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Sariel: Handout (click this)
Sariel: Handout (click this)
Col: Handout (click this)
Jshock has connected.
Col: Handout (click this)
Col: Handout (click this)
Tygaran: evening
Jshock: Hey, try that one more time....
Sessumon: Handout (click this)
Jshock: Hmm... handouts are appearing without needing to click the link...
Tygaran: not entirely sure how it's supposed to work... got it from the Dark Sun campaign I host but play in...
Jshock: It's plo's?
Jshock: Assuming, looks like his setup
* Tygaran shrugs
Jshock: Might not be a bad thing, as long as handouts are going to the right person
Lib:libLGMUtil: this is the token the macro is one...
Lib:libLGMUtil: is on
Jshock: brb, cutting up some pizza
Jshock: Back (though it would appear not to matter)
Tygaran: well... I did originallyu asy 7:30 * shrug *
Lethys has connected.
Jshock: True dat
Lethys: hey
Lethys: naps are good
Jshock: I agree with this statement
Jshock: NAps rock
Tygaran: so... Oasis.... 18th level feat?
Jshock: really? still?
Lethys: why haven't I taken timely teleport as my feat?
Lethys: cause I takes thats
Lethys: 2nd wind lets me teleport
Lethys: even if that doesn't trigger on infusions, I figure, when Sil triggers my 2nd wind, a teleport could be useful
Lethys: fluff wise, I wonder if the trigger for shocking feedback should be tech based or magic based
Sariel:
  Shocking Feedback  
Trigger: An enemy hits and deals damage to one of your allies with an attack
  Target: tyg      Rolled 24 vs. AC    —    17 lightning damage.  
Hit: The hit ally gains resist 5 all until the end of your next turn
Tygaran: is it really vs AC?
Lethys: should be, checking
Lethys: yup, weapon vs ac
Jshock: Splitt the diff, make it magitech based
Tygaran: btw, any thoughts on what 'mode' you'll want Col to be in? even without Thariv tha group has each role...
Jshock: Ioun emitter or something
Lethys: goggles that track and predict potential enemy hits...or a spell that warns her of danger
Lethys: hrm
Col: * us built such that s/he can fil any 4e combat role.. but just one at a time, changeable at extended rests
Jshock: daemon-based trajectory computing
* Izera tries to Summon her Player...
Lethys: so empty tonight
Jshock: Were the hell is Jeff? He was the one asking
Tygaran: my guess is he'll arrive just afyer 7:30 est...
Jshock: Ah, didn't realise it wasn't yet
Tygaran: close... I have 7:29
JeffG has connected.
Tygaran: evening
Jshock: Wow, called it
JeffG: Hm?
Tygaran:
Tygaran: Jshock: Were the hell is Jeff? He was the one asking Tygaran: my guess is he'll arrive just afyer 7:30 est...
JeffG: My run took a bit longer than I thought.
JeffG: How long are we gonna be running tonight, BTW?
Jshock: I'm good til @ midnight, like usual
Lethys: can be up till w/e
Lethys: whenever
A few days have gone by since the Test, and your luxury items have arrived. However, you barely have time to enjoy them. You get a sense that the Ship has greatly increased its traveling speed, and you get a summons to convene in the briefing room
Sariel: "Well...maybe if I do this... I could predict damage, just need this...some of this... and..."
Whatever Thariv ordered, seems to be keeping him from responding... as he fails to appear at the brifing
* Izera glances around at the empty seat.
Izera: "Is Thariv late?"
Shannon starts as soon as the four of you sit down...
Shannon Casull: "This is a tiem senstive mission, so I'll get right to the point. One of our patrons has requested immediate assistance on behalf of one of their allies. A young Holy Maiden, who is heir to a Power that helps govern the balance of power within their domain, has been kidnapped. We'll be reaching the drop point shortly, and will have located the kidnapper's stronghold by that time.

We expect heavy resistance to yoru efforts, and will be releasing a rare item to you," he sents something down on the table, which looks like a mundane skeleton key. "Thariv would have recognized this as a Ghallandra Hostel Key, however this are some complications with this one. Using this ket will open a portal a mansion in which time flows very differently. You'll be able to get a nights rest within while only a few minutes pass without. The complication is that the locale has been taken over by what amounts to Succubi.

We do have an arrangement with them. They won't bother you unduly, but some of your vitality will be drained from you.
(mechanically, you'll be able to take an extended rst, but will also need to expend one healing surge to no effect after recovering.)
* Izera raises an eyebrow at that and glances at Sessumon.
Izera: "...How exactly will they drain it?"
Sariel: "sucubi? Is that why Thariv isn't here?"
Sessumon: "Succubi... are a complication?"
Sariel: "Wait... you consider succubi a good thing?"
Sessumon: 'Sounds more like a perk..."
* Izera GLARES.
Sariel: "You do know what a succubi is right?"
Shannon Casull: "Directly, if you volunteer for such. Otherwise it is done environmentally while you rest."
Sessumon: "Of course. Probably some in the bloodline, way down the line..."
Sariel: "Do you really value that sort of thing so highly you'd take that kind of risk?"
Sessumon: "The poison makes the wine taste so sweet."
Izera: (( Oh, the notes Zoe is writing now... "Tiefling encourages trysts with sex demons." ))
Shannon Casull: "I've a report that Thariv will not be available for this mission, so we'll be sending Col along with you. You'll need to decide how you wish them to fight. They can be a backup medic, a front liner, a skimisher, or other support."
Izera: "It is probably best if he fills the role Thariv did."
Sessumon: (( what are sorcerors again? Striker?" ))
Izera: (( Yeah. ))
Col: "We won't be able to ideally duplicate his style, as his mode of combat was primarly base on area of effects, and our skirmisher training deals with single targets."
* Izera hmms.
Izera: "Do you have a... fighting style for multiple enemies?"
Sessumon: "So you won't try to blow us up, is what you're saying..."
