 hit points.
Calden: Calden takes 7 damage.
Keira: Keira takes 12 damage.
You whisper to Keira: that's fine
Cur has received initiative.
Cur: Cur takes 15 damage.
Cur:
 Commander's Strike (Standard) Martial, Weapon
"Take it down!"
Calden makes a melee basic attack against Deathgaunt Drover.
Hit: Calden's basic attack damage + 5.
Calden:
 Longsword (Standard Action) • Melee weapon
Calden attacks Deathgaunt Drover: 14 vs AC
Hit: 12 damage, and the target is marked until the end of Calden's next turn.
Battle Standard of Healing:
 Battle Standard of Healing (Move Action) Healing, Zone
Effect: The standard creates a zone of healing energy. Whenever you or an ally spends a healing surge while in the zone, you and all allies in the zone regain 1 hit point.
Taus has received initiative.
Taus:
Positioning Strike (Standard; Encounter)
Martial, Weapon
Range: Adjacent
Taus uses parries and fancy footwork to maneuver his target into place!
Attack vs Deathgaunt Drover: 15 vs. Will
Hit: 15 damage, and you slide the target 2 squares.
Sari has received initiative.
Sari:
 Hunter's Quarry (Minor)
Deathgaunt Drover has been designated as Sari's quarry.
Effect: When she hits her quarry, Sari deals 1d6 extra damage. The extra damage can only occur once per round, from the begining of her turn. The effect remains until the end of the encounter, the quarry is defeated, or a different target is designated as her quarry.
Deathgaunt Drover is Sari's hunter's quarry.
Sari:
 Twin Strike (Standard) Martial, Weapon, Ranged
With amazing speed Sari quickly unleashes a pair of arrows.
Sari attacks Deathgaunt Drover: 13 vs AC
Hit: 14 Normal damage.
Caelin attacks Battle Standard of Healing: 20 vs AC
Hit: 8 untyped damage.
Sari:
 Hunter's Quarry Extra Damage (Free)
Deathgaunt Drover takes 2 extra damage.
Deathgaunt Drover's hit point total drops from 52 to 42.
Cur: Makes a Saving Throw and... Saves!
Cur is no longer taking ongoing necrotic damage.
Check: 19
Deathgaunt Lasher 2 is no longer restrained.
Deathgaunt Hordeling 4: The undead foulspawn swings with a clawed stump.
Deathgaunt Hordeling 4 attacks Calden: 18 vs. AC
Hit: 7 damage
Deathgaunt Hordeling 2: The undead foulspawn swings with a clawed stump.
Deathgaunt Hordeling 2 attacks Calden: 28 vs. AC
Hit: 7 damage
Calden: Calden takes 7 damage, and is bloodied.
Keira whispers: btw, does the blade react to that orb the guy has? Just making sure Keira feels it IS Zaraani's item
Sari:
 Swarm Shot (Standard) • Primal, Weapon
Upon impact, Sari's arrow explodes into a cloud of insects.
Attack -> Deathgaunt Hordeling 3: 29 vs AC
Hit: 13 untyped damage (24 on a crit). The target and each enemy adjacent to it take a -2 penalty to attack rolls until the start of Sari's next turn.
Special: Sari can use this power as a ranged basic attack.
You whisper to Keira: yeah, i just forgot in the busyness
Deathgaunt Hordeling 3 is immobilized.
DarksunX whispers: so I'm wondering why do they want another Leader? Is Keira staying a Artificer? If i'm not wrong they'll have a Leader a Defender and 2 Strikers. Right?
Sari:
 Swarm Shot (Standard) • Primal, Weapon
Upon impact, Sari's arrow explodes into a cloud of insects.
Attack -> Deathgaunt Hordeling 4: 23 vs AC
Hit: 14 untyped damage (20 on a crit). The target and each enemy adjacent to it take a -2 penalty to attack rolls until the start of Sari's next turn.
Special: Sari can use this power as a ranged basic attack.
You whisper to DarksunX: Cur is switching to fighter to take the defender slot
Deathgaunt Hordeling 1 is immobilized.
Check: 15
Deathgaunt Hordeling 3 is no longer immobilized.
Check: 5
Deathgaunt Lasher 2: The undead dolgaunt lunges with a long tentacle.
Deathgaunt Lasher 2 attacks Taus: 13 vs. AC an automatic miss!
Hit: 9 damage, and the target is marked until the end of the deathgaunt's next turn.
Deathgaunt Lasher 1: The undead dolgaunt lunges with a long tentacle.
Deathgaunt Lasher 1 attacks Calden: 22 vs. AC
Hit: 5 damage, and the target is marked until the end of the deathgaunt's next turn.
Sari:
 Swarm Shot (Standard) • Primal, Weapon
Upon impact, Sari's arrow explodes into a cloud of insects.
Attack -> Deathgaunt Lasher 2: 25 vs AC
Hit: 13 untyped damage (23 on a crit). The target and each enemy adjacent to it take a -2 penalty to attack rolls until the start of Sari's next turn.
Special: Sari can use this power as a ranged basic attack.
DarksunX whispers: Cur is the Defender Right.. so That's one defender.. and Keira is a Leader (Artificer).. and then 2 strikers..
Calden: Calden takes 5 damage.
Cur: (( Yay I got paid!!! WWWHOOOOOO!!!! ))
Deathgaunt Lasher 1: Deathgaunt Lasher 1's mark will be red.
Calden is marked.
Deathgaunt Lasher 2 is immobilized.
Deathgaunt Madcaster: Death surrounds the undead dolgaunt.
Each enemy that starts its turn within the aura takes 5 psychic damage and a –2 penalty to all checks and rolls until the start of its next turn.
Deathgaunt Madcaster: The deathgaunt attempts to whisper mad secrets into the mind of its foe.
Deathgaunt Madcaster attacks Calden: 30 vs. Will a critical hit!
Hit: 15 necrotic & psychic damage, and the target moves its speed and makes a basic attack against a target of the deathgaunt madcaster's choice as a free action.
