Gérard's Regency House Rules
This campaign uses the "COR" System of Amber Mechanics, with the following limitations/clarifications.
Beginning characters start with the following:
5 free Attribute levels
5 free Perks
8 free Powers levels
free skill levels
Levels can be shifted according to these equations:
1 Power = 2 Attribute = 4 Perks = 8 Skill
Notes on Attributes: All attributes start at Fair.
Notes on Perks and Faults: Each Perk has a cost of 1. However,
Constructs are to be considered Powers (see below). The cost on
Faults will be determined on a case-by-case basis.
Notes on Power Levels: Construct Powers cost 5 Power Levels, Impersonal Powers cost 2 Power Levels,
Personal Powers cost 1 Power Level each.
Notes on Skills: All skills start out at zero. Terrible = 1, Poor = 2, Mediocre = 3, etc.
All Powers also contain the skill "Power Theory." This
skill is a measure of one's understanding of the fundamental nature
of the individual power; how it interacts with other Powers and
with Shadow and Substance. This skill will be considered with
any unusual application of power.