* Sessumon sounds disgruntled
Col: "My front line style is designed to lock down or interfere with adjacent adversaries." (cavalier-esk)
Col: "My non medic support style can target multiple foes, but for perhaps lesser damage."
Col: (( you should all be able to select Col and look at the roel groups of powers ))
* Izera glances at the others.
Izera: "I think he should go non-medic support, then..."
* Izera sounds a bit unsure o what she's saying.
Shannon Casull: "The kidnappers are primarility of Orcish nature, tho there may be other factors."
* Sessumon sort of shrugs. He doesn't seem to care.
Sariel: "We're certainly facing alot of ugly stupid brutes as our enemies"
Izera: "Would you rather face githyanki?"
Intercom: "Approaching Drop Zone in three minutes."
Sariel: "Just noting it"
Izera: "Perhaps you should ask for a mission against drow... in a couple months."
Shannon Casull: "You'd best head down. We'll try and relay any additional informaitno as it becomes available."
* Izera nods.
Sessumon: "Time to get scrambled again..."
* Sariel nods and gets up
* Engineer meets you on your way down
Izera: "It is disturbing you are less worried about succubi than traveling."
* Sessumon holds the elevator for the others
Sessumon: (( get down here, you louts ))
Engineer: "I've prepaired a couple things to help you out. I understand you do some scouting miss?" he says to Izera. "This stealth field generator should proved useful." (Izera gains Boots of Stealth as a tech item)
* Izera and looks at it a moment.
Izera: "I prefer more... low-tech solutions, but I will give it a try."
Izera: "How do I use it?"
Engineer: "And based on dat agathered during the Test, I've developed this new Flash for your camera." he tells Zoe (who gets Iron Armbands of Power as a tech type item)
Engineer: turing back to Izera, "The generators are rather small. Wear them as anklets or attached to your footwear. The sound muffling aspect works best from there, and the camoflage field extends upwards."
* Izera nods and attaches it.
* Izera attaches it as an anklet.
Equipment: Updated Camera.
Intercom: "Drop Zone reached. Prepare for departure."
Engineer: "Alright, in you go."
* Sessumon seems to be putting himself into a trance
You enter the portal interface. After a brief sensation of falling, you find yourselves in daylight, just outside a large stone keep...
Tygaran: cutting tokens...
Initiative: Archer 1 rolled 24.07.
Initiative: Sergeant rolled 19.02.
Initiative: Scout 1 rolled 10.05.
Initiative: Archer 2 rolled 13.07.
Initiative: Scout 2 rolled 19.05.
Sariel: brb...
Sessumon: (( what are we looking at? Big door flanked by stairways? ))
* Izera notices how close they are and nocks her bow.
Col: (( enters Controller mode, which is the best multi-target one) ))
Izera:
  Aspect of the Pouncing Lynx  
 Izera quickly reacts to danger.
Effect: You assume this stance, granting the following benefits:
Initiative: +4 power bonus to initiative.
First Turn: +2 power bonus to attack rolls during your first turn in an encounter.
Moving Defense: +3 power bonus to all defenses against opportunity attacks provoked by moving.
Click to toggle Ferret icon on Selected Target(s)
* Sessumon gestures for the others to calm down
You see a pair of larg ekeep doors flanked by multistory towers...
* JeffG ... lowers the bow. For now.
Sessumon: (( unless of course the're attacking right off the rip ))
You whisper to JeffG: You spot an archer shooting out a windo from of one of the towers...
Sessumon: "Let's try a more... civil approach first."
JeffG whispers: Towards us?
JeffG: "INCOMING!"
A Arrow narroly misses Sess
Izera: "INCOMING!"
Sariel: back
* Izera immediately has her bow aimed at the lead orc.
Sessumon: "Right, forget the civilities then..."
* Sergeant brandishes his Glaive and points imperiously at you
* Sessumon starts to rip his saber loose of its scabbard
Tygaran says to the GMs:
Initiative: Col rolled 10.01.
You say to the GMs:
Initiative: Col rolled 10.01.
Tygaran says to the GMs:
Initiative: Zoe rolled 15.03.
You say to the GMs:
Initiative: Zoe rolled 15.03.
JeffG says to the GMs:
Initiative: Izera rolled 25.16.
Jshock says to the GMs:
Initiative: Sessumon rolled 20.01.
Lethys says to the GMs:
Initiative: Sariel rolled 16.01.
Sessumon:
  Speed of Thought  
 Sessamon moves between the heartbeats of his enemies.
Trigger: You roll initiative.
Effect: You move a number of squares equal to 3+Cha.
Special: You can use this power even if you're suprised.
Izera has received initiative.
Izera: (( Can I shoot the archer that shot us? ))
Tygaran: yes, but he has superior cover to you
Izera: How close do we have to get before they can't shoot at us?
Tygaran: west of the purple line
Izera: "Only cover from those archers is to go past the stairs."
Izera: (( Reach of glaive = 2? ))
Tygaran: yup
Izera: vs Sarge
Izera:
  Disruptive Shot  
 Izera unleashes a powerful shot that leaves her foe reeling.
  (9) Sergeant    Rolled 27 vs. AC    —    13 damage.  
Hit: You choose for the target to either be dazed (save ends) or immobilized (save ends).
Miss: Target takes half damage and is slowed until the end of your next turn.
Click to toggle Dazed Immobilized Slowed on Selected Target(s)
Izera: immobilized
Sessumon: (( nice ))
Suffered 13 dmg.
HP: 33 / 46 — Surges: 1 / 1 — APs: 0
* Izera moves forward behind Sessumon.
Izera:
  Aspect of the Lurking Spider  
 Izera readies for an ambush.
Effect: You assume this stance, granting the following benefits:
Stealth: +2 power bonus to Stealth checks.
Climbing: +5 power bonus to Athletics checks made to climb.
Combat Advantage: +2 power bonus to damage rolls against enemies granting you combat advantage.