Cur: (( Looks like Calden's gonna die again ))
Calden: Calden takes 15 damage.
Taus: (( no joke ))
Calden:
 Longsword (Standard Action) • Melee weapon
Calden attacks Battle Standard of Healing: 14 vs AC
Hit: 12 damage, and the target is marked until the end of Calden's next turn.
Calden has received initiative.
Calden: Calden takes 10 damage, and is dying.
Calden: Makes a Saving Throw and... Saves!
Calden is no longer taking ongoing necrotic damage.
Calden: Makes a Death Save and... remains stable.
Keira has received initiative.
Keira: (first, an AP to drop a Lightnign sphere...)
Cur: Tactical Presence : When an ally who you can see spends an action point to make an attack, they gain a +3 bonus to hit and a +5 bonus to damage.
Keira:
Keira tosses a small brass orb sparkling with lightning admist her foes
 Lightning Sphere (Standard) Arcane, Implement, Lightning (Area burst 1 within 10)
Keira attacks Deathgaunt Hordeling 2: 23 vs Fort
Keira attacks Deathgaunt Hordeling 4: 19 vs Fort
Keira attacks Deathgaunt Lasher 1: 15 vs Fort
Keira attacks Deathgaunt Madcaster: 9 vs Fort
Hit: 11   (Crits for 22 ) lightning damage, and the target grants combat advantage until the end of my next turn.
You whisper to DarksunX: the companion character (Calden) is pretty lame
Keira: * sighs some more *
Keira: ooh, +3 on those attacks at least
Deathgaunt Hordeling 2's hit point total drops from 1 to -10.
Deathgaunt Hordeling 2 is dead.
Deathgaunt Hordeling 4's hit point total drops from 1 to -10.
Deathgaunt Hordeling 4 is dead.
Deathgaunt Hordeling 2 is hidden from players.
Deathgaunt Hordeling 4 is hidden from players.
DarksunX: 18
Cur: (( Its good to have a controller in the party ))
Deathgaunt Lasher 1's hit point total drops from 63 to 47.
* Keira summons a faeirs dragon (minor mage hand), and attempts to steal Zaraani's gem...
Keira: Arcana Check: 30
Keira: Keira takes 5 damage.
The mage hand is able to grab the gem.
Cur: "Ha!"
Keira: let's see... didn't have to move so....
Keira:
Keira tosses a small boomerang charged with life energy
 Healing Infusion: Curative Admixture (Minor) Arcane, Healing
Target: Calden
Effect: The target regains hit points equal to their healing surge value
plus an additional 4 hit points, and I expend an infusion
Keira: Makes a Saving Throw and... Saves!
Calden: Calden heals 16 hit points and is no longer dying.
Calden is Prone.
Deathgaunt Drover: The undead foulspawn lunges forward, trying to bite its prey with razorsharp teeth dripping with putrid spit.
Deathgaunt Drover attacks Calden: 20 vs. AC
Hit: 6 necrotic damage, and the target loses a healing surge.
Calden: Calden takes 6 damage.
Calden: Calden spends a healing surge.
Unresolved value Modifier.
d6: 3
Deathgaunt Spiner: The undead foulspawn launches a spine from its decaying flesh.
Deathgaunt Spiner attacks Taus: 25 vs. Reflex
Hit: 19 necrotic damage
Cur has received initiative.
Calden's new level is 5.
Taus: Taus takes 14 damage, and is bloodied.
Calden: Calden heals 6 hit points.
* Cur draws his longsword
Cur:
 Stand the Fallen (Standard) Healing, Martial, Weapon
"We've got work to do!"
Cur attacks Deathgaunt Drover: 23 vs AC
Hit: 17 Normal damage. (28 damage on a crit).
Effect: Each ally within 10 squares can spend a healing surge and regains -1 additional hit points.
Cur: Athletics Check: 14
You fall, taking 9 damage.
Keira: (and +1 per person talking a surge, due to the banner, yes?)
Cur is Prone.
Deathgaunt Drover's hit point total drops from 42 to 25.
Deathgaunt Drover is bloodied.
Keira: ( I am )
Keira: Keira spends a healing surge and heals 16 hit points.
Keira: (+3 from banner)
Cur: Cur takes 6 damage, and is bloodied.
Cur:
 Half-orc resilience (Free)
The first time you are bloodied in an encounter you gain 5 temporary hit points.
Taus: Taus spends a healing surge and heals 15 hit points.
Taus has received initiative.
Taus:
Tumble (Move; Encounter)
Range: Personal
Taus... tumbles.
Effect: Taus shifts up to half his speed.
Taus:
 Hunter's Quarry (Minor)
Deathgaunt Drover has been designated as Taus's quarry.
Effect: Quarry (Rollover for definition)
Calden: Calden spends a healing surge and heals 13 hit points.
Taus:
Handspring Assault (Standard; Daily)
Martial, Reliable, Weapon
Range: Adjacent
Taus tumbles at his target, a dervish of flashing steel!
Attack vs Deathgaunt Drover: 22 vs. AC
Hit: 13 damage, and Taus can shift 2 squares.
Special: When charging, this power may be used in place of a melee basic attack.
Calden: Calden heals 3 hit points.
Taus:
 Hunter's Quarry Extra Damage (Free)
Deathgaunt Drover takes 4 extra damage (6 on a crit).
Taus:
Sneak Attack Damage
Extra damage: 12 (16 on a crit)
Deathgaunt Drover's hit point total drops from 25 to -4.
Deathgaunt Drover is dying.
Deathgaunt Drover is hidden from players.
Sari has received initiative.
Deathgaunt Lasher 1 is Sari's hunter's quarry.
Keira: (fyi, here's my plan for my next turn: minor action to sustain hand, I bet a standard to try and finishes stealing the gem from the guy, and move to have the hand bring it to Keira if successful)
Sari:
 Twin Strike (Standard) Martial, Weapon, Ranged
With amazing speed Sari quickly unleashes a pair of arrows.
Sari attacks Deathgaunt Lasher 1: 19 vs AC
Hit: 10 Normal damage.
Caelin attacks Deathgaunt Lasher 1: 17 vs AC
Hit: 16 untyped damage.
Keira: (all sari's attacks deal +3 cold)
Sari:
 Wind Manipulation (Free) • Primal
It wasn't me, blame the wind.
Trigger: Sari misses a creature with a ranged attack.
Effect: Sari makes a ranged basic attack against an enemy within 5 squares of the creature that she missed, using that creature's space as the attack's origin square.
Special: Sari regains use of this power when she spends an action point.
Cur: (( And then we leg it? ))
Sari:
 Wind Manipulation (Free) • Primal
It wasn't me, blame the wind.
Trigger: Sari misses a creature with a ranged attack.
Effect: Sari makes a ranged basic attack against an enemy within 5 squares of the creature that she missed, using that creature's space as the attack's origin square.
Special: Sari regains use of this power when she spends an action point.
Sari:
 Swarm Shot (Standard) • Primal, Weapon
Upon impact, Sari's arrow explodes into a cloud of insects.
Attack -> Deathgaunt Madcaster: 15 vs AC
Hit: 19 untyped damage (24 on a crit). The target and each enemy adjacent to it take a -2 penalty to attack rolls until the start of Sari's next turn.
Special: Sari can use this power as a ranged basic attack.
Taus: (( I'm all for legging it, you know this ))
Sari:
 Swarm Shot (Standard) • Primal, Weapon
Upon impact, Sari's arrow explodes into a cloud of insects.
Attack -> Deathgaunt Madcaster: 25 vs AC
Hit: 17 untyped damage (24 on a crit). The target and each enemy adjacent to it take a -2 penalty to attack rolls until the start of Sari's next turn.
Special: Sari can use this power as a ranged basic attack.
Deathgaunt Madcaster's hit point total drops from 68 to 51.
Taus:
Basic Melee (Rapier) (Standard; At-will)
Weapon
Range: Adjacent
Taus makes a basic melee attack.
Attack vs Deathgaunt Hordeling 3: 17 vs. AC
Hit: 9 damage.
Deathgaunt Hordeling 3: The undead foulspawn swings with a clawed stump.
Deathgaunt Hordeling 3 attacks Taus: 29 vs. AC a critical hit!
Hit: 7 damage
Taus: (( whooo ))
Taus: Taus takes 7 damage.
Deathgaunt Hordeling 1: The undead foulspawn swings with a clawed stump.
Deathgaunt Hordeling 1 attacks Taus: 18 vs. AC
Hit: 7 damage
Check: 15
Taus: Taus takes 7 damage, and is bloodied.
Deathgaunt Hordeling 1 is no longer immobilized.
Steam begins to rise dramatically from the glowing pool.
Keira whispers: quick reference on sair's zone OA...
Ensnaring Shot Attack Just before your shot strikes your foe, the projectile explodes into tiny, burrowing seeds that grow into binding vines. At-Will Primal, Weapon, Zone Opportunity Action Close burst 1 Trigger: An enemy enters the zone or starts its turn there Attack: Wisdom vs. Reflex Target: The triggering enemy in burst Hit: The target is immobilized (save ends). Requirement: The Ensnaring Shot power must be active in order to use this power.
Deathgaunt Lasher 1: The undead dolgaunt lashes out with a long tentacle.
Deathgaunt Lasher 1 attacks Calden: 32 vs. AC
Hit: 13 damage, and the target is dazed and marked until the end of the deathgaunt's next turn.
Calden: Calden takes 13 damage, and is bloodied.
Calden is dazed.
Deathgaunt Madcaster: The deathgaunt sends a pulse of unearthly energy to wrack the thoughts of its prey.
Deathgaunt Madcaster attacks Cur: 23 vs. Will
Hit: 10 necrotic damage, and the target is dazed until the end of the deathgaunt madcaster's next turn.
Cur is dazed.
Calden has received initiative.
Cur: Cur takes 10 damage, and their tempory hit points absorb 5 points of it.
Calden is no longer Prone.
Keira has received initiative.
Keira: Arcana Check: 25
* Keira attempts to finish acquiing Zaraani's gem...
DM: 28
Taus: (( force pull battel ))
As Keira begins to pull the gem towards her with the mage hand, the madcaster lashes out with and tentacle and grabs the chain.
Keira: kk
Keira:
Keira sketches out the draconic runes for restoration
 Restorative Infusion (Minor) Arcane
Target: Calden
Effect: Target gains 20 temp hp. As a minor action, they can transfer any number of these temp hp to oan ally within 5 squares of them.
Calden: Calden gains 20 temporary hit points.
Keira:
Keira tosses a small boomerang charged with life energy
 Healing Infusion: Curative Admixture (Minor) Arcane, Healing
Target: Cur
Effect: The target regains hit points equal to their healing surge value
plus an additional 4 hit points, and I expend an infusion
Keira: (all my heals gone)
Cur: Cur heals 14 hit points and is no longer bloodied.
Keira: (two minors... so standard left...)
Keira:
Thunder ripples outward from Keira's dagger, coalescing and buffetting a foe
 Thundering Armor (Standard) Arcane, Implement, Thunder (Close)
Effect: Taus gains a +1 power bonus to AC until the end of my next turn.
Keira attacks Deathgaunt Hordeling 1: 22 vs Fort
Hit: 14 thunder damage, and I may push the target 1 square away from Taus
Cur: "Distract that madcaster! We need to help Keira!"
Deathgaunt Hordeling 1's hit point total drops from 1 to -13.
Deathgaunt Hordeling 1 is dead.
Deathgaunt Hordeling 1 is hidden from players.
Cur: (( Actually pretend I didn't say that ))
d6: 4
Deathgaunt Spiner: The undead foulspawn launches a spine from its decaying flesh.
Deathgaunt Spiner attacks Taus: 15 vs. Reflex
Hit: 15 necrotic damage
Cur: (( I'm prone, dazed, and just took a bad fall... Probably can't even see what's going on ))
Cur has received initiative.