Click to toggle Snail icon on Selected Target(s)
Izera: I've finished my turn.
* Izera fires a bolt through a chink in the sargeant's armor, disabling his leg for a moment.
Archer 1:
  Longbow  
  (8) Izera    Rolled 22 vs. AC ( Hit )    —    11 damage.  
Sessumon:
  Battlemind's Demand (A1) :
Close burst 3, 1 or 2 creatures in burst  
 Sessamon's taunts grate on levels deeper than mere pride.
Augment (1): Remaining Power Points: 4 / 5.
Effect: You mark the target(s) until you use this power again or until the end of the encounter.
  (2) Scout 1    Target(s) are marked  
Click to toggle Mark:Black on Selected Target(s)
Izera: Suffered 11 dmg.
HP: 21 / 32 — Surges: 6 / 6 — APs: 1 — Daily Items: 1
Archer 1:
  Furious Assault  
Trigger: When you hit an enemy
      The triggering attack deals 5 extra damage if it was a handaxe attack or 7 extra damage if it was a longbow attack.  
Sessumon has received initiative.
Izera: Suffered 7 dmg.
HP: 14 / 32 — Surges: 6 / 6 — APs: 1 — Daily Items: 1
* Izera takes an arrow to the leg.
Sessumon:
  Bull's Strength (A0) :
Melee Weapon  
 Sessamon PUSHES his target around with the FORCE of his own will.
  (1) Scout 1    Rolled 22 vs. AC    —    9 damage.  
Hit: And you push the target 1 square.
Sessumon: (( I'll push SW if that hits ))
Suffered 9 dmg.
HP: 37 / 46 — Surges: 1 / 1 — APs: 0
Sessumon: I've finished my turn.
Scout 2:
  Longbow  
  (6) Izera    Rolled 24 vs. AC ( Hit )    —    12 damage.  
Izera: Suffered 12 dmg.
HP: 2 / 32 — Surges: 6 / 6 — APs: 1 — Daily Items: 1
Sessumon: (( YOW ))
* Izera is sucking up arrows.
Sariel has received initiative.
* Izera takes an arrow to the arm.
Sariel: (joy, already)
Sariel:
  Healing Infusion 1  
Effect: You use Curative Admixture or Resistive Formula on the target.
Sariel:
  Healing Infusion Curative  
  Target: izzy      Effect: The target regains hit points equal to its healing surge value + your Wisdom modifier +3  
Zoe: "Wow... hold that pose, izzy!"
Zoe: * snapshot *
* Izera grits her teeth.
Izera: (( surge +3, right? ))
Sariel: yup
Izera: Gained 11 HP.
HP: 13 / 32 — Surges: 6 / 6 — APs: 1 — Daily Items: 1
Sariel: (...maybe I should also spend my restorative infusion on you)
Izera: (( Only 1 per turn. ))
Sariel: (different power)
Izera: (( Think it's 1 infusion per turn, no matter which power it is. ))
Sariel: (lvl 2 util, 20 temp hp)
Izera: (( Aha, k. ))
Sariel:
  Resorative Infusion  
Effect: The target gains 20 temp hp. As a minor action, the target may transfer any number of that temp hp to an ally within 5 squares
Sariel:
  Magic Weapon  
  Target: scout 1      Rolled 27 vs. AC    —    15 damage.  
      Hit: Each ally adjacent to you gains +1 attack, and +3 to damage until end of her next turn  
Izera: Gained 20 temp HP.
HP: 13 / 32 + 20 temp. — Surges: 6 / 6 — APs: 1 — Daily Items: 1
Suffered 15 dmg.
HP: 22 / 46 — Surges: 1 / 1 — APs: 0
* Izera suddenly breathes much easier.
* Tygaran use "rune of destruction" icon for magic weapon buff
Sariel: done
Zoe has received initiative.
Zoe: "Smile now!"
Zoe:
  Flashburn : (Reach 2)  
  (2) Scout 2    Rolled 14 vs. Reflex    —    16 radiant and fire damage.  
Hit: and the target is dazed until the end of your next turn.
Effect: You gian patrial concealment until the end of your next turn.
Click to toggle Dazed on Selected Target(s)
Scout 2: * manages to look away in time * (miss)
Archer 2:
  Longbow  
  (15) Sariel    Rolled 26 vs. AC ( Hit )    —    10 damage.  
Archer 2:
  Furious Assault  
Trigger: When you hit an enemy
      The triggering attack deals 2 extra damage if it was a handaxe attack or 7 extra damage if it was a longbow attack.  
Sariel finds an arrow embedded in her shoulder!
Sariel: Suffered 10 dmg.
HP: 22 / 32 — Surges: 6 / 6 — APs: 1 — Daily Items: 1
Tygaran: 7 more
Sariel: =\
Sariel: Suffered 7 dmg.
HP: 15 / 32 — Surges: 6 / 6 — APs: 1 — Daily Items: 1
Scout 1: steps back and tosses away his bow, drawing his scimitar... then charges... (shift 1, charge 2)
Izera: (( Glad that's once per encounter. ))
Scout 1: correction.. he doens' charge,, he just moves and attack s so he can do this....
Scout 1:
  Warrior's Surge  
  (1) Sessumon    Rolled 21 vs. AC ( Hit )    —    10 damage.  
Effect: I regain 11 hit points.
Gained 11 HP.
HP: 33 / 46 — Surges: 1 / 1 — APs: 0
Sessumon: Suffered 10 dmg.
HP: 35 / 45 — Surges: 13 / 13 — Power Points: 4 / 5 — APs: 1 — Daily Items: 1
Col has received initiative.
Izera whispers: Did the sarge make a save vs Immobilize?
Col:
  Hand of Radiance  
  (4) Scout 2    Rolled 8 vs. Reflex    —    8 radiant damage.  
  (7) Scout 1    Rolled 20 vs. Reflex    —    6 radiant damage.  