Sari:
 Sure Shot (Standard) • Martial, Weapon
Sari lines up her shot with meticulous care to strike at her foe's vital organs.
Attack -> Battle Standard of Healing: 20 vs AC
Hit: 19 damage of the chosen type (44 on a crit).
Effect: Sari can reroll any of the damage dice and attack dice but must keep any rerolled results.
* Cur stands up nursing a bad wound to the head
Cur: "Wha..."
Cur is no longer Prone.
Taus has received initiative.
Taus:
Disheartening Strike (Standard; At-will)
Martial, Rattling, Weapon
Range: Adjacent
Taus taunts his target, then strikes!
Attack vs Deathgaunt Hordeling 3: 27 vs. AC
Hit: 12 damage.
Rattling (rollover for definition)
Deathgaunt Hordeling 3's hit point total drops from 1 to -11.
Deathgaunt Hordeling 3 is dead.
* Taus wishes he was flanking
Deathgaunt Hordeling 3 is hidden from players.
Taus: Taus is spending an Action Point.
Cur: Tactical Presence : When an ally who you can see spends an action point to make an attack, they gain a +3 bonus to hit and a +5 bonus to damage.
Check: 2
Taus:
Sly Flourish (Standard; At-will)
Martial, Weapon
Range: Adjacent
Taus uses flashy bladework to open his target's defense!
Attack vs Deathgaunt Lasher 2: 19 vs. AC
Hit: 15 damage.
Sari:
 Sure Shot (Standard) • Martial, Weapon
Sari lines up her shot with meticulous care to strike at her foe's vital organs.
Attack -> Battle Standard of Healing: 26 vs AC
Hit: 5 damage of the chosen type (41 on a crit).
Effect: If not a crit this attack does an extra 12 Sari can reroll any of the damage dice and attack dice but must keep any rerolled results.
Cur: (( Its up ))
Sari has received initiative.
Sari:
 Hunter's Quarry (Minor)
Deathgaunt Madcaster has been designated as Sari's quarry.
Effect: When she hits her quarry, Sari deals 1d6 extra damage. The extra damage can only occur once per round, from the begining of her turn. The effect remains until the end of the encounter, the quarry is defeated, or a different target is designated as her quarry.
Deathgaunt Madcaster is Sari's hunter's quarry.
Deathgaunt Lasher 1 is no longer Sari's hunter's quarry.
Sari:
 Sure Shot (Standard) • Martial, Weapon
Sari lines up her shot with meticulous care to strike at her foe's vital organs.
Attack -> Deathgaunt Madcaster: 20 vs AC
Hit: 8 damage of the chosen type (48 on a crit).
Effect: If not a crit this attack does an extra 30 damage. Sari can reroll any of the damage dice and attack dice but must keep any rerolled results.
Deathgaunt Madcaster's hit point total drops from 51 to 13.
Deathgaunt Madcaster is bloodied.
Taus: (( feck, 48 on a crit ))
Sari: Sari is spending an Action Point.
Sari:
 Twin Strike (Standard) Martial, Weapon, Ranged
With amazing speed Sari quickly unleashes a pair of arrows.
Sari attacks Deathgaunt Madcaster: 30 vs AC
Hit: 12 Normal damage.
Caelin attacks Deathgaunt Madcaster: 15 vs AC
Hit: 17 untyped damage.
Cur: Tactical Presence : When an ally who you can see spends an action point to make an attack, they gain a +3 bonus to hit and a +5 bonus to damage.
Sari:
 Hunter's Quarry Extra Damage (Free)
Deathgaunt Madcaster takes 3 extra damage.
Deathgaunt Madcaster's hit point total drops from 13 to -2.
Deathgaunt Madcaster is dying.
Cur: (( Schooled! ))
Deathgaunt Madcaster is hidden from players.
Sari:
 Wind Manipulation (Free) • Primal
It wasn't me, blame the wind.
Trigger: Sari misses a creature with a ranged attack.
Effect: Sari makes a ranged basic attack against an enemy within 5 squares of the creature that she missed, using that creature's space as the attack's origin square.
Special: Sari regains use of this power when she spends an action point.
Sari:
 Swarm Shot (Standard) • Primal, Weapon
Upon impact, Sari's arrow explodes into a cloud of insects.
Attack -> Deathgaunt Lasher 1: 16 vs AC
Hit: 15 untyped damage (21 on a crit). The target and each enemy adjacent to it take a -2 penalty to attack rolls until the start of Sari's next turn.
Special: Sari can use this power as a ranged basic attack.
Cur: (( Hey, that was neat though! ))
Suddenly a bubbling froth erupts from its center. Rising from the midst of the water is a hideous site. An enormous mound of purple flesh with a glowing, hate-filled eye lifts from the pool, with a gaping maw and tentacle stalks writhing around it, each capped with a small eye. It is the creature that you saw in your brief journey back in time to assist the Gatekeeper in sealing the breach to Xoriat! But the stench of death defiles the air around this creature, and you see gooey flesh dripping off of it. The foulspawn bow in reverent worship, and a low bellowing voice fills the chamber.
Deathgaunt Beholder is visible to players.
DarksunX: RUN!!!
Deathgaunt Beholder: “Who disturbs my dreams?!”
Keira whispers: unless the dolgaunt interferes, I should be able to claim Zaraani's gem as a minor + move action
Deathgaunt Lasher 1: “Child of Belashyrra! We worship and adjure you! Enemies of the Great Lord of Eyes stand before you! Behold, they wield the trinket of the goblins! Come to our aide, O Great Tyrant of the Fleshshaper!”
* Taus makes an insanity check; fails
It seems that death has robbed the creature of much of its potency, but it is still an awe-inspiring vision of the power of Xoriat. And as it turns towards you with a menacing gaze, it is obviously still very ready to destroy all who stand before its hate and madness.
Deathgaunt Beholder has an initiative of 12.
DM: (let me just say in advance. i love being evil)
DarksunX: haha
Deathgaunt Lasher 2: The undead dolgaunt lunges with a long tentacle.
Deathgaunt Lasher 2 attacks Taus: 26 vs. AC
Hit: 6 damage, and the target is marked until the end of the deathgaunt's next turn.
Deathgaunt Lasher 2: Deathgaunt Lasher 2's mark will be green.
Taus is marked.
Taus:
Flashy Riposte (Standard; Daily)
Martial,Rattling, Weapon
Range: Adjacent
Taus cunningly tries to turn his opponent's strikel!
Attack vs Deathgaunt Lasher 2: 18 vs. AC
Trigger: An enemy makes a melee attack against Taus.
Hit: 8 damage.
Effect: The target grants Combat Advantage to Taus and his allies until the start of Taus's next turn.
Rattling (rollover for definition)
Calden has received initiative.
Taus: Taus takes 6 damage.
Calden is no longer dazed.
Deathgaunt Lasher 1: The undead dolgaunt embraces its prey, placing its ghastly lips on those of the poor soul.
Deathgaunt Lasher 1 attacks Calden: 18 vs. AC
Hit: 17 necrotic damage, and the target takes ongoing 5 necrotic damage (save ends).
Calden:
 Second Wind (Standard Action) • Personal
Effect: Calden spends a healing surge. He gains a +2 bonus to all defenses until the start of his next turn.
Calden: Calden spends a healing surge and heals 13 hit points.
Calden: Calden is spending an Action Point.
You now have 0 AP left.
Cur: Tactical Presence : When an ally who you can see spends an action point to make an attack, they gain a +3 bonus to hit and a +5 bonus to damage.
Calden:
 Seize the Good Ground (Standard Action) • Melee weapon
Calden attacks Deathgaunt Lasher 1: 13 vs AC
Hit: 11 damage, and Calden shifts 3 squares to a space adjacent to the target. The target is marked.
Keira has received initiative.
Keira: (minor sustain + move action) Tries to claim Zaraani's gem from the dead aberrant...
Keira:
Lightning flickers off Keira's dagger as she attacks
 Static Shock (Standard) Arcane, Implement, Lightning (Ranged)
Keira attacks Deathgaunt Lasher 2: 23 vs Ref
Hit: 12 lightning damage. The next attack the target makes before
the end of my next turn takes a - 3 penalty to the damage roll
Cur: (( At least we'll die in possession of it ))
Check: 17
Deathgaunt Lasher 2 is no longer immobilized.
Deathgaunt Lasher 2's hit point total drops from 45 to 33.
Taus: (( Laser??? ))
As the fight rages, the sending stone given to you by Tikulti begins glowing.
Taus: (( oops, misread ))
Tikulti: “We’ve procured the fragment. We’re incoming right now.”
Betsy player whispers: are they suposed to me fighting or running from the cu'thu'lu
Keira: (no it said laser until I fixde it )
Keira: "Busy... Beholder..."
A faint shimmering can be seen on the far side of the pool, along with a sudden hum. Six humanoid figures suddenly coalesce into being, and you quickly realize that it is your goblin allies!
Akitani is visible to players.
Govaan is visible to players.
Murdaak is visible to players.
Tikulti is visible to players.
Ulkuuz is visible to players.
Yeraa is visible to players.
Yeraa: “Warriors of Dhakaan! Our ancient foes stand before us. Send them to their end!”
Akitani has an initiative of 21.
Govaan has an initiative of 28.
Murdaak has an initiative of 6.
Tikulti has an initiative of 5.
Ulkuuz has an initiative of 28.
Yeraa has an initiative of 10.
Keira has received initiative.
Keira has received initiative.
Keira has received initiative.
d6: 2
Deathgaunt Spiner: The undead foulspawn launches a spine from its decaying flesh.
Deathgaunt Spiner attacks Cur: 23 vs. Reflex
Hit: 11 necrotic damage
Cur has received initiative.
Cur is no longer dazed.
Cur: Cur takes 11 damage, and is bloodied.
Keira whispers: nifty... can I use Zaraani's solitaire THIS encounter for an auto-crit attack? =]
You whisper to Keira: lol no
Cur:
 Warlord's Favour (Standard) Martial, Weapon
"Go for the ribs!"
Cur attacks Deathgaunt Lasher 2: 12 vs AC Natural 1", "") = Natural 1 "> Natural 1
Hit: 11 Normal damage. (12 damage on a crit). Taus gains a +6 power bonus to attack rolls against the target until the end of your next turn.
Taus: "No, the OTHER end of the sword!!!"
Cur:
 Inspiring Word (Minor) Healing, Martial
"Stop bleeding already..."
Effect: Taus may spend a healing surge and regain an additional 4 hp.
Keira: (btw, Calden can transfer some of that temp hp as a minmor action)
Cur: Cur takes 1 damage.
Taus: Taus spends a healing surge and heals 16 hit points.
Keira: (the transfer is ally within 5)
Akitani: Akitani charges, holding her waraxe above her head and striking with might.
Akitani attacks Deathgaunt Spiner: 25 vs. AC
Hit: 23 damage
Deathgaunt Spiner's hit point total drops from 45 to 22.
Deathgaunt Spiner is bloodied.
Cur: Cur heals 2 hit points.
Taus has received initiative.
Taus: Taus spends a healing surge and heals 12 hit points.
Taus: Taus is spending an Action Point.
Taus:
Disheartening Strike (Standard; At-will)
Martial, Rattling, Weapon
Range: Adjacent
Taus taunts his target, then strikes!
Attack vs Deathgaunt Lasher 2: 18 vs. AC
Hit: 12 damage.
Rattling (rollover for definition)
Sari has received initiative.
Sari:
 Hunter's Quarry (Minor)
Deathgaunt Lasher 1 has been designated as Sari's quarry.
Effect: When she hits her quarry, Sari deals 1d6 extra damage. The extra damage can only occur once per round, from the begining of her turn. The effect remains until the end of the encounter, the quarry is defeated, or a different target is designated as her quarry.
Taus: (( that was weak ))
Sari:
 Twin Strike (Standard) Martial, Weapon, Ranged
With amazing speed Sari quickly unleashes a pair of arrows.