  (8) Sergeant    Rolled 13 vs. Reflex    —    6 radiant damage.  
Sergeant:
Saving throw: Rolled 12.
Success: Sergeant has overcome Immobilized.
Suffered 6 dmg.
HP: 27 / 46 — Surges: 1 / 1 — APs: 0
Col launches some light rays, but only hits once
Tygaran: er.. twice... clunmsy sergeant...;
Suffered 6 dmg.
HP: 27 / 46 — Surges: 1 / 1 — APs: 0
Sessumon: (( Jokaero digi-lasers? ))
Izera has received initiative.
Izera: "I'll keep the armored one locked down, focus on the others."
Sessumon: "Got it!"
* Izera steps back one and spends a minor to share 10 THP with Sariel.
Izera: Suffered 10 dmg. Lost 0 HP and 10 temp HP.
HP: 13 / 32 + 10 temp. — Surges: 6 / 6 — APs: 1 — Daily Items: 1
* Izera then fires at the sargeant again.
Izera:
  Disruptive Shot 2  
 Izera unleashes a powerful shot that leaves her foe reeling.
  (6) Sergeant    Rolled 26 vs. AC    —    11 damage.  
Hit: You choose for the target to either be dazed (save ends) or immobilized (save ends).
Miss: Target takes half damage and is slowed until the end of your next turn.
Click to toggle Dazed Immobilized Slowed on Selected Target(s)
Suffered 11 dmg.
HP: 16 / 46 — Surges: 1 / 1 — APs: 0
* Izera hmms.
Izera: "They seem revitalized by attacking. What if we take him down before he can attack?"
* Izera points at the sargeant.
Izera: I've finished my turn.
Tygaran: sariel.. gain 10 temps...
Sessumon: (( trying to decide here... ))
Sariel: Gained 10 temp HP.
HP: 15 / 32 + 10 temp. — Surges: 6 / 6 — APs: 1 — Daily Items: 1
Archer 1:
  Longbow  
  (15) Sariel    Rolled 19 vs. AC ( Hit )    —    12 damage.  
Sessumon has received initiative.
Sariel: Suffered 12 dmg. Lost 2 HP and 10 temp HP.
HP: 13 / 32 — Surges: 6 / 6 — APs: 1 — Daily Items: 1
Sessumon:
  Twisted Eye (A2) :
Melee Weapon  
 Sessamon fills his target's vision with images of leering horrors, blinding it to reality.
Augment (2): Remaining Power Points: 2 / 5.
  (1) Scout 1    Rolled 17 vs. AC    —    8 damage.  
Hit: And the target is blinded until the end of your next turn.
Click to toggle Blinded on Selected Target(s)
Sessumon: (( bleh ))
Tygaran: hit
Izera: (( might hit! ))
Suffered 8 dmg.
HP: 19 / 46 — Surges: 1 / 1 — APs: 0
Sessumon: (( what's their AC? ))
Sessumon: (( ah sweet ))
Sessumon: (( shift N ))
Sessumon:
  Mantle of Misfortune  
 Things don't seem to be going quite right for Sessamon's enemies...
Effect: Until the end of your next turn, enemies take a -2 to attack rolls while within 5 squares of you; in addition, each time an enemy within 5 squares of you misses with an attack you can slide that enemy 1 square as a free action.
Sessumon: I've finished my turn.
Izera: (( Hmm, could you get the other scout in that? ))
Scout 2:
  Longbow  
  (7) Sariel    Rolled 15 vs. AC ( Miss )    —    4 damage.  
Sessumon: (( not now ))
Sergeant:
Saving throw: Rolled 8.
Failure: Sergeant remains with Immobilized.
Sariel has received initiative.
Sessumon: (( push him in or something ))
Izera: (( I imagine the sargeant is cursing in orcish at Izera right now. ))
Sessumon: (( does my 5 reach the archers? ))
Tygaran: yes
Sariel:
  Magic Weapon  
  Target: scout 1      Rolled 11 vs. AC    —    10 damage.  
      Hit: Each ally adjacent to you gains +1 attack, and +3 to damage until end of her next turn  
Sessumon: (( giggle... watch them fall off the battlements ))
Sariel: =\
Sariel: ap'
Tygaran: the window they're firing thru is too small for that...
Sariel: You have spent an action point.
Current APs:
0
Sessumon: (( damn ))
Sariel:
  Second Wind  
      I can spend a healing surge to regain +8 hit points, and I get +2 to all defenses until start of next turn.  
Click to toggle Used Second Wind Bonus (defense) on Selected Target(s)
Sariel: Gained 8 HP. Spent a healing surge.
HP: 21 / 32 — Surges: 5 / 6 — APs: 0 — Daily Items: 1
Sariel: done
Zoe has received initiative.
Zoe:
  Flashburn 2 : (Reach 2)  
  (2) Scout 2    Rolled 20 vs. Reflex    —    13 radiant and fire damage.  
Hit: and the target is dazed until the end of your next turn.
Effect: You gian patrial concealment until the end of your next turn.
Click to toggle Dazed on Selected Target(s)
Zoe: "C'mon.. smile." * falre *
Suffered 13 dmg.
HP: 33 / 46 — Surges: 1 / 1 — APs: 0
Archer 2:
  Stealth: Rolled 26.
Archer 2:
  Longbow  
  (10) Izera    Rolled 30 vs. AC ( Hit )    —    7 damage.  
Izera: Suffered 7 dmg. Lost 0 HP and 7 temp HP.
HP: 13 / 32 + 3 temp. — Surges: 6 / 6 — APs: 1 — Daily Items: 1
Scout 1:
  Perception: Rolled 4.
Sessumon: (( utterly unfair, rolling that high ))
Scout 1: * swings were sess used to be *
Col has received initiative.
Izera: (( With that damage? I really don't mind. ))
Izera: (( Better than a 20 vs AC for 14 damage. ))
Col:
  Hand of Radiance  
  (5) Scout 2    Rolled 21 vs. Reflex    —    7 radiant damage.  