Sari attacks Deathgaunt Lasher 1: 28 vs AC
Hit: 7 Normal damage.
Caelin attacks Deathgaunt Lasher 1: 15 vs AC
Hit: 5 untyped damage.
Deathgaunt Lasher 1 is Sari's hunter's quarry.
Sari:
 Hunter's Quarry Extra Damage (Free)
Deathgaunt Lasher 1 takes 1 extra damage.
Deathgaunt Lasher 1's hit point total drops from 47 to 39.
Deathgaunt Beholder: A writing coil of energy pulses from the creature's central eye.
Deathgaunt Beholder attacks Calden: 29 vs. Will
Hit: The target is immobilized until the end of the deathgaunt beholder's next turn.
Calden is immobilized.
Deathgaunt Beholder: Swirling black mists ooze out of an eyestalk.
Deathgaunt Beholder attacks Active Wing Cloak: 23 vs. Fortitude
Hit: The target is slowed (save ends).
First Failed Saving Throw: The target is knocked unconscious (save ends).
Tikulti is slowed.
Sari: (( TIKULTI!! ))
Yeraa: Yeraa speaks an incantation, and a burst of moonlight erupts at her opponents feet.
Yeraa attacks Deathgaunt Beholder: 20 vs. Will
Hit: 4 radiant damage. If the target moves closer to Yeraa on its turn, it takes an additional 1d6+3 radiant damage.
Deathgaunt Beholder's hit point total drops from 102 to 98.
Murdaak: Murdaak points his staff at his foe and releases a surge of arcane energy, seeking to knock his opponent from the ring.
Murdaak attacks Deathgaunt Beholder: 23 vs. Fortitude
Hit: 10 force damage, and the target slides 3 squares.
Deathgaunt Beholder's hit point total drops from 98 to 88.
Tikulti: Tikulti makes a pass with his rapier.
Tikulti attacks Deathgaunt Beholder: 21 vs. AC
Hit: 11 damage
Deathgaunt Beholder's hit point total drops from 88 to 77.
Check: 15
Tikulti is no longer slowed.
Deathgaunt Lasher 2: The undead dolgaunt lashes out with a long tentacle.
Deathgaunt Lasher 2 attacks Taus: 26 vs. AC
Hit: 5 damage, and the target is dazed and marked until the end of the deathgaunt's next turn.
Taus is dazed.
Keira: (that just means IJ is STILL rolling well )
Deathgaunt Lasher 1: The undead dolgaunt lashes out with a long tentacle.
Deathgaunt Lasher 1 attacks Calden: 30 vs. AC
Hit: 10 damage, and the target is dazed and marked until the end of the deathgaunt's next turn.
Calden: Calden takes 10 damage, and their tempory hit points absorb all .
Calden is dazed.
Taus: Taus takes 5 damage.
Govaan: Govaan throws a shuriken at his foe.
Govaan attacks Deathgaunt Beholder: 16 vs. AC
Hit: 5 damage
Ulkuuz: Ulkuuz slashes with a scimitar.
Ulkuuz attacks Deathgaunt Beholder: 13 vs. AC
Hit: 10 damage
Sari: (( Yeah, NPCs are cool in m book. ))
Ulkuuz: Ulkuuz slashes with a scimitar.
Ulkuuz attacks Deathgaunt Beholder: 29 vs. AC a critical hit!
Hit: 16 damage
Deathgaunt Beholder's hit point total drops from 77 to 61.
Calden has received initiative.
Cur: (( Besides, very cinematic ))
Calden:
 Longsword (Standard Action) • Melee weapon
Calden attacks Deathgaunt Lasher 1: 27 vs AC
Hit: 10 damage, and the target is marked until the end of Calden's next turn.
Deathgaunt Lasher 1's hit point total drops from 39 to 29.
Deathgaunt Lasher 1 is bloodied.
Deathgaunt Lasher 1 is marked.
Keira has received initiative.
Active Wing Cloak: Heal Check: 7
Keira: Heal Check: 28
Your goblin allies maul the undead creature. Warcries fill the chamber.
Keira: keep forgetting to deselct the cloak
Keira: ^ First Aid to Cur
Cur:
 Second Wind (Standard)
"Is that... the best... you can do?"
Effect: Spend a healing surge and regain 12 hp. Gain a +2 bonus to all defenses until the start of your next turn.
Cur: (( ignoring the defense bonus of course ))
Deathgaunt Spiner: The undead foulspawn lunges with long claws.
Deathgaunt Spiner attacks : 31 vs. AC a critical hit!
Hit: 10 damage
Cur: Cur spends a healing surge and heals 12 hit points.
Akitani's hit point total drops from 54 to 44.
Cur has received initiative.
Sari: (( Akitani is my homegirl 3 ))
Keira: "C'mon guy! Let's finish it!"
Cur:
 Longsword (Melee Basic Attack) (Standard)
Cur attacks Deathgaunt Lasher 2: 31 vs AC Critical Hit!", "") = Critical Hit! "> Critical Hit!
Hit: 10 Normal damage. (12 damage on a crit).
Cur:
 Furious Assault (Free)
"RAAAAAAWR!"
Trigger:You hit an enemy.
Effect: You deal an additional 6 damage.
Keira: (wait until someone is bloodied again for your last heal)
Deathgaunt Lasher 2's hit point total drops from 33 to 21.
Deathgaunt Lasher 2 is bloodied.
Deathgaunt Lasher 2's hit point total drops from 21 to 15.
Deathgaunt Lasher 2 is bloodied.
Cur: (( Yeah, was thinking the same thing ))
Akitani: Akitani slashes with her waraxe.
Akitani attacks Deathgaunt Spiner: 23 vs. AC
Hit: 13 damage
Deathgaunt Spiner's hit point total drops from 22 to 9.
Deathgaunt Spiner is bloodied.
Taus has received initiative.
Taus:
Disheartening Strike (Standard; At-will)
Martial, Rattling, Weapon
Range: Adjacent
Taus taunts his target, then strikes!
Attack vs Deathgaunt Lasher 2: 30 vs. AC (Crit!)
Hit: 18 damage.
Rattling (rollover for definition)
Deathgaunt Lasher 2's hit point total drops from 15 to -3.
Deathgaunt Lasher 2 is dying.
Deathgaunt Lasher 2 is hidden from players.
Keira: (now we're rollin' ! )
Taus: Makes a Saving Throw and... Saves!
* Cur gives Taus a firm nod
Sari has received initiative.
Sari:
 Twin Strike (Standard) Martial, Weapon, Ranged
With amazing speed Sari quickly unleashes a pair of arrows.
Sari attacks Deathgaunt Lasher 1: 23 vs AC
Hit: 6 Normal damage.
Caelin attacks Deathgaunt Lasher 1: 11 vs AC
Natural 1
Sari:
 Hunter's Quarry Extra Damage (Free)
Deathgaunt Lasher 1 takes 6 extra damage.
Deathgaunt Lasher 1's hit point total drops from 29 to 17.
Deathgaunt Lasher 1 is bloodied.
Cur: (( Caelin's not a very good shot... Maybe because he's dead ))
Deathgaunt Beholder: A writing coil of energy pulses from the creature's central eye.
Deathgaunt Beholder attacks Active Wing Cloak: 29 vs. Will
Hit: The target is immobilized until the end of the deathgaunt beholder's next turn.
Tikulti is immobilized.
Calden is no longer immobilized.
Taus: (( being encased in crystal has that effect on people :D ))
Sari: (( Fixed ))
Deathgaunt Beholder: Vile black liquid sprays from an eyestalk.
Deathgaunt Beholder attacks Active Wing Cloak: 24 vs. Fortitude
Hit: 12 necrotic damage, and the target is weakened (save ends).
Yeraa's hit point total drops from 56 to 44.
Yeraa is weakened.
Deathgaunt Beholder: A beam of black light emits from an eyestalk.
Deathgaunt Beholder attacks Active Wing Cloak: 13 vs. Fortitude
Hit: 15 necrotic damage
Murdaak's hit point total drops from 46 to 31.
Yeraa: Yeraa strikes with her bastard sword, and the sound of thunder booms as she swings.
Yeraa attacks Deathgaunt Beholder: 22 vs. AC
Hit: 12 thunder damage, and allies gain a +2 bonus to attack rolls against the target until the end of Yeraa's next turn.
Keira: (my poor cloak )
Deathgaunt Beholder's hit point total drops from 61 to 55.
d6: 4
Deathgaunt Lasher 1: The undead dolgaunt embraces its prey, placing its ghastly lips on those of the poor soul.
Deathgaunt Lasher 1 attacks Calden: 13 vs. AC an automatic miss!
Hit: 13 necrotic damage, and the target takes ongoing 5 necrotic damage (save ends).
Govaan: Govaan throws a shuriken at his foe.
Govaan attacks Deathgaunt Beholder: 28 vs. AC
Hit: 10 damage
Deathgaunt Beholder's hit point total drops from 55 to 45.
Deathgaunt Beholder is bloodied.
Ulkuuz: Ulkuuz slashes with a scimitar.
Ulkuuz attacks Deathgaunt Beholder: 26 vs. AC
Hit: 7 damage
Taus: (( right in the eye! ))
Ulkuuz: Ulkuuz slashes with a scimitar.
Ulkuuz attacks Deathgaunt Beholder: 19 vs. AC
Hit: 14 damage
Deathgaunt Beholder's hit point total drops from 45 to 24.
Deathgaunt Beholder is bloodied.
Calden has received initiative.
Calden is no longer dazed.
Calden:
 Longsword (Standard Action) • Melee weapon
Calden attacks Deathgaunt Lasher 1: 11 vs AC
Hit: 12 damage, and the target is marked until the end of Calden's next turn.
Keira has received initiative.
Keira:
Keira sketches the draconic symol for flame in the air, charging her dagger, and the weapons of nearby allies
 Burning Weapons (Standard) Arcane, Fire, Weapon (Ranged)
Keira attacks Deathgaunt Lasher 1: 27 vs AC
Hit: 9 fire damage. Until the end of my next turn, I and any ally
within 2 squares of me deals +3 fire damage with weapon
or fire attacks.
The beholder roars in pain as the goblins continue to pummel it.
Deathgaunt Lasher 1's hit point total drops from 17 to 8.
Deathgaunt Lasher 1 is bloodied.
Deathgaunt Spiner: The undead foulspawn launches a spine from its decaying flesh.
Deathgaunt Spiner attacks Active Wing Cloak: 16 vs. Reflex
Hit: 15 necrotic damage
Akitani's hit point total drops from 44 to 29.
Cur has received initiative.
Sari: ((HURRY THE FUCK UP!))
Cur:
 Commander's Strike (Standard) Martial, Weapon
"Take it down!"
Calden makes a melee basic attack against Deathgaunt Lasher 1.
Hit: Calden's basic attack damage + 5.
Calden:
 Longsword (Standard Action) • Melee weapon
Calden attacks Deathgaunt Lasher 1: 11 vs AC
Hit: 13 damage, and the target is marked until the end of Calden's next turn.
Akitani: Akitani slashes with her waraxe.
Akitani attacks Deathgaunt Spiner: 17 vs. AC
Hit: 8 damage
Deathgaunt Spiner's hit point total drops from 9 to 1.
Deathgaunt Spiner is bloodied.
Taus has received initiative.
Taus is no longer dazed.
Taus:
Disheartening Strike (Standard; At-will)
Martial, Rattling, Weapon
Range: Adjacent
Taus taunts his target, then strikes!
Attack vs Deathgaunt Spiner: 15 vs. AC
Hit: 6 damage.
Rattling (rollover for definition)
Sari has received initiative.
* Akitani salutes Taus as he approaches her enemy.
Sari:
 Twin Strike (Standard) Martial, Weapon, Ranged
With amazing speed Sari quickly unleashes a pair of arrows.
Sari attacks Deathgaunt Lasher 1: 11 vs AC
Natural 1
Sari attacks Deathgaunt Lasher 1: 21 vs AC
Hit: 5 untyped damage.