  (7) Scout 1    Rolled 23 vs. Reflex    —    7 radiant damage.  
  (8) Sergeant    Rolled 13 vs. Reflex    —    9 radiant damage.  
Sessumon: (( true, true ))
Suffered 7 dmg.
HP: 12 / 46 — Surges: 1 / 1 — APs: 0
Suffered 7 dmg.
HP: 26 / 46 — Surges: 1 / 1 — APs: 0
Suffered 9 dmg.
HP: 7 / 46 — Surges: 1 / 1 — APs: 0
COl hits every target
Izera has received initiative.
Izera: (( Lessee... minor Perception to tell if there's more enemies waiting up the stairs. ))
Izera:
  Perception: Rolled 25.
Unknown command: "oo cas far as you can tell, just the two archers.. on ein each tower". Try /help for a list of commands.
Tygaran: (( as far as you can tell, just the two archers.. on ein each tower ))
Izera: (( The towers = the stairs? ))
Tygaran: right
* Izera darts into cover & tries to finish off the sargeant.
Izera:
  Clever Shot  
 Izera trips up an enemy with a shot to the legs.
  (3) Sergeant    Rolled 25 vs. AC    —    10 damage.  
Hit: You can choose to either slide the target 2 squares, knock it prone, or slow it (save ends).
Bow Expertise: +1 damage to creatures not adjacent to other creatures
Click to toggle Prone Slowed on Selected Target(s)
Suffered 10 dmg.
HP: -3 / 46 — Surges: 1 / 1 — APs: 0
Izera: *THUNK*
Sergeant: * clatter *
Izera: (( Sergeant: "BUT I DID NOTHING THIS COMBAT!" *plop* ))
Sessumon: (( poor bastard ))
Izera: I've finished my turn.
Izera: (( I consider it payback for the archers. ))
Sariel: (boo, stupid me forgetting my new power...)
Sariel: (next time somone gets hit, pester me)
Tygaran: ^ he got to point imperiously
Izera: (( That was his last mistake. ))
Sessumon: (( 2 weeks from retirement, too ))
Archer 1:
  Longbow  
  (11) Sariel    Rolled 31 vs. AC ( Hit )    —    CRIT: 14 damage.  
Sariel: boo
Sessumon has received initiative.
Sariel: Suffered 14 dmg.
HP: 7 / 32 — Surges: 5 / 6 — APs: 0 — Daily Items: 1
Izera: (( You may want to run for cover. ))
Sariel: (glad I used that 2nd wind...)
Sessumon: (( ...and mantle of misfortune turns out to not be much of a curse after all ))
Izera: (( All the curses in the world can't do much vs a crit. Unless it's a reroll curse. ))
Sessumon: (( I could have said something witty with that minor action ))
You whisper to Lethys: Kithri chuckles at crits.... halfling second cahnce
Tygaran: you're up , sess
Sessumon: (( right ))
Sariel whispers: =\
Sessumon:
  Spectral Legion (A0)  
 Sessumon forces phantom visions of armies pressing in on his foe.
  (1) Scout 1    Rolled 17 vs. AC    —    7 damage.  
Hit: Until the end of your next turn, the target grants CA to your allies while they are adjacent to it.
Click to toggle Combat adv. (some) on Selected Target(s)
Suffered 7 dmg.
HP: 5 / 46 — Surges: 1 / 1 — APs: 0
Scout 1: * hitm, but survives *
Sessumon: (( I'll save my AP, just dance around him ))
Sessumon: (( how high up are the archers, actually? Can I maybe mark one from ground lever (Burst 3)? ))
Tygaran: yeah, I'd say he's in that range
Sessumon:
  Battlemind's Demand (A0) :
Close Burst 3, 1 creature in burst  
 Sessamon's taunts grate on levels deeper than mere pride.
Effect: You mark the target until you use this power again or until the end of the encounter.
  (6) Archer 1    Target is Marked  
Click to toggle Mark:Black on Selected Target(s)
Sessumon: (( don't know if that's the right one, but you get it ))
Sessumon: I've finished my turn.
Scout 2:
  Longbow  
  (4) Sariel    Rolled 22 vs. AC ( Hit )    —    12 damage.  
Sariel: Suffered 12 dmg.
HP: -5 / 32 — Surges: 5 / 6 — APs: 0 — Daily Items: 1
Scout 2: *Rawr!"
Scout 2:
  Overeager  
Trigger: When the orc drops an enemy with a ranged attack.
Effect: The orc draws its scimitar and charges the closest enemy.
Scout 2:
  Scimitar  
  (1) Sessumon    Rolled 27 vs. AC ( Hit )    —    10 damage.  
Sessumon: Suffered 10 dmg.
HP: 25 / 45 — Surges: 13 / 13 — Power Points: 2 / 5 — APs: 1 — Daily Items: 1
Sariel has received initiative.
Sessumon: (( knew I was saving PPs for something ))
Sariel:
Death saving throw: Rolled 8.
Failure: Sariel slips closer to death.
Sessumon: (( force push on both of the mooks next turn ))
Zoe has received initiative.
Zoe:
  Intense Flare : (Reach 2)  
 ...
  (2) Scout 1    Rolled 28 vs. Reflex    —    CRIT: 21 radiant damage, plus 6 damage.  
Hit: and you slide the target 1 square. The target takes a -2 penalty to attack rolls until the end of you next turn.
Click to toggle Penalty (attack) on Selected Target(s)
Izera: (( That'll leave burn print on the wall. ))
Scout 1: * head get flares off from the new bulb *
Suffered 27 dmg.
HP: -22 / 46 — Surges: 1 / 1 — APs: 0
Izera: (( Outline of an orc surrounded by black ash. ))
Zoe:
  A New Angle : (Free Action)  
 You activate your micro teleporter to gain a better angle for your next picture.