Sari:
 Hunter's Quarry Extra Damage (Free)
Deathgaunt Lasher 1 takes 5 extra damage.
Deathgaunt Lasher 1's hit point total drops from 8 to -2.
Deathgaunt Lasher 1 is dying.
Keira: (what with all the subu-par damage rolls on that 1d12??)
Deathgaunt Lasher 1 is hidden from players.
Sari: (( I have no idea. ))
Sari: (( I need a new d12 apparently. ))
Deathgaunt Beholder: A writing coil of energy pulses from the creature's central eye.
Deathgaunt Beholder attacks Active Wing Cloak: 27 vs. Will
Hit: The target is immobilized until the end of the deathgaunt beholder's next turn.
Ulkuuz is immobilized.
Deathgaunt Beholder: A beam of black light emits from an eyestalk.
Deathgaunt Beholder attacks Active Wing Cloak: 19 vs. Fortitude
Hit: 11 necrotic damage
Yeraa's hit point total drops from 44 to 33.
Tikulti is no longer immobilized.
Check: 14
Yeraa is no longer weakened.
DarksunX: Well there was a beholder inside it...
Yeraa: "Bring it down!"
d6: 4
Govaan: Govaan throws a shuriken at his foe.
Govaan attacks Deathgaunt Beholder: 26 vs. AC
Hit: 7 damage
Deathgaunt Beholder's hit point total drops from 24 to 17.
Deathgaunt Beholder is bloodied.
Calden has received initiative.
Sari: (( Remember when Cur accidentally hit Govaan? ))
Calden: "We can't get to it"
Sari: (( Good times. ))
Keira has received initiative.
Cur: (( Heh. Yeah that was fun. ))
Cur: (( Little punk wouldn't give up the intel ))
The beholder is thrashing in rage, spinning about in the center of the pool.
Keira:
A burst of magical energy enhances the weapons of nearby alliles
 Magic Weapon (Standard) Arcane, Weapon (Ranged)
Keira attacks Deathgaunt Spiner: 18 vs AC
Hit: 8 damage, and each ally adjacent to me gains
a +1 power bonus to attack rolls and a +3 power bonus
to damage
rolls until the end of my next turn.
Deathgaunt Spiner's hit point total drops from 1 to -7.
Deathgaunt Spiner is dying.
Taus: Taus gains Magic Weapon buff.
Deathgaunt Spiner is hidden from players.
Cur has received initiative.
Cur: "Shoot it!"
Sari:
 Swarm Shot (Standard) • Primal, Weapon
Upon impact, Sari's arrow explodes into a cloud of insects.
Attack -> Deathgaunt Beholder: 12 vs AC
Hit: 16 untyped damage (25 on a crit). The target and each enemy adjacent to it take a -2 penalty to attack rolls until the start of Sari's next turn.
Special: Sari can use this power as a ranged basic attack.
Akitani: Akitani pulls a handaxe off her belt and throws it.
Akitani attacks Deathgaunt Beholder: 24 vs. AC
Hit: 9 damage
Deathgaunt Beholder's hit point total drops from 17 to 8.
Deathgaunt Beholder is bloodied.
Taus has received initiative.
Taus:
Disheartening Strike (Standard; At-will)
Martial, Rattling, Weapon
Range: 10/20
Taus taunts his target, then shoots!
Attack vs Deathgaunt Beholder: 27 vs. AC
Hit: 8 damage.
Rattling (rollover for definition)
Deathgaunt Beholder's hit point total drops from 8 to -3.
Deathgaunt Beholder is dying.
* Keira wipes her brow
Taus: (( woohooo!!! shot the eye out! ))
With one last roar, the undead creature lifts up slightly and then plunges into the pool.
Deathgaunt Beholder is hidden from players.
Sari: (( I'm guessing Belashyrra's not happy about that? ))
Mist rises from the pool, as the goblins gather around the pool. Yeraa tends to some wounds and Tikulti comes over towards you.
Tikulti: “I told you they were worthy of your trust, Yeraa!”
* Cur nods...
Yeraa: “Yes, Tikulti, it seems that you were correct. Let us see if they have recovered the gem of our ancient ancestor.”
Hanging around the neck of the undead dolgaunt leader is the yellow glowing solitaire. It is obvious to all who look at it that the gem is filled with power. This is none other than Zaraani’s Solitaire, a fragment of the ancient Ashen Crown.
* Taus looks down int the pool, just to make sure it's dead
Sari: (( Tempted to push you in. ))
Cur: (( XD ))
Ulkuuz is no longer immobilized.
* Cur rubs a large lump on his head
* Sari sits on the steps
* Keira pulls the solitaire out of the pack her faerie dragon stuffed it into.
Keira: "I've got ours. How'd you do?"
Congratulations! You each receive 463 experience points.
* Yeraa takes a golden belt from a pouch and holds it out.
Yeraa: "This is Lurtaan's Cord. We have succeeded."
Keira: (5582 Ibelieve before this one)
Yeraa: “You have done well, and we have much to discuss, my… friends.”
* Yeraa smiles.
Keira: "Thinmk we could do so in a... nicer... location?"
* Cur sits down
Yeraa: "“Yes, but first we must emerge from these ruins to the light of day. The spirits will be glad that these vermin that pollute the monument of the Six Kings are now destroyed.”"
Taus: "Yes, this place reeks of madness."
Yeraa: Saatcha!”
With that word of command in the goblin tongue, you all return to the obelisk near the entrance to the ruins. Within minutes, you emerge again into the light of Six Kings with the statues of the goblin kings towering above you.
Cur: (( Oh cool, that was easy ))
DarksunX: Sounds good
Betsy player: (gnight all)
Xie: Thanks all
Xie: 'night
DarksunX: Nice meeting you all.
Xie is disconnected.
Sari whispers: So Sari's probably gonna ditch
DM: thanks to everyone who came to watch. i'll get in touch with you.
Sari whispers: With what happened tonight
Lethys: arg