Trigger: You reduce an enemy to 0 hit points, or an enemy adjacent to you drops to 0 hit points.
      Effect: You teleport up to 3 squares.  
Archer 2:
  Longbow  
  (8) Zoe    Rolled 26 vs. AC ( Hit )    —    11 damage.  
Zoe: Suffered 11 dmg.
HP: 22 / 33 — Surges: 6 / 6 — APs: 1 — Daily Items: 1
Col has received initiative.
Col:
  Heal: Rolled 11.
Col: * fails to stabilize Sariel *
Izera has received initiative.
Col: (( someone has potions... ))
Izera: (( Lessee... I think Zoe & Izera. ))
Sessumon: (( sounds right ))
Col: minor and move.. drag sariel...
Izera: (( Are the stairs difficult terrain? ))
Tygaran: go Izera
Tygaran: no
Izera: (( 3 movement so far; how much farther up to the archer? ))
Izera: (( Is he the one that shot Sessumon? ))
Tygaran: looks liek he shot you last...
* Izera silently moves up the stairs.
Tygaran: actualyl zoe
Izera: (( At the start, I mean. The first arrow. ))
Tygaran: sure.. this one
Izera: (( Mwahaha, good. ))
Izera:
  Stealth: Rolled 18.
Izera: (( -whatever penalty for moving more than 2 squares... does he notice me? ))
Archer 2: * is still focused outside *
Izera:
  Clever Shot  
 Izera trips up an enemy with a shot to the legs.
  (2) Archer 2    Rolled 33 vs. AC    —    CRIT: 19 damage, plus 2 damage.  
Hit: You can choose to either slide the target 2 squares, knock it prone, or slow it (save ends).
Bow Expertise: +1 damage to creatures not adjacent to other creatures
Click to toggle Prone Slowed on Selected Target(s)
Izera: (( Payback's a bitch. ))
Suffered 21 dmg.
HP: 17 / 38 — Surges: 1 / 1 — APs: 0
Sessumon: (( apparently ))
Izera: (( Knock him prone. ))
Sessumon: (( that guy just got served ))
Izera: I've finished my turn.
Izera: (( Oh, add another 2 damage to that: ))
Izera:
  Aspect of the Lurking Spider  
 Izera readies for an ambush.
Effect: You assume this stance, granting the following benefits:
Stealth: +2 power bonus to Stealth checks.
Climbing: +5 power bonus to Athletics checks made to climb.
Combat Advantage: +2 power bonus to damage rolls against enemies granting you combat advantage.
Click to toggle Snail icon on Selected Target(s)
Archer 1:
  Longbow  
  (6) Sessumon    Rolled 14 vs. AC ( Miss )    —    10 damage.  
Sessumon has received initiative.
Izera: The rest of you see the orc archer on the left howl in agony and drop out of sight.
Sessumon:
  Twisted Eye (A0) :
Melee Weapon  
 Sessamon fills his target's vision with images of leering horrors, distorting its perception of reality.
  (1) Scout 2    Rolled 18 vs. AC    —    8 damage.  
Hit: Until the end of your next turn, the target takes a penalty to attack rolls equal to the number of your allies adjacent to it.
Click to toggle Penalty (attack) on Selected Target(s)
Suffered 8 dmg.
HP: 18 / 46 — Surges: 1 / 1 — APs: 0
Sessumon: (( that's a hit right? ))
Tygaran: yup
Sessumon:
  Battlemind's Demand (A0) :
Close Burst 3, 1 creature in burst  
 Sessamon's taunts grate on levels deeper than mere pride.
Effect: You mark the target until you use this power again or until the end of the encounter.
  (1) Scout 2    Target is Marked  
Click to toggle Mark:Black on Selected Target(s)
Sessumon: (( I'll stay put so Zoe keeps the CA ))
Sessumon: I've finished my turn.
Scout 2:
  Warrior's Surge  
  (1) Sessumon    Rolled 8 vs. AC ( Miss )    —    11 damage.  
Effect: I regain 11 hit points.
Gained 11 HP.
HP: 29 / 46 — Surges: 1 / 1 — APs: 0
Sariel has received initiative.
Sariel:
Death saving throw: Rolled 5.
Failure: Sariel slips closer to death.
Sariel:
Sessumon: (( ahh, I totally missed that my mark lifts when I reuse it... ))
* Sariel is not lucky today
Sessumon: (( and I typed it ))
You whisper to Lethys: Tyg starts looking for that dwarven olderster token that rezzed Zoe...
Zoe has received initiative.
Izera: (( Have Zoe use minor/standard healing pot? ))
Zoe: "Here Col, give her this" (move and minor to give potion to Col)
Izera: (( That also works. ))
Zoe:
  Intense Flare : (Reach 2)  
 ...
  (1) Scout 2    Rolled 25 vs. Reflex    —    21 radiant damage.  
Hit: and you slide the target 1 square. The target takes a -2 penalty to attack rolls until the end of you next turn.
Click to toggle Penalty (attack) on Selected Target(s)
Suffered 21 dmg.
HP: 8 / 46 — Surges: 1 / 1 — APs: 0
Sessumon:
  Mind Spike (mark punish) :
Close burst 3, 1 or 2 creatures in burst  
 Sessamon lets his mark feel the pain inflicted on others.
Trigger: An adjacent enemy marked by you deals damage to your ally with an attack that doesn't include you as a target.
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to your ally.
Archer 2:
  Longbow  
  (2) Izera    Rolled 19 vs. AC ( Hit )    —    10 damage.  
Sessumon: (( IGNORE ME ))
Col has received initiative.
Izera: (( Actually, I have cover, right? ))
Izera: (( So that misses. ))
* Col feeds sariel the potion... surge to gain 10 hp? (looks up )
Izera: (( Hmm, he moved after being knocked prone? ))
Col: give yoursefl cover vy the attack then...
Izera: (( 17 vs AC 19 then, miss. ))
* Izera ducks behind the central pillar as the arrow bounces off.
Col: (( java really likes to make my HD access sloww for some reason.... ))
Col: anyway.. while I'm access the healing potion, Col is don as that was his standard
Izera has received initiative.
* Izera fires another shot at the archer.
Izera:
  Clever Shot  
 Izera trips up an enemy with a shot to the legs.
  (2) Archer 2    Rolled 21 vs. AC    —    12 damage.  
Hit: You can choose to either slide the target 2 squares, knock it prone, or slow it (save ends).
Bow Expertise: +1 damage to creatures not adjacent to other creatures
Click to toggle Prone Slowed on Selected Target(s)
Izera: (( Izera's PISSED. ))
Suffered 12 dmg.
HP: 5 / 38 — Surges: 1 / 1 — APs: 0
Izera: (( Knocking prone again. ))
Izera: I've finished my turn.
Izera: (( BRB food. ))
Sessumon: (( do unnamed bonuses stack this edition? ))
Sariel: Gained 10 HP. Spent a healing surge.
HP: 10 / 32 — Surges: 4 / 6 — APs: 0 — Daily Items: 1
Col: ^ the potion
Izera: (( Yes, unless they're from the same source. ))
Archer 1:
  Longbow  
  (6) Sessumon    Rolled 17 vs. AC ( Miss )    —    12 damage.  
Sessumon has received initiative.
Sessumon:
  Bull's Strength (A0) :
Melee Weapon  
 Sessamon PUSHES his target around with the FORCE of his own will.
  (1) Scout 2    Rolled 14 vs. AC    —    9 damage.  
Hit: And you push the target 1 square.
Tygaran: miss
Sessumon: (( adept's insight will not help... probably :( ))
Sessumon: I've finished my turn.
Sessumon: (( melt his face off, Zoe ))
Scout 2:
  Scimitar  
  (1) Sessumon    Rolled 14 vs. AC ( Miss )    —    11 damage.  
Sariel has received initiative.
* Sariel stands
Sariel wakes with a taste of cherry on her tongue...
Sariel:
  Halo of Thorns  
  Target: scout 2      Rolled 13 vs. AC    —    19 damage.  
      Hit: Choose one ally within 5 squares of the target. Until end of her next turn, any enemy that
hits the ally takes 3 damage
 
Sariel: >.>
* Sariel thinks she should use the last infusion on herself
* Izera thinks she should get under cover.
Sariel:
  Healing Infusion 2  
Effect: You use Curative Admixture or Resistive Formula on the target.
Sariel:
  Healing Infusion Curative  
  Target: me      Effect: The target regains hit points equal to its healing surge value + your Wisdom modifier +3  
Sariel: Gained 11 HP.
HP: 21 / 32 — Surges: 4 / 6 — APs: 0 — Daily Items: 1
Sariel: and done
Zoe has received initiative.
Zoe:
  Intense Flare : (Reach 2)  
 ...
  (1) Scout 2    Rolled 21 vs. Reflex    —    12 radiant damage.  
Hit: and you slide the target 1 square. The target takes a -2 penalty to attack rolls until the end of you next turn.
Click to toggle Penalty (attack) on Selected Target(s)
Suffered 12 dmg.
HP: -4 / 46 — Surges: 1 / 1 — APs: 0
Zoe:
  A New Angle : (Free Action)  
 You activate your micro teleporter to gain a better angle for your next picture.
Trigger: You reduce an enemy to 0 hit points, or an enemy adjacent to you drops to 0 hit points.
      Effect: You teleport up to 3 squares.  
Tygaran: pity.. only 3... if 4 she'd be in the tower...
Iz sees the orc scamble foward o nhis belly...
Archer 2:
  Longbow  
  (2) Izera    Rolled 16 vs. AC ( Miss )    —    7 damage.  
Izera: (( Aha, he's getting desperate! ))
Col has received initiative.
Izera: (( It ain't helping much! ))
* Izera notches another arrow and looks at the orc.
Izera: "Getting a bit desperate?"
Izera has received initiative.
* Izera steps past the prone orc. Can she see the other archer from here?
Tygaran: no... the windows only face outward
Izera: (( Ah, my bad, she would've seen that from there, then. Derp. ))
Tygaran: yup
Izera:
  Clever Shot  
 Izera trips up an enemy with a shot to the legs.
  (2) Archer 2    Rolled 17 vs. AC    —    13 damage.  
Hit: You can choose to either slide the target 2 squares, knock it prone, or slow it (save ends).
Bow Expertise: +1 damage to creatures not adjacent to other creatures
Click to toggle Prone Slowed on Selected Target(s)
Izera: (( That still hit. ))
Izera: (( ? ))
Tygaran: yes
Suffered 13 dmg.
HP: -8 / 38 — Surges: 1 / 1 — APs: 0
* Izera sends another arrow through the orc's head.
Izera: "You should have died on your feet instead of on your belly."
Izera: I've finished my turn.
* Izera dashes back out of the tower.
Izera: "One archer down."
* Izera nocks another arrow.
* Archer 1 runs to the top of the tower.. and then you see him sailing off on a glider....
Sessumon: "Blackguard! Get back here, where I can hit you with my sword!"
Izera: (( To the east or west? ))
Izera: (( AKA can we shoot him? ))
Tygaran: NW
Sariel: "ow..."
Izera: (( Can I shoot him? ))
Tygaran: you can get on slear shot againt him, sure
Izera: (( Can I see where he's gliding to? ))
Izera:
  Clever Shot  
 Izera trips up an enemy with a shot to the legs.
  (5) Archer 1    Rolled 19 vs. AC    —    16 damage.  
Hit: You can choose to either slide the target 2 squares, knock it prone, or slow it (save ends).
Bow Expertise: +1 damage to creatures not adjacent to other creatures
Click to toggle Prone Slowed on Selected Target(s)
Tygaran: off over some forests... basically fleeing
Izera: (( If that hits, I prone him to knock him to the ground. ))
Unknown command: "me's glider gets punctured, and he crashses into the woods". Try /help for a list of commands.
* Archer 1 's glider gets punctured, and he crashses into the woods
Sessumon: (( it'd be awesome if his glider exploded when he crashed ))
Archer 1: give me... 3d10
Suffered 16 dmg.
HP: 22 / 38 — Surges: 1 / 1 — APs: 0
Izera: 24 Glider Vengeance
Izera: (( OUCH. ))
* Archer 1 had 22 after the hit... dies in the crash
Sessumon: (( kabloom ))
Suffered 24 dmg.
HP: -2 / 38 — Surges: 1 / 1 — APs: 0
* Izera has a stern look on her face. Sessumon realizes it's about as close as she gets to anger.
* Izera looks over Sariel a moment.
Izera: "Are you alright now?"
* Sessumon stays out of her way for a bit
Sariel: "I'm fine..."
Zoe: * snapshot *
Sariel: "Not being shot at anymore, so..."
Zoe: * snapshot *
Zoe: * snapshot *
Izera: "Perhaps you should have ran sooner for cover."
Sariel: >.> *at Zoe*
* Zoe scribbles some notes
Sariel: "It all came down on me at once"
* Sessumon plants a foot on one of the scouts, posing victorious
* Sariel leans against the wall
Sariel: "oof"
* Izera frowns and nods a moment at that.
* Izera checks the tracks into the gate while she takes a breather.
Sessumon: "Any time now. While the light's good."
Izera whispers: I just realized, what kind of keep has the stairs on the outside? This is a crazy world.
Sariel: "Shouldn't we atleast catch our breaths first?"
Sariel: "And, I need to restock infusions"
Izera: Took a short rest.
Gained 16 HP. Spent 2 healing surges.
HP: 29 / 32 — Surges: 4 / 6 — APs: 1 — Daily Items: 1
* Sariel looks to Sess for a lifeforce supply
* Izera takes a breather.
Izera: (( Hmm, perhaps Sariel is part-succubus? ))
Sariel: lol
* Sessumon looks dismayed Zoe is ignoring the photo op of a lifetime
You whisper to JeffG: the kind where there's an outwall you totally bypassed by 'portin in?
* Sessumon gives up a surge
Sessumon: Lost a healing surge.
HP: 25 / 45 — Surges: 12 / 13 — Power Points: 2 / 5 — APs: 1 — Daily Items: 1
* Zoe flourishes ath ecompletion of a note and starts takign Sess' picture
Izera whispers: "Just outside a large stone keep?"
Zoe: Took a short rest.
Gained 8 HP. Spent a healing surge.
HP: 30 / 33 — Surges: 5 / 6 — APs: 1 — Daily Items: 1
Sessumon: Took a short rest.
Gained 22 HP. Spent 2 healing surges.
HP: 45 / 45 — Surges: 10 / 13 — Power Points: 5 / 5 — APs: 1 — Daily Items: 1
Izera: (( No really, it makes perfect sense. The hair, the figure, the neverending lust for others' healing surges... ))
Zoe: * briefly climbs the tower and gets some shorts of the crashed glider
Sariel: (and for the 2nd infusion?)
Zoe: * flash * "The never useful sergeant lies fallen under the boots of the Gith*
Col: will give you one
Sariel: Took a short rest.
Gained 8 HP. Spent a healing surge.
HP: 29 / 32 — Surges: 3 / 6 — APs: 0 — Daily Items: 1
Col: Lost a healing surge.
HP: 34 / 34 — Surges: 7 / 8 — APs: 1 — Daily Items: 1
* Zoe readies camera for a wide shot of the interior...
Izera: (( Hmm, can I assume Izera realizes Zoe gave Col a healing pot for Sariel? ))
* Izera checks the tracks into the keep as they short rest, looking for any other unwanted surprises that might walked in.
Izera:
  Perception: Rolled 25.
Tygaran: you coul djust ask and then'd you know
* Izera hmms.
Sessumon: (( suspicious glances are way more fun ))
Izera: "Zoe, did you use your healing potion on Sariel?
Zoe: "Nope. S/he, it did." * smiles, snaps a shot fo Col *
Izera: "Ah."
* Izera walks over to Col and hands him her healing potion.
Izera: "If you plan on reviving anyone else... perhaps you should have it to start."
Izera:
  Aspect of the Pouncing Lynx  
 Izera quickly reacts to danger.
Effect: You assume this stance, granting the following benefits:
Initiative: +4 power bonus to initiative.
First Turn: +2 power bonus to attack rolls during your first turn in an encounter.
Moving Defense: +3 power bonus to all defenses against opportunity attacks provoked by moving.
Click to toggle Ferret icon on Selected Target(s)
Col: "Very well"
Izera: (( Any non-orc tracks heading in from Izera's track searching? ))
Tygaran: not that you can tell
Sessumon: (( what about the doors? any obvious way to open them? ))
Tygaran: yeah.. the normal way... you pull
* Sessumon looks over the doors
Sessumon: "Let's see if they'll budge..."
* Sessumon tries pulling open one of the doors
You whisper to JeffG: besides.. those are essentially defense towers... no access to the keep
Sessumon:
  Strength: Rolled 8.
Sess
Sessumon: 'HNNNNRGGGGGGG...."
Sess's hands prove to be slippery
Sariel: "I'm pretty sure I'd be less helpful with that"
* Sessumon looks oddly out of breath for a warrior.
You whisper to Jshock: you can 'take 10' and garb with both hands to drag it open
* Izera hmms.
* Izera glances the others. Anyone else Str-y?
* Sariel is a complete and utter weakling
* Sessumon weigs 100 lbs wet
Eventually, working togethjer, you drag the heavy doors open...
Sariel: (wow, we're a really scrawning party)
* Izera tries to open the doors, then.
Izera: